Enable GL R8I and R8UI texture formats.

This commit is contained in:
Jonathan Young 2016-02-21 20:35:40 +10:00
parent e36ccbc1ce
commit 707498637f

View file

@ -1551,6 +1551,8 @@ namespace bgfx { namespace gl
if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
|| BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
{
setTextureFormat(TextureFormat::R8I, GL_R8I, GL_RED_INTEGER, GL_BYTE);
setTextureFormat(TextureFormat::R8U, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE);
setTextureFormat(TextureFormat::R16I, GL_R16I, GL_RED_INTEGER, GL_SHORT);
setTextureFormat(TextureFormat::R16U, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT);
// setTextureFormat(TextureFormat::RG16, GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT);