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Enable GL R8I and R8UI texture formats.
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@ -1551,6 +1551,8 @@ namespace bgfx { namespace gl
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if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
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|| BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
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{
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setTextureFormat(TextureFormat::R8I, GL_R8I, GL_RED_INTEGER, GL_BYTE);
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setTextureFormat(TextureFormat::R8U, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE);
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setTextureFormat(TextureFormat::R16I, GL_R16I, GL_RED_INTEGER, GL_SHORT);
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setTextureFormat(TextureFormat::R16U, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT);
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// setTextureFormat(TextureFormat::RG16, GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT);
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