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D3D11: Moved missing defines into header.
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ddddd458f6
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2 changed files with 16 additions and 11 deletions
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@ -175,13 +175,6 @@ namespace bgfx
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DXGI_FORMAT m_fmtDsv;
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};
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#ifndef DXGI_FORMAT_B4G4R4A4_UNORM
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// Win8 only BS
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// https://blogs.msdn.com/b/chuckw/archive/2012/11/14/directx-11-1-and-windows-7.aspx?Redirected=true
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// http://msdn.microsoft.com/en-us/library/windows/desktop/bb173059%28v=vs.85%29.aspx
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# define DXGI_FORMAT_B4G4R4A4_UNORM DXGI_FORMAT(115)
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#endif // DXGI_FORMAT_B4G4R4A4_UNORM
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static const TextureFormatInfo s_textureFormat[] =
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{
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{ DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_UNKNOWN }, // BC1
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@ -661,12 +654,9 @@ RENDERDOC_IMPORT
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}
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DX_RELEASE(factory, NULL != m_adapter ? 1 : 0);
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#ifndef D3D_FEATURE_LEVEL_11_1
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# define D3D_FEATURE_LEVEL_11_1 D3D_FEATURE_LEVEL(0xb100)
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#endif // D3D_FEATURE_LEVEL_11_1
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D3D_FEATURE_LEVEL features[] =
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{
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D3D_FEATURE_LEVEL_11_2,
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D3D_FEATURE_LEVEL_11_1,
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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@ -36,6 +36,21 @@ BX_PRAGMA_DIAGNOSTIC_POP()
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# define D3DCOLOR_RGBA(_r, _g, _b, _a) D3DCOLOR_ARGB(_a, _r, _g, _b)
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#endif // D3DCOLOR_RGBA
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#ifndef DXGI_FORMAT_B4G4R4A4_UNORM
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// Win8 only BS
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// https://blogs.msdn.com/b/chuckw/archive/2012/11/14/directx-11-1-and-windows-7.aspx?Redirected=true
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// http://msdn.microsoft.com/en-us/library/windows/desktop/bb173059%28v=vs.85%29.aspx
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# define DXGI_FORMAT_B4G4R4A4_UNORM DXGI_FORMAT(115)
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#endif // DXGI_FORMAT_B4G4R4A4_UNORM
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#ifndef D3D_FEATURE_LEVEL_11_1
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# define D3D_FEATURE_LEVEL_11_1 D3D_FEATURE_LEVEL(0xb100)
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#endif // D3D_FEATURE_LEVEL_11_1
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#ifndef D3D_FEATURE_LEVEL_11_2
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# define D3D_FEATURE_LEVEL_11_2 D3D_FEATURE_LEVEL(0xb200)
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#endif // D3D_FEATURE_LEVEL_11_2
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namespace bgfx
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{
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struct IndexBufferD3D11
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