D3D9: Fixed 16-bit texture formats.

This commit is contained in:
Branimir Karadžić 2016-02-23 18:50:33 -08:00
parent d4d4d41e42
commit 6ef7724d40
3 changed files with 294 additions and 22 deletions

View file

@ -1252,6 +1252,26 @@ namespace bgfx
_dst[3] = float( ( (packed>>12) & 0xf) ) / 15.0f;
}
// RGBA4
void packBgra4(void* _dst, const float* _src)
{
*( (uint16_t*)_dst) = 0
| uint16_t(toUnorm(_src[0], 15.0f)<< 8)
| uint16_t(toUnorm(_src[1], 15.0f)<< 4)
| uint16_t(toUnorm(_src[2], 15.0f) )
| uint16_t(toUnorm(_src[3], 15.0f)<<12)
;
}
void unpackBgra4(float* _dst, const void* _src)
{
uint16_t packed = *( (const uint16_t*)_src);
_dst[0] = float( ( (packed>> 8) & 0xf) ) / 15.0f;
_dst[1] = float( ( (packed>> 4) & 0xf) ) / 15.0f;
_dst[2] = float( ( (packed ) & 0xf) ) / 15.0f;
_dst[3] = float( ( (packed>>12) & 0xf) ) / 15.0f;
}
// RGB5A1
void packRgb5a1(void* _dst, const float* _src)
{
@ -1272,6 +1292,26 @@ namespace bgfx
_dst[3] = float( ( (packed>>14) & 0x1) );
}
// BGR5A1
void packBgr5a1(void* _dst, const float* _src)
{
*( (uint16_t*)_dst) = 0
| uint16_t(toUnorm(_src[0], 31.0f)<<10)
| uint16_t(toUnorm(_src[1], 31.0f)<< 5)
| uint16_t(toUnorm(_src[2], 31.0f) )
| uint16_t(toUnorm(_src[3], 1.0f)<<15)
;
}
void unpackBgr5a1(float* _dst, const void* _src)
{
uint16_t packed = *( (const uint16_t*)_src);
_dst[0] = float( ( (packed>>10) & 0x1f) ) / 31.0f;
_dst[1] = float( ( (packed>> 5) & 0x1f) ) / 31.0f;
_dst[2] = float( ( (packed ) & 0x1f) ) / 31.0f;
_dst[3] = float( ( (packed>>14) & 0x1) );
}
// RGB10A2
void packRgb10A2(void* _dst, const float* _src)
{
@ -1310,9 +1350,6 @@ namespace bgfx
_dst[2] = bx::halfToFloat( (packed>>17) & 0x7fe0);
}
typedef void (*PackFn)(void*, const float*);
typedef void (*UnpackFn)(float*, const void*);
struct PackUnpack
{
PackFn pack;
@ -1405,6 +1442,40 @@ namespace bgfx
;
}
void imageConvert(void* _dst, uint32_t _bpp, PackFn _pack, const void* _src, UnpackFn _unpack, uint32_t _size)
{
const uint8_t* src = (uint8_t*)_src;
uint8_t* dst = (uint8_t*)_dst;
const uint32_t size = _size * 8 / _bpp;
for (uint32_t ii = 0; ii < size; ++ii)
{
float rgba[4];
_unpack(rgba, &src[ii*_bpp/8]);
_pack(&dst[ii*_bpp/8], rgba);
}
}
void imageConvert(void* _dst, uint32_t _dstBpp, PackFn _pack, const void* _src, uint32_t _srcBpp, UnpackFn _unpack, uint32_t _width, uint32_t _height)
{
const uint8_t* src = (uint8_t*)_src;
uint8_t* dst = (uint8_t*)_dst;
const uint32_t srcPitch = _width * _srcBpp / 8;
const uint32_t dstPitch = _width * _dstBpp / 8;
for (uint32_t yy = 0; yy < _height; ++yy, src += srcPitch, dst += dstPitch)
{
for (uint32_t xx = 0; xx < _width; ++xx)
{
float rgba[4];
_unpack(rgba, &src[xx*_srcBpp/8]);
_pack(&dst[xx*_dstBpp/8], rgba);
}
}
}
bool imageConvert(void* _dst, TextureFormat::Enum _dstFormat, const void* _src, TextureFormat::Enum _srcFormat, uint32_t _width, uint32_t _height)
{
UnpackFn unpack = s_packUnpack[_srcFormat].unpack;
@ -1415,23 +1486,9 @@ namespace bgfx
return false;
}
const uint8_t* src = (uint8_t*)_src;
uint8_t* dst = (uint8_t*)_dst;
const uint32_t srcBpp = s_imageBlockInfo[_srcFormat].bitsPerPixel;
const uint32_t dstBpp = s_imageBlockInfo[_dstFormat].bitsPerPixel;
const uint32_t srcPitch = _width * srcBpp / 8;
const uint32_t dstPitch = _width * dstBpp / 8;
for (uint32_t yy = 0; yy < _height; ++yy, src += srcPitch, dst += dstPitch)
{
for (uint32_t xx = 0; xx < _width; ++xx)
{
float rgba[4];
unpack(rgba, &src[xx*srcBpp/8]);
pack(&dst[xx*dstBpp/8], rgba);
}
}
imageConvert(_dst, dstBpp, pack, _src, srcBpp, unpack, _width, _height);
return true;
}

View file

@ -66,6 +66,189 @@ namespace bgfx
uint8_t encoding;
};
typedef void (*PackFn)(void*, const float*);
typedef void (*UnpackFn)(float*, const void*);
// R8
void packR8(void* _dst, const float* _src);
void unpackR8(float* _dst, const void* _src);
// R8S
void packR8S(void* _dst, const float* _src);
void unpackR8S(float* _dst, const void* _src);
// R8I
void packR8I(void* _dst, const float* _src);
void unpackR8I(float* _dst, const void* _src);
// R8U
void packR8U(void* _dst, const float* _src);
void unpackR8U(float* _dst, const void* _src);
// RG8
void packRg8(void* _dst, const float* _src);
void unpackRg8(float* _dst, const void* _src);
// RG8S
void packRg8S(void* _dst, const float* _src);
void unpackRg8S(float* _dst, const void* _src);
// RG8I
void packRg8I(void* _dst, const float* _src);
void unpackRg8I(float* _dst, const void* _src);
// RG8U
void packRg8U(void* _dst, const float* _src);
void unpackRg8U(float* _dst, const void* _src);
// RGBA8
void packRgba8(void* _dst, const float* _src);
void unpackRgba8(float* _dst, const void* _src);
// BGRA8
void packBgra8(void* _dst, const float* _src);
void unpackBgra8(float* _dst, const void* _src);
// RGBA8S
void packRgba8S(void* _dst, const float* _src);
void unpackRgba8S(float* _dst, const void* _src);
// RGBA8I
void packRgba8I(void* _dst, const float* _src);
void unpackRgba8I(float* _dst, const void* _src);
// RGBA8U
void packRgba8U(void* _dst, const float* _src);
void unpackRgba8U(float* _dst, const void* _src);
// R16
void packR16(void* _dst, const float* _src);
void unpackR16(float* _dst, const void* _src);
// R16S
void packR16S(void* _dst, const float* _src);
void unpackR16S(float* _dst, const void* _src);
// R16I
void packR16I(void* _dst, const float* _src);
void unpackR16I(float* _dst, const void* _src);
// R16U
void packR16U(void* _dst, const float* _src);
void unpackR16U(float* _dst, const void* _src);
// R16F
void packR16F(void* _dst, const float* _src);
void unpackR16F(float* _dst, const void* _src);
// RG16
void packRg16(void* _dst, const float* _src);
void unpackRg16(float* _dst, const void* _src);
// RG16S
void packRg16S(void* _dst, const float* _src);
void unpackRg16S(float* _dst, const void* _src);
// RG16I
void packRg16I(void* _dst, const float* _src);
void unpackRg16I(float* _dst, const void* _src);
// RG16U
void packRg16U(void* _dst, const float* _src);
void unpackRg16U(float* _dst, const void* _src);
// RG16F
void packRg16F(void* _dst, const float* _src);
void unpackRg16F(float* _dst, const void* _src);
// RGBA16
void packRgba16(void* _dst, const float* _src);
void unpackRgba16(float* _dst, const void* _src);
// RGBA16S
void packRgba16S(void* _dst, const float* _src);
void unpackRgba16S(float* _dst, const void* _src);
// RGBA16I
void packRgba16I(void* _dst, const float* _src);
void unpackRgba16I(float* _dst, const void* _src);
// RGBA16U
void packRgba16U(void* _dst, const float* _src);
void unpackRgba16U(float* _dst, const void* _src);
// RGBA16F
void packRgba16F(void* _dst, const float* _src);
void unpackRgba16F(float* _dst, const void* _src);
// R32I
void packR32I(void* _dst, const float* _src);
void unpackR32I(float* _dst, const void* _src);
// R32U
void packR32U(void* _dst, const float* _src);
void unpackR32U(float* _dst, const void* _src);
// R32F
void packR32F(void* _dst, const float* _src);
void unpackR32F(float* _dst, const void* _src);
// RG32I
void packRg32I(void* _dst, const float* _src);
void unpackRg32I(float* _dst, const void* _src);
// RG32U
void packRg32U(void* _dst, const float* _src);
void unpackRg32U(float* _dst, const void* _src);
// RGB9E5F
void packRgb9E5F(void* _dst, const float* _src);
void unpackRgb9E5F(float* _dst, const void* _src);
// RGBA32I
void packRgba32I(void* _dst, const float* _src);
void unpackRgba32I(float* _dst, const void* _src);
// RGBA32U
void packRgba32U(void* _dst, const float* _src);
void unpackRgba32U(float* _dst, const void* _src);
// RGBA32F
void packRgba32F(void* _dst, const float* _src);
void unpackRgba32F(float* _dst, const void* _src);
// R5G6B5
void packR5G6B5(void* _dst, const float* _src);
void unpackR5G6B5(float* _dst, const void* _src);
// RGBA4
void packRgba4(void* _dst, const float* _src);
void unpackRgba4(float* _dst, const void* _src);
// RGBA4
void packBgra4(void* _dst, const float* _src);
void unpackBgra4(float* _dst, const void* _src);
// RGB5A1
void packRgb5a1(void* _dst, const float* _src);
void unpackRgb5a1(float* _dst, const void* _src);
// BGR5A1
void packBgr5a1(void* _dst, const float* _src);
void unpackBgr5a1(float* _dst, const void* _src);
// RGB10A2
void packRgb10A2(void* _dst, const float* _src);
void unpackRgb10A2(float* _dst, const void* _src);
// R11G11B10F
void packR11G11B10F(void* _dst, const float* _src);
void unpackR11G11B10F(float* _dst, const void* _src);
// RG32F
void packRg32F(void* _dst, const float* _src);
void unpackRg32F(float* _dst, const void* _src);
/// Returns true if texture format is compressed.
bool isCompressed(TextureFormat::Enum _format);
@ -120,6 +303,12 @@ namespace bgfx
///
bool imageConvert(TextureFormat::Enum _dstFormat, TextureFormat::Enum _srcFormat);
///
void imageConvert(void* _dst, uint32_t _bpp, PackFn _pack, const void* _src, UnpackFn _unpack, uint32_t _size);
///
void imageConvert(void* _dst, uint32_t _dstBpp, PackFn _pack, const void* _src, uint32_t _srcBpp, UnpackFn _unpack, uint32_t _width, uint32_t _height);
///
bool imageConvert(void* _dst, TextureFormat::Enum _dstFormat, const void* _src, TextureFormat::Enum _srcFormat, uint32_t _width, uint32_t _height);

View file

@ -2927,7 +2927,20 @@ namespace bgfx { namespace d3d9
else
{
uint32_t size = useMipSize ? mip.m_size : mipSize;
switch (m_textureFormat)
{
case TextureFormat::RGB5A1:
imageConvert(bits, 16, packBgr5a1, mip.m_data, unpackRgb5a1, size);
break;
case TextureFormat::RGBA4:
imageConvert(bits, 16, packBgra4, mip.m_data, unpackRgba4, size);
break;
default:
memcpy(bits, mip.m_data, size);
break;
}
}
unlock(side, lod);
@ -2976,7 +2989,20 @@ namespace bgfx { namespace d3d9
uint8_t* dst = bits;
for (uint32_t yy = 0, height = _rect.m_height; yy < height; ++yy)
{
switch (m_textureFormat)
{
case TextureFormat::RGB5A1:
imageConvert(dst, 16, packBgr5a1, src, unpackRgb5a1, rectpitch);
break;
case TextureFormat::RGBA4:
imageConvert(dst, 16, packBgra4, src, unpackRgba4, rectpitch);
break;
default:
memcpy(dst, src, rectpitch);
break;
}
src += srcpitch;
dst += dstpitch;
}