mirror of
https://github.com/scratchfoundation/bgfx.git
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Predefined uniforms refactoring.
This commit is contained in:
parent
0a594cdb91
commit
6e73d4ea34
9 changed files with 366 additions and 562 deletions
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@ -750,6 +750,8 @@ namespace bgfx
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m_constEnd = m_constantBuffer->getPos();
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m_compute.m_matrix = m_draw.m_matrix;
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m_compute.m_num = m_draw.m_num;
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m_compute.m_numX = bx::uint16_max(_numX, 1);
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m_compute.m_numY = bx::uint16_max(_numY, 1);
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m_compute.m_numZ = bx::uint16_max(_numZ, 1);
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@ -1108,9 +1108,11 @@ namespace bgfx
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{
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m_constBegin = 0;
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m_constEnd = 0;
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m_matrix = 0;
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m_numX = 0;
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m_numY = 0;
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m_numZ = 0;
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m_num = 0;
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for (uint32_t ii = 0; ii < BGFX_MAX_COMPUTE_BINDINGS; ++ii)
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{
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@ -1120,10 +1122,12 @@ namespace bgfx
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uint32_t m_constBegin;
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uint32_t m_constEnd;
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uint32_t m_matrix;
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uint16_t m_numX;
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uint16_t m_numY;
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uint16_t m_numZ;
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uint16_t m_num;
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ComputeBinding m_bind[BGFX_MAX_COMPUTE_BINDINGS];
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};
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264
src/renderer.h
Normal file
264
src/renderer.h
Normal file
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@ -0,0 +1,264 @@
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/*
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* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include "bgfx_p.h"
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namespace bgfx
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{
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struct ViewState
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{
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ViewState(Frame* _render, bool _hmdEnabled)
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: m_alphaRef(0.0f)
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, m_invViewCached(UINT16_MAX)
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, m_invProjCached(UINT16_MAX)
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, m_invViewProjCached(UINT16_MAX)
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{
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m_view[0] = _render->m_view;
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m_view[1] = m_viewTmp[1];
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if (_hmdEnabled)
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{
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HMD& hmd = _render->m_hmd;
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m_view[0] = m_viewTmp[0];
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Matrix4 viewAdjust;
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bx::mtxIdentity(viewAdjust.un.val);
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for (uint32_t eye = 0; eye < 2; ++eye)
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{
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const HMD::Eye& hmdEye = hmd.eye[eye];
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viewAdjust.un.val[12] = hmdEye.viewOffset[0];
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viewAdjust.un.val[13] = hmdEye.viewOffset[1];
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viewAdjust.un.val[14] = hmdEye.viewOffset[2];
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for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
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{
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if (BGFX_VIEW_STEREO == (_render->m_viewFlags[ii] & BGFX_VIEW_STEREO) )
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{
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bx::float4x4_mul(&m_view[eye][ii].un.f4x4
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, &_render->m_view[ii].un.f4x4
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, &viewAdjust.un.f4x4
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);
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}
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else
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{
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memcpy(&m_view[0][ii].un.f4x4, &_render->m_view[ii].un.f4x4, sizeof(Matrix4) );
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}
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}
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}
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}
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for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
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{
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for (uint32_t eye = 0; eye < uint32_t(_hmdEnabled)+1; ++eye)
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{
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bx::float4x4_mul(&m_viewProj[eye][ii].un.f4x4
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, &m_view[eye][ii].un.f4x4
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, &_render->m_proj[eye][ii].un.f4x4
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);
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}
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}
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}
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template<uint16_t mtxRegs, typename RendererContext, typename Program, typename Draw>
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void setPredefined(RendererContext* _renderer, uint8_t view, uint8_t eye, Program& _program, Frame* _render, const Draw& _draw)
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{
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for (uint32_t ii = 0, num = _program.m_numPredefined; ii < num; ++ii)
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{
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PredefinedUniform& predefined = _program.m_predefined[ii];
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uint8_t flags = predefined.m_type&BGFX_UNIFORM_FRAGMENTBIT;
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switch (predefined.m_type&(~BGFX_UNIFORM_FRAGMENTBIT) )
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{
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case PredefinedUniform::ViewRect:
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{
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float frect[4];
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frect[0] = m_rect.m_x;
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frect[1] = m_rect.m_y;
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frect[2] = m_rect.m_width;
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frect[3] = m_rect.m_height;
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_renderer->setShaderUniform4f(flags
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, predefined.m_loc
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, &frect[0]
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, 1
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);
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}
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break;
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case PredefinedUniform::ViewTexel:
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{
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float frect[4];
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frect[0] = 1.0f/float(m_rect.m_width);
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frect[1] = 1.0f/float(m_rect.m_height);
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_renderer->setShaderUniform4f(flags
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, predefined.m_loc
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, &frect[0]
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, 1
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);
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}
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break;
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case PredefinedUniform::View:
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{
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_renderer->setShaderUniform4x4f(flags
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, predefined.m_loc
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, m_view[eye][view].un.val
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, bx::uint32_min(mtxRegs, predefined.m_count)
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);
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}
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break;
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case PredefinedUniform::InvView:
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{
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uint16_t viewEye = (view << 1) | eye;
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if (viewEye != m_invViewCached)
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{
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m_invViewCached = viewEye;
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bx::float4x4_inverse(&m_invView.un.f4x4
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, &m_view[eye][view].un.f4x4
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);
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}
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_renderer->setShaderUniform4x4f(flags
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, predefined.m_loc
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, m_invView.un.val
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, bx::uint32_min(mtxRegs, predefined.m_count)
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);
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}
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break;
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case PredefinedUniform::Proj:
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{
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_renderer->setShaderUniform4x4f(flags
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, predefined.m_loc
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, _render->m_proj[eye][view].un.val
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, bx::uint32_min(mtxRegs, predefined.m_count)
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);
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}
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break;
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case PredefinedUniform::InvProj:
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{
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uint16_t viewEye = (view << 1) | eye;
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if (viewEye != m_invProjCached)
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{
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m_invProjCached = viewEye;
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bx::float4x4_inverse(&m_invProj.un.f4x4
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, &_render->m_proj[eye][view].un.f4x4
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);
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}
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_renderer->setShaderUniform4x4f(flags
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, predefined.m_loc
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, m_invProj.un.val
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, bx::uint32_min(mtxRegs, predefined.m_count)
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);
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}
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break;
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case PredefinedUniform::ViewProj:
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{
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_renderer->setShaderUniform4x4f(flags
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, predefined.m_loc
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, m_viewProj[eye][view].un.val
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, bx::uint32_min(mtxRegs, predefined.m_count)
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);
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}
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break;
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case PredefinedUniform::InvViewProj:
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{
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uint16_t viewEye = (view << 1) | eye;
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if (viewEye != m_invViewProjCached)
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{
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m_invViewProjCached = viewEye;
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bx::float4x4_inverse(&m_invViewProj.un.f4x4
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, &m_viewProj[eye][view].un.f4x4
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);
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}
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_renderer->setShaderUniform4x4f(flags
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, predefined.m_loc
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, m_invViewProj.un.val
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, bx::uint32_min(mtxRegs, predefined.m_count)
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);
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}
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break;
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case PredefinedUniform::Model:
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{
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const Matrix4& model = _render->m_matrixCache.m_cache[_draw.m_matrix];
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_renderer->setShaderUniform4x4f(flags
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, predefined.m_loc
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, model.un.val
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, bx::uint32_min(_draw.m_num*mtxRegs, predefined.m_count)
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);
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}
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break;
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case PredefinedUniform::ModelView:
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{
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Matrix4 modelView;
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const Matrix4& model = _render->m_matrixCache.m_cache[_draw.m_matrix];
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bx::float4x4_mul(&modelView.un.f4x4
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, &model.un.f4x4
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, &m_view[eye][view].un.f4x4
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);
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_renderer->setShaderUniform4x4f(flags
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, predefined.m_loc
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, modelView.un.val
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, bx::uint32_min(mtxRegs, predefined.m_count)
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);
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}
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break;
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case PredefinedUniform::ModelViewProj:
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{
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Matrix4 modelViewProj;
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const Matrix4& model = _render->m_matrixCache.m_cache[_draw.m_matrix];
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bx::float4x4_mul(&modelViewProj.un.f4x4
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, &model.un.f4x4
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, &m_viewProj[eye][view].un.f4x4
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);
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_renderer->setShaderUniform4x4f(flags
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, predefined.m_loc
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, modelViewProj.un.val
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, bx::uint32_min(mtxRegs, predefined.m_count)
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);
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}
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break;
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case PredefinedUniform::AlphaRef:
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{
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_renderer->setShaderUniform4f(flags
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, predefined.m_loc
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, &m_alphaRef
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, 1
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);
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}
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break;
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default:
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BX_CHECK(false, "predefined %d not handled", predefined.m_type);
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break;
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}
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}
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}
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Matrix4 m_viewTmp[2][BGFX_CONFIG_MAX_VIEWS];
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Matrix4 m_viewProj[2][BGFX_CONFIG_MAX_VIEWS];
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Matrix4* m_view[2];
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Rect m_rect;
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Matrix4 m_invView;
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Matrix4 m_invProj;
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Matrix4 m_invViewProj;
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float m_alphaRef;
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uint16_t m_invViewCached;
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uint16_t m_invProjCached;
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uint16_t m_invViewProjCached;
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};
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} // namespace bgfx
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@ -1056,7 +1056,7 @@ namespace bgfx
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PredefinedUniform& predefined = program.m_predefined[0];
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uint8_t flags = predefined.m_type;
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setShaderConstant(flags, predefined.m_loc, proj, 4);
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setShaderUniform(flags, predefined.m_loc, proj, 4);
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commitShaderConstants();
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m_textures[_blitter.m_texture.idx].commit(0);
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@ -1285,7 +1285,7 @@ namespace bgfx
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}
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}
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void setShaderConstant(uint8_t _flags, uint16_t _regIndex, const void* _val, uint16_t _numRegs)
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void setShaderUniform(uint8_t _flags, uint16_t _regIndex, const void* _val, uint16_t _numRegs)
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{
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if (_flags&BGFX_UNIFORM_FRAGMENTBIT)
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{
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@ -1299,6 +1299,16 @@ namespace bgfx
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}
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}
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void setShaderUniform4f(uint8_t _flags, uint16_t _regIndex, const void* _val, uint16_t _numRegs)
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{
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setShaderUniform(_flags, _regIndex, _val, _numRegs);
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}
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void setShaderUniform4x4f(uint8_t _flags, uint16_t _regIndex, const void* _val, uint16_t _numRegs)
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{
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setShaderUniform(_flags, _regIndex, _val, _numRegs);
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}
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void commitShaderConstants()
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{
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if (0 < m_vsChanges)
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@ -1951,7 +1961,7 @@ namespace bgfx
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case UniformType::_uniform: \
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case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
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{ \
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setShaderConstant(type, loc, data, num); \
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setShaderUniform(type, loc, data, num); \
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} \
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break;
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@ -1976,7 +1986,7 @@ namespace bgfx
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mtx.un.val[ 9] = value[7];
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mtx.un.val[10] = value[8];
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mtx.un.val[11] = 0.0f;
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setShaderConstant(type, loc, &mtx.un.val[0], 3);
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setShaderUniform(type, loc, &mtx.un.val[0], 3);
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}
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}
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break;
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@ -2997,10 +3007,6 @@ namespace bgfx
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currentState.m_flags = BGFX_STATE_NONE;
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currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
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Matrix4 mtxViewTmp[2][BGFX_CONFIG_MAX_VIEWS];
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Matrix4* mtxView[2] = { _render->m_view, mtxViewTmp[1] };
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Matrix4 mtxViewProj[2][BGFX_CONFIG_MAX_VIEWS];
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const bool hmdEnabled = m_ovr.isEnabled() || m_ovr.isDebug();
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_render->m_hmdEnabled = hmdEnabled;
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@ -3008,52 +3014,9 @@ namespace bgfx
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{
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HMD& hmd = _render->m_hmd;
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m_ovr.getEyePose(hmd);
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mtxView[0] = mtxViewTmp[0];
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Matrix4 viewAdjust;
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bx::mtxIdentity(viewAdjust.un.val);
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for (uint32_t eye = 0; eye < 2; ++eye)
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{
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const HMD::Eye& hmdEye = hmd.eye[eye];
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viewAdjust.un.val[12] = hmdEye.viewOffset[0];
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viewAdjust.un.val[13] = hmdEye.viewOffset[1];
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viewAdjust.un.val[14] = hmdEye.viewOffset[2];
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for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
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{
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if (BGFX_VIEW_STEREO == (_render->m_viewFlags[ii] & BGFX_VIEW_STEREO) )
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{
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bx::float4x4_mul(&mtxView[eye][ii].un.f4x4
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, &_render->m_view[ii].un.f4x4
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, &viewAdjust.un.f4x4
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);
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}
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else
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{
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memcpy(&mtxView[0][ii].un.f4x4, &_render->m_view[ii].un.f4x4, sizeof(Matrix4) );
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}
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}
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}
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}
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for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
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{
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for (uint32_t eye = 0; eye < uint32_t(hmdEnabled)+1; ++eye)
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{
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bx::float4x4_mul(&mtxViewProj[eye][ii].un.f4x4
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, &mtxView[eye][ii].un.f4x4
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, &_render->m_proj[eye][ii].un.f4x4
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);
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}
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}
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Matrix4 invView;
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Matrix4 invProj;
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Matrix4 invViewProj;
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uint16_t invViewCached = UINT16_MAX;
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uint16_t invProjCached = UINT16_MAX;
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uint16_t invViewProjCached = UINT16_MAX;
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ViewState viewState(_render, hmdEnabled);
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bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
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bool scissorEnabled = false;
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@ -3063,7 +3026,6 @@ namespace bgfx
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SortKey key;
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uint8_t view = 0xff;
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FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
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float alphaRef = 0.0f;
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const uint64_t primType = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
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uint8_t primIndex = uint8_t(primType>>BGFX_STATE_PT_SHIFT);
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@ -3085,7 +3047,7 @@ namespace bgfx
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bool viewRestart = false;
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uint8_t eye = 0;
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uint8_t restartState = 0;
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Rect rect = _render->m_rect[0];
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viewState.m_rect = _render->m_rect[0];
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int32_t numItems = _render->m_num;
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for (int32_t item = 0, restartItem = numItems; item < numItems || restartItem < numItems;)
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@ -3139,15 +3101,15 @@ namespace bgfx
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PIX_ENDEVENT();
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rect = _render->m_rect[view];
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viewState.m_rect = _render->m_rect[view];
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if (viewRestart)
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{
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wchar_t* viewNameW = s_viewNameW[view];
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viewNameW[3] = eye ? L'R' : L'L';
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PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), viewNameW);
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rect.m_x = eye * (rect.m_width+1)/2;
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rect.m_width /= 2;
|
||||
viewState.m_rect.m_x = eye * (viewState.m_rect.m_width+1)/2;
|
||||
viewState.m_rect.m_width /= 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -3158,13 +3120,13 @@ namespace bgfx
|
|||
|
||||
const Rect& scissorRect = _render->m_scissor[view];
|
||||
viewHasScissor = !scissorRect.isZero();
|
||||
viewScissorRect = viewHasScissor ? scissorRect : rect;
|
||||
viewScissorRect = viewHasScissor ? scissorRect : viewState.m_rect;
|
||||
|
||||
D3D11_VIEWPORT vp;
|
||||
vp.TopLeftX = rect.m_x;
|
||||
vp.TopLeftY = rect.m_y;
|
||||
vp.Width = rect.m_width;
|
||||
vp.Height = rect.m_height;
|
||||
vp.TopLeftX = viewState.m_rect.m_x;
|
||||
vp.TopLeftY = viewState.m_rect.m_y;
|
||||
vp.Width = viewState.m_rect.m_width;
|
||||
vp.Height = viewState.m_rect.m_height;
|
||||
vp.MinDepth = 0.0f;
|
||||
vp.MaxDepth = 1.0f;
|
||||
deviceCtx->RSSetViewports(1, &vp);
|
||||
|
@ -3172,7 +3134,7 @@ namespace bgfx
|
|||
|
||||
if (BGFX_CLEAR_NONE != clear.m_flags)
|
||||
{
|
||||
clearQuad(_clearQuad, rect, clear, _render->m_clearColor);
|
||||
clearQuad(_clearQuad, viewState.m_rect, clear, _render->m_clearColor);
|
||||
prim = s_primInfo[BX_COUNTOF(s_primName)]; // Force primitive type update after clear quad.
|
||||
}
|
||||
}
|
||||
|
@ -3226,6 +3188,8 @@ namespace bgfx
|
|||
}
|
||||
}
|
||||
|
||||
viewState.setPredefined<4>(this, view, eye, program, _render, compute);
|
||||
|
||||
if (constantsChanged
|
||||
|| program.m_numPredefined > 0)
|
||||
{
|
||||
|
@ -3392,7 +3356,7 @@ namespace bgfx
|
|||
if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
|
||||
{
|
||||
uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
|
||||
alphaRef = ref/255.0f;
|
||||
viewState.m_alphaRef = ref/255.0f;
|
||||
}
|
||||
|
||||
const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
|
||||
|
@ -3463,131 +3427,7 @@ namespace bgfx
|
|||
}
|
||||
}
|
||||
|
||||
for (uint32_t ii = 0, num = program.m_numPredefined; ii < num; ++ii)
|
||||
{
|
||||
PredefinedUniform& predefined = program.m_predefined[ii];
|
||||
uint8_t flags = predefined.m_type&BGFX_UNIFORM_FRAGMENTBIT;
|
||||
switch (predefined.m_type&(~BGFX_UNIFORM_FRAGMENTBIT) )
|
||||
{
|
||||
case PredefinedUniform::ViewRect:
|
||||
{
|
||||
float frect[4];
|
||||
frect[0] = rect.m_x;
|
||||
frect[1] = rect.m_y;
|
||||
frect[2] = rect.m_width;
|
||||
frect[3] = rect.m_height;
|
||||
|
||||
setShaderConstant(flags, predefined.m_loc, &frect[0], 1);
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::ViewTexel:
|
||||
{
|
||||
float frect[4];
|
||||
frect[0] = 1.0f/float(rect.m_width);
|
||||
frect[1] = 1.0f/float(rect.m_height);
|
||||
|
||||
setShaderConstant(flags, predefined.m_loc, &frect[0], 1);
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::View:
|
||||
{
|
||||
setShaderConstant(flags
|
||||
, predefined.m_loc
|
||||
, mtxView[eye][view].un.val
|
||||
, bx::uint32_min(4, predefined.m_count)
|
||||
);
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::InvView:
|
||||
{
|
||||
uint16_t viewEye = (view << 1) | eye;
|
||||
if (viewEye != invViewCached)
|
||||
{
|
||||
invViewCached = viewEye;
|
||||
bx::float4x4_inverse(&invView.un.f4x4, &mtxView[eye][view].un.f4x4);
|
||||
}
|
||||
|
||||
setShaderConstant(flags, predefined.m_loc, invView.un.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::Proj:
|
||||
{
|
||||
setShaderConstant(flags, predefined.m_loc, _render->m_proj[eye][view].un.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::InvProj:
|
||||
{
|
||||
uint16_t viewEye = (view << 1) | eye;
|
||||
if (viewEye != invProjCached)
|
||||
{
|
||||
invProjCached = viewEye;
|
||||
bx::float4x4_inverse(&invProj.un.f4x4, &_render->m_proj[eye][view].un.f4x4);
|
||||
}
|
||||
|
||||
setShaderConstant(flags, predefined.m_loc, invProj.un.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::ViewProj:
|
||||
{
|
||||
setShaderConstant(flags, predefined.m_loc, mtxViewProj[eye][view].un.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::InvViewProj:
|
||||
{
|
||||
uint16_t viewEye = (view << 1) | eye;
|
||||
if (viewEye != invViewProjCached)
|
||||
{
|
||||
invViewProjCached = viewEye;
|
||||
bx::float4x4_inverse(&invViewProj.un.f4x4, &mtxViewProj[eye][view].un.f4x4);
|
||||
}
|
||||
|
||||
setShaderConstant(flags, predefined.m_loc, invViewProj.un.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::Model:
|
||||
{
|
||||
const Matrix4& model = _render->m_matrixCache.m_cache[draw.m_matrix];
|
||||
setShaderConstant(flags, predefined.m_loc, model.un.val, bx::uint32_min(draw.m_num*4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::ModelView:
|
||||
{
|
||||
Matrix4 modelView;
|
||||
const Matrix4& model = _render->m_matrixCache.m_cache[draw.m_matrix];
|
||||
bx::float4x4_mul(&modelView.un.f4x4, &model.un.f4x4, &mtxView[eye][view].un.f4x4);
|
||||
setShaderConstant(flags, predefined.m_loc, modelView.un.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::ModelViewProj:
|
||||
{
|
||||
Matrix4 modelViewProj;
|
||||
const Matrix4& model = _render->m_matrixCache.m_cache[draw.m_matrix];
|
||||
bx::float4x4_mul(&modelViewProj.un.f4x4, &model.un.f4x4, &mtxViewProj[eye][view].un.f4x4);
|
||||
setShaderConstant(flags, predefined.m_loc, modelViewProj.un.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::AlphaRef:
|
||||
{
|
||||
setShaderConstant(flags, predefined.m_loc, &alphaRef, 1);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
BX_CHECK(false, "predefined %d not handled", predefined.m_type);
|
||||
break;
|
||||
}
|
||||
}
|
||||
viewState.setPredefined<4>(this, view, eye, program, _render, draw);
|
||||
|
||||
if (constantsChanged
|
||||
|| program.m_numPredefined > 0)
|
||||
|
|
|
@ -25,6 +25,7 @@ BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4005) // warning C4005: '' : macro redefinitio
|
|||
#endif
|
||||
BX_PRAGMA_DIAGNOSTIC_POP()
|
||||
|
||||
#include "renderer.h"
|
||||
#include "renderer_d3d.h"
|
||||
#include "ovr.h"
|
||||
#include "renderdoc.h"
|
||||
|
|
|
@ -914,7 +914,7 @@ namespace bgfx
|
|||
|
||||
PredefinedUniform& predefined = program.m_predefined[0];
|
||||
uint8_t flags = predefined.m_type;
|
||||
setShaderConstantF(flags, predefined.m_loc, proj, 4);
|
||||
setShaderUniform(flags, predefined.m_loc, proj, 4);
|
||||
|
||||
m_textures[_blitter.m_texture.idx].commit(0);
|
||||
}
|
||||
|
@ -1047,18 +1047,28 @@ namespace bgfx
|
|||
m_rtMsaa = _msaa;
|
||||
}
|
||||
|
||||
void setShaderConstantF(uint8_t _flags, uint16_t _regIndex, const float* _val, uint16_t _numRegs)
|
||||
void setShaderUniform(uint8_t _flags, uint16_t _regIndex, const void* _val, uint16_t _numRegs)
|
||||
{
|
||||
if (_flags&BGFX_UNIFORM_FRAGMENTBIT)
|
||||
{
|
||||
DX_CHECK(m_device->SetPixelShaderConstantF(_regIndex, _val, _numRegs) );
|
||||
DX_CHECK(m_device->SetPixelShaderConstantF(_regIndex, (const float*)_val, _numRegs) );
|
||||
}
|
||||
else
|
||||
{
|
||||
DX_CHECK(m_device->SetVertexShaderConstantF(_regIndex, _val, _numRegs) );
|
||||
DX_CHECK(m_device->SetVertexShaderConstantF(_regIndex, (const float*)_val, _numRegs) );
|
||||
}
|
||||
}
|
||||
|
||||
void setShaderUniform4f(uint8_t _flags, uint16_t _regIndex, const void* _val, uint16_t _numRegs)
|
||||
{
|
||||
setShaderUniform(_flags, _regIndex, _val, _numRegs);
|
||||
}
|
||||
|
||||
void setShaderUniform4x4f(uint8_t _flags, uint16_t _regIndex, const void* _val, uint16_t _numRegs)
|
||||
{
|
||||
setShaderUniform(_flags, _regIndex, _val, _numRegs);
|
||||
}
|
||||
|
||||
void reset()
|
||||
{
|
||||
preReset();
|
||||
|
@ -2812,25 +2822,13 @@ namespace bgfx
|
|||
currentState.m_flags = BGFX_STATE_NONE;
|
||||
currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
|
||||
|
||||
Matrix4 viewProj[BGFX_CONFIG_MAX_VIEWS];
|
||||
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
|
||||
{
|
||||
bx::float4x4_mul(&viewProj[ii].un.f4x4, &_render->m_view[ii].un.f4x4, &_render->m_proj[0][ii].un.f4x4);
|
||||
}
|
||||
|
||||
Matrix4 invView;
|
||||
Matrix4 invProj;
|
||||
Matrix4 invViewProj;
|
||||
uint8_t invViewCached = 0xff;
|
||||
uint8_t invProjCached = 0xff;
|
||||
uint8_t invViewProjCached = 0xff;
|
||||
ViewState viewState(_render, false);
|
||||
|
||||
DX_CHECK(device->SetRenderState(D3DRS_FILLMODE, _render->m_debug&BGFX_DEBUG_WIREFRAME ? D3DFILL_WIREFRAME : D3DFILL_SOLID) );
|
||||
uint16_t programIdx = invalidHandle;
|
||||
SortKey key;
|
||||
uint8_t view = 0xff;
|
||||
FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
|
||||
float alphaRef = 0.0f;
|
||||
uint32_t blendFactor = 0;
|
||||
|
||||
const uint64_t pt = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
|
||||
|
@ -2891,16 +2889,16 @@ namespace bgfx
|
|||
setFrameBuffer(fbh);
|
||||
}
|
||||
|
||||
const Rect& rect = _render->m_rect[view];
|
||||
viewState.m_rect = _render->m_rect[view];
|
||||
const Rect& scissorRect = _render->m_scissor[view];
|
||||
viewHasScissor = !scissorRect.isZero();
|
||||
viewScissorRect = viewHasScissor ? scissorRect : rect;
|
||||
viewHasScissor = !scissorRect.isZero();
|
||||
viewScissorRect = viewHasScissor ? scissorRect : viewState.m_rect;
|
||||
|
||||
D3DVIEWPORT9 vp;
|
||||
vp.X = rect.m_x;
|
||||
vp.Y = rect.m_y;
|
||||
vp.Width = rect.m_width;
|
||||
vp.Height = rect.m_height;
|
||||
vp.X = viewState.m_rect.m_x;
|
||||
vp.Y = viewState.m_rect.m_y;
|
||||
vp.Width = viewState.m_rect.m_width;
|
||||
vp.Height = viewState.m_rect.m_height;
|
||||
vp.MinZ = 0.0f;
|
||||
vp.MaxZ = 1.0f;
|
||||
DX_CHECK(device->SetViewport(&vp) );
|
||||
|
@ -2909,7 +2907,7 @@ namespace bgfx
|
|||
|
||||
if (BGFX_CLEAR_NONE != clear.m_flags)
|
||||
{
|
||||
clearQuad(_clearQuad, rect, clear, _render->m_clearColor);
|
||||
clearQuad(_clearQuad, viewState.m_rect, clear, _render->m_clearColor);
|
||||
prim = s_primInfo[BX_COUNTOF(s_primName)]; // Force primitive type update after clear quad.
|
||||
}
|
||||
|
||||
|
@ -2932,9 +2930,9 @@ namespace bgfx
|
|||
if (viewHasScissor)
|
||||
{
|
||||
RECT rc;
|
||||
rc.left = viewScissorRect.m_x;
|
||||
rc.top = viewScissorRect.m_y;
|
||||
rc.right = viewScissorRect.m_x + viewScissorRect.m_width;
|
||||
rc.left = viewScissorRect.m_x;
|
||||
rc.top = viewScissorRect.m_y;
|
||||
rc.right = viewScissorRect.m_x + viewScissorRect.m_width;
|
||||
rc.bottom = viewScissorRect.m_y + viewScissorRect.m_height;
|
||||
DX_CHECK(device->SetScissorRect(&rc) );
|
||||
}
|
||||
|
@ -2945,9 +2943,9 @@ namespace bgfx
|
|||
scissorRect.intersect(viewScissorRect, _render->m_rectCache.m_cache[scissor]);
|
||||
DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, true) );
|
||||
RECT rc;
|
||||
rc.left = scissorRect.m_x;
|
||||
rc.top = scissorRect.m_y;
|
||||
rc.right = scissorRect.m_x + scissorRect.m_width;
|
||||
rc.left = scissorRect.m_x;
|
||||
rc.top = scissorRect.m_y;
|
||||
rc.right = scissorRect.m_x + scissorRect.m_width;
|
||||
rc.bottom = scissorRect.m_y + scissorRect.m_height;
|
||||
DX_CHECK(device->SetScissorRect(&rc) );
|
||||
}
|
||||
|
@ -3047,7 +3045,7 @@ namespace bgfx
|
|||
if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
|
||||
{
|
||||
uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
|
||||
alphaRef = ref/255.0f;
|
||||
viewState.m_alphaRef = ref/255.0f;
|
||||
}
|
||||
|
||||
if ( (BGFX_STATE_PT_POINTS|BGFX_STATE_POINT_SIZE_MASK) & changedFlags)
|
||||
|
@ -3164,124 +3162,7 @@ namespace bgfx
|
|||
}
|
||||
}
|
||||
|
||||
for (uint32_t ii = 0, num = program.m_numPredefined; ii < num; ++ii)
|
||||
{
|
||||
PredefinedUniform& predefined = program.m_predefined[ii];
|
||||
uint8_t flags = predefined.m_type&BGFX_UNIFORM_FRAGMENTBIT;
|
||||
switch (predefined.m_type&(~BGFX_UNIFORM_FRAGMENTBIT) )
|
||||
{
|
||||
case PredefinedUniform::ViewRect:
|
||||
{
|
||||
float rect[4];
|
||||
rect[0] = _render->m_rect[view].m_x;
|
||||
rect[1] = _render->m_rect[view].m_y;
|
||||
rect[2] = _render->m_rect[view].m_width;
|
||||
rect[3] = _render->m_rect[view].m_height;
|
||||
|
||||
setShaderConstantF(flags, predefined.m_loc, &rect[0], 1);
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::ViewTexel:
|
||||
{
|
||||
float rect[4];
|
||||
rect[0] = 1.0f/float(_render->m_rect[view].m_width);
|
||||
rect[1] = 1.0f/float(_render->m_rect[view].m_height);
|
||||
|
||||
setShaderConstantF(flags, predefined.m_loc, &rect[0], 1);
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::View:
|
||||
{
|
||||
setShaderConstantF(flags, predefined.m_loc, _render->m_view[view].un.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::InvView:
|
||||
{
|
||||
if (view != invViewCached)
|
||||
{
|
||||
invViewCached = view;
|
||||
bx::float4x4_inverse(&invView.un.f4x4, &_render->m_view[view].un.f4x4);
|
||||
}
|
||||
|
||||
setShaderConstantF(flags, predefined.m_loc, invView.un.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::Proj:
|
||||
{
|
||||
setShaderConstantF(flags, predefined.m_loc, _render->m_proj[0][view].un.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::InvProj:
|
||||
{
|
||||
if (view != invProjCached)
|
||||
{
|
||||
invProjCached = view;
|
||||
bx::float4x4_inverse(&invProj.un.f4x4, &_render->m_proj[0][view].un.f4x4);
|
||||
}
|
||||
|
||||
setShaderConstantF(flags, predefined.m_loc, invProj.un.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::ViewProj:
|
||||
{
|
||||
setShaderConstantF(flags, predefined.m_loc, viewProj[view].un.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::InvViewProj:
|
||||
{
|
||||
if (view != invViewProjCached)
|
||||
{
|
||||
invViewProjCached = view;
|
||||
bx::float4x4_inverse(&invViewProj.un.f4x4, &viewProj[view].un.f4x4);
|
||||
}
|
||||
|
||||
setShaderConstantF(flags, predefined.m_loc, invViewProj.un.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::Model:
|
||||
{
|
||||
const Matrix4& model = _render->m_matrixCache.m_cache[draw.m_matrix];
|
||||
setShaderConstantF(flags, predefined.m_loc, model.un.val, bx::uint32_min(draw.m_num*4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::ModelView:
|
||||
{
|
||||
Matrix4 modelView;
|
||||
const Matrix4& model = _render->m_matrixCache.m_cache[draw.m_matrix];
|
||||
bx::float4x4_mul(&modelView.un.f4x4, &model.un.f4x4, &_render->m_view[view].un.f4x4);
|
||||
setShaderConstantF(flags, predefined.m_loc, modelView.un.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::ModelViewProj:
|
||||
{
|
||||
Matrix4 modelViewProj;
|
||||
const Matrix4& model = _render->m_matrixCache.m_cache[draw.m_matrix];
|
||||
bx::float4x4_mul(&modelViewProj.un.f4x4, &model.un.f4x4, &viewProj[view].un.f4x4);
|
||||
setShaderConstantF(flags, predefined.m_loc, modelViewProj.un.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::AlphaRef:
|
||||
{
|
||||
setShaderConstantF(flags, predefined.m_loc, &alphaRef, 1);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
BX_CHECK(false, "predefined %d not handled", predefined.m_type);
|
||||
break;
|
||||
}
|
||||
}
|
||||
viewState.setPredefined<4>(this, view, 0, program, _render, draw);
|
||||
}
|
||||
|
||||
{
|
||||
|
|
|
@ -38,6 +38,7 @@
|
|||
# define D3DSTREAMSOURCE_INSTANCEDATA (2<<30)
|
||||
#endif // D3DSTREAMSOURCE_INSTANCEDATA
|
||||
|
||||
#include "renderer.h"
|
||||
#include "renderer_d3d.h"
|
||||
|
||||
namespace bgfx
|
||||
|
|
|
@ -1739,6 +1739,23 @@ namespace bgfx
|
|||
}
|
||||
}
|
||||
|
||||
void setShaderUniform4f(uint8_t /*_flags*/, uint16_t _regIndex, const void* _val, uint16_t _numRegs)
|
||||
{
|
||||
GL_CHECK(glUniform4fv(_regIndex
|
||||
, _numRegs
|
||||
, (const GLfloat*)_val
|
||||
) );
|
||||
}
|
||||
|
||||
void setShaderUniform4x4f(uint8_t /*_flags*/, uint16_t _regIndex, const void* _val, uint16_t _numRegs)
|
||||
{
|
||||
GL_CHECK(glUniformMatrix4fv(_regIndex
|
||||
, _numRegs
|
||||
, GL_FALSE
|
||||
, (const GLfloat*)_val
|
||||
) );
|
||||
}
|
||||
|
||||
uint32_t setFrameBuffer(FrameBufferHandle _fbh, uint32_t _height, bool _msaa = true)
|
||||
{
|
||||
if (isValid(m_fbh)
|
||||
|
@ -4135,10 +4152,6 @@ namespace bgfx
|
|||
currentState.m_flags = BGFX_STATE_NONE;
|
||||
currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
|
||||
|
||||
Matrix4 mtxViewTmp[2][BGFX_CONFIG_MAX_VIEWS];
|
||||
Matrix4* mtxView[2] = { _render->m_view, mtxViewTmp[1] };
|
||||
Matrix4 mtxViewProj[2][BGFX_CONFIG_MAX_VIEWS];
|
||||
|
||||
const bool hmdEnabled = m_ovr.isEnabled() || m_ovr.isDebug();
|
||||
_render->m_hmdEnabled = hmdEnabled;
|
||||
|
||||
|
@ -4146,52 +4159,9 @@ namespace bgfx
|
|||
{
|
||||
HMD& hmd = _render->m_hmd;
|
||||
m_ovr.getEyePose(hmd);
|
||||
|
||||
mtxView[0] = mtxViewTmp[0];
|
||||
Matrix4 viewAdjust;
|
||||
bx::mtxIdentity(viewAdjust.un.val);
|
||||
|
||||
for (uint32_t eye = 0; eye < 2; ++eye)
|
||||
{
|
||||
const HMD::Eye& hmdEye = hmd.eye[eye];
|
||||
viewAdjust.un.val[12] = hmdEye.viewOffset[0];
|
||||
viewAdjust.un.val[13] = hmdEye.viewOffset[1];
|
||||
viewAdjust.un.val[14] = hmdEye.viewOffset[2];
|
||||
|
||||
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
|
||||
{
|
||||
if (BGFX_VIEW_STEREO == (_render->m_viewFlags[ii] & BGFX_VIEW_STEREO) )
|
||||
{
|
||||
bx::float4x4_mul(&mtxView[eye][ii].un.f4x4
|
||||
, &_render->m_view[ii].un.f4x4
|
||||
, &viewAdjust.un.f4x4
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
memcpy(&mtxView[0][ii].un.f4x4, &_render->m_view[ii].un.f4x4, sizeof(Matrix4) );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
|
||||
{
|
||||
for (uint32_t eye = 0; eye < uint32_t(hmdEnabled)+1; ++eye)
|
||||
{
|
||||
bx::float4x4_mul(&mtxViewProj[eye][ii].un.f4x4
|
||||
, &mtxView[eye][ii].un.f4x4
|
||||
, &_render->m_proj[eye][ii].un.f4x4
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
Matrix4 invView;
|
||||
Matrix4 invProj;
|
||||
Matrix4 invViewProj;
|
||||
uint16_t invViewCached = UINT16_MAX;
|
||||
uint16_t invProjCached = UINT16_MAX;
|
||||
uint16_t invViewProjCached = UINT16_MAX;
|
||||
ViewState viewState(_render, hmdEnabled);
|
||||
|
||||
uint16_t programIdx = invalidHandle;
|
||||
SortKey key;
|
||||
|
@ -4201,7 +4171,6 @@ namespace bgfx
|
|||
? _render->m_hmd.height
|
||||
: _render->m_resolution.m_height
|
||||
;
|
||||
float alphaRef = 0.0f;
|
||||
uint32_t blendFactor = 0;
|
||||
|
||||
const uint64_t pt = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
|
||||
|
@ -4231,7 +4200,7 @@ namespace bgfx
|
|||
bool viewRestart = false;
|
||||
uint8_t eye = 0;
|
||||
uint8_t restartState = 0;
|
||||
Rect rect = _render->m_rect[0];
|
||||
viewState.m_rect = _render->m_rect[0];
|
||||
|
||||
int32_t numItems = _render->m_num;
|
||||
for (int32_t item = 0, restartItem = numItems; item < numItems || restartItem < numItems;)
|
||||
|
@ -4287,15 +4256,15 @@ namespace bgfx
|
|||
eye = 0;
|
||||
}
|
||||
|
||||
rect = _render->m_rect[view];
|
||||
viewState.m_rect = _render->m_rect[view];
|
||||
if (viewRestart)
|
||||
{
|
||||
char* viewName = s_viewName[view];
|
||||
viewName[3] = eye ? 'R' : 'L';
|
||||
GL_CHECK(glInsertEventMarker(0, viewName) );
|
||||
|
||||
rect.m_x = eye * (rect.m_width+1)/2;
|
||||
rect.m_width /= 2;
|
||||
viewState.m_rect.m_x = eye * (viewState.m_rect.m_width+1)/2;
|
||||
viewState.m_rect.m_width /= 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -4306,19 +4275,19 @@ namespace bgfx
|
|||
|
||||
const Rect& scissorRect = _render->m_scissor[view];
|
||||
viewHasScissor = !scissorRect.isZero();
|
||||
viewScissorRect = viewHasScissor ? scissorRect : rect;
|
||||
viewScissorRect = viewHasScissor ? scissorRect : viewState.m_rect;
|
||||
|
||||
GL_CHECK(glViewport(rect.m_x
|
||||
, height-rect.m_height-rect.m_y
|
||||
, rect.m_width
|
||||
, rect.m_height
|
||||
GL_CHECK(glViewport(viewState.m_rect.m_x
|
||||
, height-viewState.m_rect.m_height-viewState.m_rect.m_y
|
||||
, viewState.m_rect.m_width
|
||||
, viewState.m_rect.m_height
|
||||
) );
|
||||
|
||||
Clear& clear = _render->m_clear[view];
|
||||
|
||||
if (BGFX_CLEAR_NONE != clear.m_flags)
|
||||
{
|
||||
clearQuad(_clearQuad, rect, clear, height, _render->m_clearColor);
|
||||
clearQuad(_clearQuad, viewState.m_rect, clear, height, _render->m_clearColor);
|
||||
}
|
||||
|
||||
GL_CHECK(glDisable(GL_STENCIL_TEST) );
|
||||
|
@ -4375,6 +4344,8 @@ namespace bgfx
|
|||
commit(*program.m_constantBuffer);
|
||||
}
|
||||
|
||||
viewState.setPredefined<1>(this, view, eye, program, _render, compute);
|
||||
|
||||
GL_CHECK(glDispatchCompute(compute.m_numX, compute.m_numY, compute.m_numZ) );
|
||||
GL_CHECK(glMemoryBarrier(barrier) );
|
||||
}
|
||||
|
@ -4537,7 +4508,7 @@ namespace bgfx
|
|||
if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
|
||||
{
|
||||
uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
|
||||
alphaRef = ref/255.0f;
|
||||
viewState.m_alphaRef = ref/255.0f;
|
||||
}
|
||||
|
||||
#if BGFX_CONFIG_RENDERER_OPENGL
|
||||
|
@ -4699,169 +4670,7 @@ namespace bgfx
|
|||
commit(*program.m_constantBuffer);
|
||||
}
|
||||
|
||||
for (uint32_t ii = 0, num = program.m_numPredefined; ii < num; ++ii)
|
||||
{
|
||||
PredefinedUniform& predefined = program.m_predefined[ii];
|
||||
switch (predefined.m_type)
|
||||
{
|
||||
case PredefinedUniform::ViewRect:
|
||||
{
|
||||
float frect[4];
|
||||
frect[0] = rect.m_x;
|
||||
frect[1] = rect.m_y;
|
||||
frect[2] = rect.m_width;
|
||||
frect[3] = rect.m_height;
|
||||
|
||||
GL_CHECK(glUniform4fv(predefined.m_loc
|
||||
, 1
|
||||
, &frect[0]
|
||||
) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::ViewTexel:
|
||||
{
|
||||
float frect[4];
|
||||
frect[0] = 1.0f/float(rect.m_width);
|
||||
frect[1] = 1.0f/float(rect.m_height);
|
||||
|
||||
GL_CHECK(glUniform4fv(predefined.m_loc
|
||||
, 1
|
||||
, &frect[0]
|
||||
) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::View:
|
||||
{
|
||||
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
|
||||
, 1
|
||||
, GL_FALSE
|
||||
, mtxView[eye][view].un.val
|
||||
) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::InvView:
|
||||
{
|
||||
uint16_t viewEye = (view << 1) | eye;
|
||||
if (viewEye != invViewCached)
|
||||
{
|
||||
invViewCached = viewEye;
|
||||
bx::float4x4_inverse(&invView.un.f4x4, &mtxView[eye][view].un.f4x4);
|
||||
}
|
||||
|
||||
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
|
||||
, 1
|
||||
, GL_FALSE
|
||||
, invView.un.val
|
||||
) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::Proj:
|
||||
{
|
||||
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
|
||||
, 1
|
||||
, GL_FALSE
|
||||
, _render->m_proj[0][view].un.val
|
||||
) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::InvProj:
|
||||
{
|
||||
uint16_t viewEye = (view << 1) | eye;
|
||||
if (viewEye != invProjCached)
|
||||
{
|
||||
invProjCached = viewEye;
|
||||
bx::float4x4_inverse(&invProj.un.f4x4, &_render->m_proj[eye][view].un.f4x4);
|
||||
}
|
||||
|
||||
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
|
||||
, 1
|
||||
, GL_FALSE
|
||||
, invProj.un.val
|
||||
) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::ViewProj:
|
||||
{
|
||||
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
|
||||
, 1
|
||||
, GL_FALSE
|
||||
, mtxViewProj[eye][view].un.val
|
||||
) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::InvViewProj:
|
||||
{
|
||||
uint16_t viewEye = (view << 1) | eye;
|
||||
if (viewEye != invViewProjCached)
|
||||
{
|
||||
invViewProjCached = viewEye;
|
||||
bx::float4x4_inverse(&invViewProj.un.f4x4, &mtxViewProj[eye][view].un.f4x4);
|
||||
}
|
||||
|
||||
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
|
||||
, 1
|
||||
, GL_FALSE
|
||||
, invViewProj.un.val
|
||||
) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::Model:
|
||||
{
|
||||
const Matrix4& model = _render->m_matrixCache.m_cache[draw.m_matrix];
|
||||
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
|
||||
, bx::uint32_min(predefined.m_count, draw.m_num)
|
||||
, GL_FALSE
|
||||
, model.un.val
|
||||
) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::ModelView:
|
||||
{
|
||||
Matrix4 modelView;
|
||||
const Matrix4& model = _render->m_matrixCache.m_cache[draw.m_matrix];
|
||||
bx::float4x4_mul(&modelView.un.f4x4, &model.un.f4x4, &mtxView[eye][view].un.f4x4);
|
||||
|
||||
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
|
||||
, 1
|
||||
, GL_FALSE
|
||||
, modelView.un.val
|
||||
) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::ModelViewProj:
|
||||
{
|
||||
Matrix4 modelViewProj;
|
||||
const Matrix4& model = _render->m_matrixCache.m_cache[draw.m_matrix];
|
||||
bx::float4x4_mul(&modelViewProj.un.f4x4, &model.un.f4x4, &mtxViewProj[eye][view].un.f4x4);
|
||||
|
||||
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
|
||||
, 1
|
||||
, GL_FALSE
|
||||
, modelViewProj.un.val
|
||||
) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::AlphaRef:
|
||||
{
|
||||
GL_CHECK(glUniform1f(predefined.m_loc, alphaRef) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::Count:
|
||||
break;
|
||||
}
|
||||
}
|
||||
viewState.setPredefined<1>(this, view, eye, program, _render, draw);
|
||||
|
||||
{
|
||||
for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
|
||||
|
@ -5326,3 +5135,4 @@ namespace bgfx
|
|||
} // namespace bgfx
|
||||
|
||||
#endif // (BGFX_CONFIG_RENDERER_OPENGLES || BGFX_CONFIG_RENDERER_OPENGL)
|
||||
|
||||
|
|
|
@ -86,6 +86,7 @@ typedef uint64_t GLuint64;
|
|||
# endif // BX_PLATFORM_EMSCRIPTEN
|
||||
#endif // BGFX_CONFIG_RENDERER_OPENGL
|
||||
|
||||
#include "renderer.h"
|
||||
#include "ovr.h"
|
||||
#include "renderdoc.h"
|
||||
|
||||
|
|
Loading…
Reference in a new issue