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Cleanup.
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1 changed files with 2 additions and 5 deletions
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@ -2473,12 +2473,9 @@ namespace bgfx
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using namespace bx;
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const float4_t unpack = float4_ld(1.0f, 1.0f/256.0f, 1.0f/65536.0f, 1.0f/16777216.0f);
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const float4_t umask = float4_ild(0xff, 0xff00, 0xff0000, 0xff000000);
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const float4_t pmask = float4_ild(0xff, 0x7f80, 0xff0000, 0x7f800000);
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const float4_t wflip = float4_ild(0, 0, 0, 0x80000000);
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const float4_t wadd = float4_ld(0.0f, 0.0f, 0.0f, 32768.0f*65536.0f);
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const float4_t gamma = float4_ld(1.0f/2.2f, 1.0f/2.2f, 1.0f/2.2f, 1.0f);
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const float4_t linear = float4_ld(2.2f, 2.2f, 2.2f, 1.0f);
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const float4_t quater = float4_splat(0.25f);
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for (uint32_t yy = 0, ystep = _pitch; yy < dstheight; ++yy, src += ystep)
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{
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@ -2507,8 +2504,6 @@ namespace bgfx
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uint32_t width = _width/4;
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uint32_t height = _height/4;
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uint8_t temp[16*4];
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switch (_format)
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{
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case TextureFormat::BC5:
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@ -2516,6 +2511,8 @@ namespace bgfx
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{
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for (uint32_t xx = 0; xx < width; ++xx)
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{
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uint8_t temp[16*4];
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decodeBlockDxt45A(temp+1, src);
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src += 8;
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decodeBlockDxt45A(temp+2, src);
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