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Merge pull request #144 from igoremykin/xcode5_compile_fix
Fixed compilation for MacOS with Xcode 5 (edited premake files only).
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commit
6c990179ee
4 changed files with 29 additions and 2 deletions
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@ -329,6 +329,15 @@ Visual Studio 2008 IDE:
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start .build/projects/vs2008/bgfx.sln
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Xcode 5 IDE:
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open .build/projects/xcode4/bgfx.xcworkspace
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Due to [inability](http://industriousone.com/debugdir) to set working directory for an Xcode project from premake configuration file, it has to be set manually for each example project:
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1. Open *"Edit scheme..."* dialog for a given project.
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2. Select *"Run"* settings.
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3. Check *"Use custom working directory"* and enter following path: `${PROJECT_DIR}/../../../examples/runtime`.
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Linux 64-bit:
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make linux-release64
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@ -43,7 +43,7 @@ function bgfxProject(_name, _uuid, _kind, _defines)
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"gdi32",
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}
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configuration { "osx or ios*" }
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configuration { "xcode4 or osx or ios*" }
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files {
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BGFX_DIR .. "src/**.mm",
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}
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@ -53,7 +53,7 @@ function bgfxProject(_name, _uuid, _kind, _defines)
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"Cocoa.framework",
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}
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configuration { "vs* or linux or mingw or osx or ios*" }
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configuration { "vs* or linux or mingw or osx or xcode4 or ios*" }
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includedirs {
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--nacl has GLES2 headers modified...
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BGFX_DIR .. "3rdparty/khronos",
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@ -21,3 +21,8 @@ project ("example-common")
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BGFX_DIR .. "examples/common/**.cpp",
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BGFX_DIR .. "examples/common/**.h",
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}
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configuration { "xcode4" }
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includedirs {
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BX_DIR .. "include/compat/osx",
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}
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@ -134,6 +134,19 @@ function exampleProject(_name, _uuid)
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-- "SDL2",
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}
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configuration { "xcode4" }
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platforms {
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"Universal"
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}
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files {
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BGFX_DIR .. "examples/common/**.mm",
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}
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links {
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"Cocoa.framework",
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"Foundation.framework",
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"OpenGL.framework",
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}
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configuration { "ios*" }
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kind "ConsoleApp"
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files {
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