mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2025-02-17 20:31:57 -05:00
Cleanup.
This commit is contained in:
parent
54fc1b26bc
commit
6b2807722f
1 changed files with 24 additions and 24 deletions
|
@ -5119,7 +5119,7 @@ namespace bgfx { namespace gl
|
|||
uint16_t numBlitItems = _render->m_numBlitItems;
|
||||
uint16_t blitItem = 0;
|
||||
|
||||
int32_t height = hmdEnabled
|
||||
int32_t resolutionHeight = hmdEnabled
|
||||
? _render->m_hmd.height
|
||||
: _render->m_resolution.m_height
|
||||
;
|
||||
|
@ -5191,11 +5191,11 @@ namespace bgfx { namespace gl
|
|||
if (_render->m_fb[view].idx != fbh.idx)
|
||||
{
|
||||
fbh = _render->m_fb[view];
|
||||
height = hmdEnabled
|
||||
resolutionHeight = hmdEnabled
|
||||
? _render->m_hmd.height
|
||||
: _render->m_resolution.m_height
|
||||
;
|
||||
height = setFrameBuffer(fbh, height, discardFlags);
|
||||
resolutionHeight = setFrameBuffer(fbh, resolutionHeight, discardFlags);
|
||||
}
|
||||
|
||||
viewRestart = ( (BGFX_VIEW_STEREO == (_render->m_viewFlags[view] & BGFX_VIEW_STEREO) ) );
|
||||
|
@ -5253,7 +5253,7 @@ namespace bgfx { namespace gl
|
|||
viewScissorRect = viewHasScissor ? scissorRect : viewState.m_rect;
|
||||
|
||||
GL_CHECK(glViewport(viewState.m_rect.m_x
|
||||
, height-viewState.m_rect.m_height-viewState.m_rect.m_y
|
||||
, resolutionHeight-viewState.m_rect.m_height-viewState.m_rect.m_y
|
||||
, viewState.m_rect.m_width
|
||||
, viewState.m_rect.m_height
|
||||
) );
|
||||
|
@ -5263,7 +5263,7 @@ namespace bgfx { namespace gl
|
|||
|
||||
if (BGFX_CLEAR_NONE != (clear.m_flags & BGFX_CLEAR_MASK) )
|
||||
{
|
||||
clearQuad(_clearQuad, viewState.m_rect, clear, height, _render->m_colorPalette);
|
||||
clearQuad(_clearQuad, viewState.m_rect, clear, resolutionHeight, _render->m_colorPalette);
|
||||
}
|
||||
|
||||
GL_CHECK(glDisable(GL_STENCIL_TEST) );
|
||||
|
@ -5274,34 +5274,34 @@ namespace bgfx { namespace gl
|
|||
|
||||
for (; blitItem < numBlitItems && blitKey.m_view == view; blitItem++)
|
||||
{
|
||||
const BlitItem& blit = _render->m_blitItem[blitItem];
|
||||
const BlitItem& bi = _render->m_blitItem[blitItem];
|
||||
blitKey.decode(_render->m_blitKeys[blitItem+1]);
|
||||
|
||||
const TextureGL& src = m_textures[blit.m_src.idx];
|
||||
const TextureGL& dst = m_textures[blit.m_dst.idx];
|
||||
const TextureGL& src = m_textures[bi.m_src.idx];
|
||||
const TextureGL& dst = m_textures[bi.m_dst.idx];
|
||||
|
||||
uint32_t srcWidth = bx::uint32_min(src.m_width, blit.m_srcX + blit.m_width) - blit.m_srcX;
|
||||
uint32_t srcHeight = bx::uint32_min(src.m_height, blit.m_srcY + blit.m_height) - blit.m_srcY;
|
||||
uint32_t srcDepth = bx::uint32_min(src.m_depth, blit.m_srcZ + blit.m_depth) - blit.m_srcZ;
|
||||
uint32_t dstWidth = bx::uint32_min(dst.m_width, blit.m_dstX + blit.m_width) - blit.m_dstX;
|
||||
uint32_t dstHeight = bx::uint32_min(dst.m_height, blit.m_dstY + blit.m_height) - blit.m_dstY;
|
||||
uint32_t dstDepth = bx::uint32_min(dst.m_depth, blit.m_dstZ + blit.m_depth) - blit.m_dstZ;
|
||||
uint32_t srcWidth = bx::uint32_min(src.m_width, bi.m_srcX + bi.m_width) - bi.m_srcX;
|
||||
uint32_t srcHeight = bx::uint32_min(src.m_height, bi.m_srcY + bi.m_height) - bi.m_srcY;
|
||||
uint32_t srcDepth = bx::uint32_min(src.m_depth, bi.m_srcZ + bi.m_depth) - bi.m_srcZ;
|
||||
uint32_t dstWidth = bx::uint32_min(dst.m_width, bi.m_dstX + bi.m_width) - bi.m_dstX;
|
||||
uint32_t dstHeight = bx::uint32_min(dst.m_height, bi.m_dstY + bi.m_height) - bi.m_dstY;
|
||||
uint32_t dstDepth = bx::uint32_min(dst.m_depth, bi.m_dstZ + bi.m_depth) - bi.m_dstZ;
|
||||
uint32_t width = bx::uint32_min(srcWidth, dstWidth);
|
||||
uint32_t height = bx::uint32_min(srcHeight, dstHeight);
|
||||
uint32_t depth = bx::uint32_min(srcDepth, dstDepth);
|
||||
|
||||
GL_CHECK(glCopyImageSubData(src.m_id
|
||||
, src.m_target
|
||||
, blit.m_srcMip
|
||||
, blit.m_srcX
|
||||
, blit.m_srcY
|
||||
, blit.m_srcZ
|
||||
, bi.m_srcMip
|
||||
, bi.m_srcX
|
||||
, bi.m_srcY
|
||||
, bi.m_srcZ
|
||||
, dst.m_id
|
||||
, dst.m_target
|
||||
, blit.m_dstMip
|
||||
, blit.m_dstX
|
||||
, blit.m_dstY
|
||||
, blit.m_dstZ
|
||||
, bi.m_dstMip
|
||||
, bi.m_dstX
|
||||
, bi.m_dstY
|
||||
, bi.m_dstZ
|
||||
, width
|
||||
, height
|
||||
, bx::uint32_max(depth, 1)
|
||||
|
@ -5469,7 +5469,7 @@ namespace bgfx { namespace gl
|
|||
{
|
||||
GL_CHECK(glEnable(GL_SCISSOR_TEST) );
|
||||
GL_CHECK(glScissor(viewScissorRect.m_x
|
||||
, height-viewScissorRect.m_height-viewScissorRect.m_y
|
||||
, resolutionHeight-viewScissorRect.m_height-viewScissorRect.m_y
|
||||
, viewScissorRect.m_width
|
||||
, viewScissorRect.m_height
|
||||
) );
|
||||
|
@ -5485,7 +5485,7 @@ namespace bgfx { namespace gl
|
|||
scissorRect.intersect(viewScissorRect, _render->m_rectCache.m_cache[scissor]);
|
||||
GL_CHECK(glEnable(GL_SCISSOR_TEST) );
|
||||
GL_CHECK(glScissor(scissorRect.m_x
|
||||
, height-scissorRect.m_height-scissorRect.m_y
|
||||
, resolutionHeight-scissorRect.m_height-scissorRect.m_y
|
||||
, scissorRect.m_width
|
||||
, scissorRect.m_height
|
||||
) );
|
||||
|
|
Loading…
Reference in a new issue