Preventing mouse scroll multiple areas at once and scroll bar scissor problem fixed.

This commit is contained in:
Dario Manesku 2014-12-14 02:16:06 +01:00
parent a9a2895132
commit 6ad5c8eb2c

View file

@ -879,6 +879,7 @@ struct Imgui
, area.m_scissorHeight
, false
);
area.m_didScroll = false;
parentArea.m_widgetY += (_height + DEFAULT_SPACING);
@ -915,8 +916,12 @@ struct Imgui
const int32_t stop = area.m_contentY + (*area.m_scrollVal);
const int32_t sh = IMGUI_MAX(1, sbot - stop); // The scrollable area height.
const uint32_t hid = area.m_scrollId;
const float barHeight = (float)height / (float)sh;
const bool hasScrollBar = (barHeight < 1.0f);
// Handle mouse scrolling.
if (area.m_inside && !anyActive() )
if (area.m_inside && !area.m_didScroll && !anyActive() )
{
if (m_scroll)
{
@ -925,17 +930,32 @@ struct Imgui
const int32_t val = *area.m_scrollVal + 20*m_scroll;
const int32_t min = (diff < 0) ? diff : *area.m_scrollVal;
const int32_t max = 0;
*area.m_scrollVal = IMGUI_CLAMP(val, min, max);
const int32_t newVal = IMGUI_CLAMP(val, min, max);
*area.m_scrollVal = newVal;
if (hasScrollBar)
{
area.m_didScroll = true;
}
}
}
const uint32_t hid = area.m_scrollId;
const float barHeight = (float)height / (float)sh;
area.m_inside = false;
int32_t* scroll = area.m_scrollVal;
// This must be called here before drawing scroll bars
// so that scissor of parrent area applies.
m_areaId.pop();
// Propagate 'didScroll' to parrent area to avoid scrolling multiple areas at once.
Area& parentArea = getCurrentArea();
parentArea.m_didScroll = (parentArea.m_didScroll || area.m_didScroll);
// Draw and handle scroll click.
if (barHeight < 1.0f)
if (hasScrollBar)
{
const float barY = bx::fsaturate( (float)(-(*area.m_scrollVal) ) / (float)sh);
const float barY = bx::fsaturate( (float)(-(*scroll) ) / (float)sh);
// Handle scroll bar logic.
const int32_t hx = xx;
@ -962,10 +982,10 @@ struct Imgui
const int32_t drag = m_my - m_dragY;
const float dragFactor = float(sh)/float(height);
const int32_t val = *area.m_scrollVal - int32_t(drag*dragFactor);
const int32_t min = (diff < 0) ? diff : *area.m_scrollVal;
const int32_t val = *scroll - int32_t(drag*dragFactor);
const int32_t min = (diff < 0) ? diff : *scroll;
const int32_t max = 0;
*area.m_scrollVal = IMGUI_CLAMP(val, min, max);
*scroll = IMGUI_CLAMP(val, min, max);
m_dragY = m_my;
}
@ -1012,10 +1032,6 @@ struct Imgui
}
nvgResetScissor(m_nvg);
area.m_inside = false;
m_areaId.previous();
}
bool beginArea(const char* _name, int32_t _x, int32_t _y, int32_t _width, int32_t _height, bool _enabled, int32_t _r)
@ -1051,6 +1067,7 @@ struct Imgui
area.m_scrollVal = &s_zeroScroll;
area.m_scrollId = scrollId;
area.m_inside = inRect(area.m_scissorX, area.m_scissorY, area.m_scissorWidth, area.m_scissorHeight, false);
area.m_didScroll = false;
if (_enabled)
{
@ -2870,6 +2887,7 @@ struct Imgui
int32_t* m_scrollVal;
uint32_t m_scrollId;
bool m_inside;
bool m_didScroll;
bool m_scissorEnabled;
};
@ -2917,7 +2935,7 @@ struct Imgui
m_ids[++m_current] = ++m_idGen;
}
void previous()
void pop()
{
m_current = m_current > 0 ? m_current-1 : 0;
}