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Added warning when passing zero as framebuffer/rendertarget resolution.
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2 changed files with 5 additions and 3 deletions
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@ -1197,7 +1197,8 @@ namespace bgfx
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RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
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{
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BGFX_CHECK_MAIN_THREAD();
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return s_ctx.createRenderTarget(_width, _height, _flags, _textureFlags);
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BX_WARN(0 != _width && 0 != _height, "Render target resolution width or height cannot be 0 (width %d, height %d).", _width, _height);
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return s_ctx.createRenderTarget(uint16_max(1, _width), uint16_max(1, _height), _flags, _textureFlags);
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}
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void destroyRenderTarget(RenderTargetHandle _handle)
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@ -1477,8 +1477,9 @@ namespace bgfx
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void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
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{
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m_resolution.m_width = _width;
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m_resolution.m_height = _height;
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BX_WARN(0 != _width && 0 != _height, "Frame buffer resolution width or height cannot be 0 (width %d, height %d).", _width, _height);
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m_resolution.m_width = uint32_max(1, _width);
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m_resolution.m_height = uint32_max(1, _height);
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m_resolution.m_flags = _flags;
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memset(m_rt, 0xff, sizeof(m_rt) );
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