Updated imgui.

This commit is contained in:
Branimir Karadžić 2015-07-12 10:36:57 -07:00
parent 77bb76e83b
commit 67a148ef99
2 changed files with 22 additions and 5 deletions

View file

@ -9203,10 +9203,10 @@ void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float roun
if (r == 0.0f || rounding_corners == 0) if (r == 0.0f || rounding_corners == 0)
{ {
PrimReserve(4*6); PrimReserve(4*6);
PrimLine(ImVec2(a.x,a.y), ImVec2(b.x,a.y), col); PrimLine(a, ImVec2(b.x,a.y), col);
PrimLine(ImVec2(b.x,a.y), ImVec2(b.x,b.y), col); PrimLine(ImVec2(b.x,a.y), b, col);
PrimLine(ImVec2(b.x,b.y), ImVec2(a.x,b.y), col); PrimLine(b, ImVec2(a.x,b.y), col);
PrimLine(ImVec2(a.x,b.y), ImVec2(a.x,a.y), col); PrimLine(ImVec2(a.x,b.y), a, col);
} }
else else
{ {
@ -9258,6 +9258,21 @@ void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, floa
} }
} }
void ImDrawList::AddRectFilledMultiColor(const ImVec2& a, const ImVec2& b, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
{
if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) >> 24) == 0)
return;
const ImVec2 uv = GImGui->FontTexUvWhitePixel;
PrimReserve(6);
PrimVtx(a, uv, col_upr_left);
PrimVtx(ImVec2(b.x,a.y), uv, col_upr_right);
PrimVtx(ImVec2(b.x,b.y), uv, col_bot_right);
PrimVtx(a, uv, col_upr_left);
PrimVtx(b, uv, col_bot_right);
PrimVtx(ImVec2(a.x,b.y), uv, col_bot_left);
}
void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col) void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col)
{ {
if ((col >> 24) == 0) if ((col >> 24) == 0)
@ -12267,7 +12282,8 @@ static void ShowExampleAppCustomRendering(bool* opened)
// If you only use the ImDrawList API, you can notify the owner window of its extends by using SetCursorPos(max). // If you only use the ImDrawList API, you can notify the owner window of its extends by using SetCursorPos(max).
ImVec2 canvas_pos = ImGui::GetCursorScreenPos(); // ImDrawList API uses screen coordinates! ImVec2 canvas_pos = ImGui::GetCursorScreenPos(); // ImDrawList API uses screen coordinates!
ImVec2 canvas_size = ImVec2(ImMax(50.0f,ImGui::GetWindowContentRegionMax().x-ImGui::GetCursorPos().x), ImMax(50.0f,ImGui::GetWindowContentRegionMax().y-ImGui::GetCursorPos().y)); // Resize canvas what's available ImVec2 canvas_size = ImVec2(ImMax(50.0f,ImGui::GetWindowContentRegionMax().x-ImGui::GetCursorPos().x), ImMax(50.0f,ImGui::GetWindowContentRegionMax().y-ImGui::GetCursorPos().y)); // Resize canvas what's available
draw_list->AddRect(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), 0xFFFFFFFF); draw_list->AddRectFilledMultiColor(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), ImColor(0,0,0), ImColor(255,0,0), ImColor(255,255,0), ImColor(0,255,0));
draw_list->AddRect(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), ImColor(255,255,255));
bool adding_preview = false; bool adding_preview = false;
ImGui::InvisibleButton("canvas", canvas_size); ImGui::InvisibleButton("canvas", canvas_size);
if (ImGui::IsItemHovered()) if (ImGui::IsItemHovered())

View file

@ -1045,6 +1045,7 @@ struct ImDrawList
IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness = 1.0f); IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness = 1.0f);
IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners = 0x0F); IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners = 0x0F);
IMGUI_API void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners = 0x0F); IMGUI_API void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners = 0x0F);
IMGUI_API void AddRectFilledMultiColor(const ImVec2& a, const ImVec2& b, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left);
IMGUI_API void AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col); IMGUI_API void AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col);
IMGUI_API void AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12); IMGUI_API void AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
IMGUI_API void AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12); IMGUI_API void AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);