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GLES: Fixed D0S8 texture format.
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parent
a396f671ec
commit
676127bc5d
2 changed files with 7 additions and 1 deletions
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@ -232,7 +232,7 @@ namespace bgfx
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{ GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, false }, // D16F
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{ GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, false }, // D16F
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{ GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, false }, // D24F
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{ GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, false }, // D24F
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{ GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, false }, // D32F
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{ GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, false }, // D32F
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{ GL_STENCIL_INDEX8, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE, false }, // D0S8
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{ GL_STENCIL_INDEX8, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, false }, // D0S8
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};
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};
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BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
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BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
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@ -430,6 +430,7 @@ namespace bgfx
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OES_texture_npot,
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OES_texture_npot,
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OES_texture_half_float,
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OES_texture_half_float,
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OES_texture_half_float_linear,
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OES_texture_half_float_linear,
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OES_texture_stencil8,
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OES_vertex_array_object,
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OES_vertex_array_object,
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OES_vertex_half_float,
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OES_vertex_half_float,
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OES_vertex_type_10_10_10_2,
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OES_vertex_type_10_10_10_2,
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@ -590,6 +591,7 @@ namespace bgfx
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{ "OES_texture_npot", false, true },
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{ "OES_texture_npot", false, true },
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{ "OES_texture_half_float", false, true },
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{ "OES_texture_half_float", false, true },
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{ "OES_texture_half_float_linear", false, true },
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{ "OES_texture_half_float_linear", false, true },
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{ "OES_texture_stencil8", false, true },
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{ "OES_vertex_array_object", false, !BX_PLATFORM_IOS },
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{ "OES_vertex_array_object", false, !BX_PLATFORM_IOS },
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{ "OES_vertex_half_float", false, true },
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{ "OES_vertex_half_float", false, true },
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{ "OES_vertex_type_10_10_10_2", false, true },
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{ "OES_vertex_type_10_10_10_2", false, true },
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@ -167,6 +167,10 @@ typedef uint64_t GLuint64;
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# define GL_RGBA32F 0x8814
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# define GL_RGBA32F 0x8814
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#endif // GL_RGBA32F
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#endif // GL_RGBA32F
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#ifndef GL_STENCIL_INDEX
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# define GL_STENCIL_INDEX 0x1901
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#endif // GL_STENCIL_INDEX
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#ifndef GL_RED
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#ifndef GL_RED
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# define GL_RED 0x1903
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# define GL_RED 0x1903
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#endif // GL_RED
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#endif // GL_RED
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