This commit is contained in:
Branimir Karadžić 2014-05-20 21:15:48 -07:00
parent 1d82b0c07b
commit 65cd3169db
3 changed files with 53 additions and 225 deletions

View file

@ -26,199 +26,6 @@ KnightPos knightTour[8*4] =
{7,1}, {6,3}, {5,1}, {7,0}, {6,2}, {4,3}, {3,1}, {2,3} {7,1}, {6,3}, {5,1}, {7,0}, {6,2}, {4,3}, {3,1}, {2,3}
}; };
struct Aabb
{
float m_min[3];
float m_max[3];
};
struct Obb
{
float m_mtx[16];
};
struct Sphere
{
float m_center[3];
float m_radius;
};
struct Primitive
{
uint32_t m_startIndex;
uint32_t m_numIndices;
uint32_t m_startVertex;
uint32_t m_numVertices;
Sphere m_sphere;
Aabb m_aabb;
Obb m_obb;
};
typedef std::vector<Primitive> PrimitiveArray;
struct Group
{
Group()
{
reset();
}
void reset()
{
m_vbh.idx = bgfx::invalidHandle;
m_ibh.idx = bgfx::invalidHandle;
m_prims.clear();
}
bgfx::VertexBufferHandle m_vbh;
bgfx::IndexBufferHandle m_ibh;
Sphere m_sphere;
Aabb m_aabb;
Obb m_obb;
PrimitiveArray m_prims;
};
struct Mesh
{
void load(const char* _filePath)
{
#define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x0)
#define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
#define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
bx::CrtFileReader reader;
reader.open(_filePath);
Group group;
uint32_t chunk;
while (4 == bx::read(&reader, chunk) )
{
switch (chunk)
{
case BGFX_CHUNK_MAGIC_VB:
{
bx::read(&reader, group.m_sphere);
bx::read(&reader, group.m_aabb);
bx::read(&reader, group.m_obb);
bx::read(&reader, m_decl);
uint16_t stride = m_decl.getStride();
uint16_t numVertices;
bx::read(&reader, numVertices);
const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
bx::read(&reader, mem->data, mem->size);
group.m_vbh = bgfx::createVertexBuffer(mem, m_decl);
}
break;
case BGFX_CHUNK_MAGIC_IB:
{
uint32_t numIndices;
bx::read(&reader, numIndices);
const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
bx::read(&reader, mem->data, mem->size);
group.m_ibh = bgfx::createIndexBuffer(mem);
}
break;
case BGFX_CHUNK_MAGIC_PRI:
{
uint16_t len;
bx::read(&reader, len);
std::string material;
material.resize(len);
bx::read(&reader, const_cast<char*>(material.c_str() ), len);
uint16_t num;
bx::read(&reader, num);
for (uint32_t ii = 0; ii < num; ++ii)
{
bx::read(&reader, len);
std::string name;
name.resize(len);
bx::read(&reader, const_cast<char*>(name.c_str() ), len);
Primitive prim;
bx::read(&reader, prim.m_startIndex);
bx::read(&reader, prim.m_numIndices);
bx::read(&reader, prim.m_startVertex);
bx::read(&reader, prim.m_numVertices);
bx::read(&reader, prim.m_sphere);
bx::read(&reader, prim.m_aabb);
bx::read(&reader, prim.m_obb);
group.m_prims.push_back(prim);
}
m_groups.push_back(group);
group.reset();
}
break;
default:
DBG("%08x at %d", chunk, reader.seek() );
break;
}
}
reader.close();
}
void unload()
{
for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
{
const Group& group = *it;
bgfx::destroyVertexBuffer(group.m_vbh);
if (bgfx::isValid(group.m_ibh) )
{
bgfx::destroyIndexBuffer(group.m_ibh);
}
}
m_groups.clear();
}
void submit(bgfx::ProgramHandle _program, float* _mtx, bool _blend)
{
for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
{
const Group& group = *it;
// Set model matrix for rendering.
bgfx::setTransform(_mtx);
bgfx::setProgram(_program);
bgfx::setIndexBuffer(group.m_ibh);
bgfx::setVertexBuffer(group.m_vbh);
// Set render states.
bgfx::setState(0
| BGFX_STATE_RGB_WRITE
| BGFX_STATE_ALPHA_WRITE
| (_blend?0:BGFX_STATE_DEPTH_WRITE)
| BGFX_STATE_DEPTH_TEST_LESS
| BGFX_STATE_CULL_CCW
| BGFX_STATE_MSAA
| (_blend?BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA):0)
);
// Submit primitive for rendering to view 0.
bgfx::submit(0);
}
}
bgfx::VertexDecl m_decl;
typedef std::vector<Group> GroupArray;
GroupArray m_groups;
};
int _main_(int /*_argc*/, char** /*_argv*/) int _main_(int /*_argc*/, char** /*_argv*/)
{ {
uint32_t width = 1280; uint32_t width = 1280;
@ -240,8 +47,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
, 0 , 0
); );
bgfx::UniformHandle u_texColor = bgfx::createUniform("u_texColor", bgfx::UniformType::Uniform1iv); bgfx::UniformHandle u_texColor = bgfx::createUniform("u_texColor", bgfx::UniformType::Uniform1iv);
bgfx::UniformHandle u_stipple = bgfx::createUniform("u_stipple", bgfx::UniformType::Uniform3fv); bgfx::UniformHandle u_stipple = bgfx::createUniform("u_stipple", bgfx::UniformType::Uniform3fv);
bgfx::UniformHandle u_texStipple = bgfx::createUniform("u_texStipple", bgfx::UniformType::Uniform1iv); bgfx::UniformHandle u_texStipple = bgfx::createUniform("u_texStipple", bgfx::UniformType::Uniform1iv);
bgfx::ProgramHandle program = loadProgram("vs_tree", "fs_tree"); bgfx::ProgramHandle program = loadProgram("vs_tree", "fs_tree");
@ -261,21 +68,41 @@ int _main_(int /*_argc*/, char** /*_argv*/)
textureStipple = bgfx::createTexture2D(8, 4, 1, bgfx::TextureFormat::R8, BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIN_POINT, stipple); textureStipple = bgfx::createTexture2D(8, 4, 1, bgfx::TextureFormat::R8, BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIN_POINT, stipple);
Mesh mesh_top[3]; Mesh* meshTop[3] =
mesh_top[0].load("meshes/tree1b_lod0_1.bin"); {
mesh_top[1].load("meshes/tree1b_lod1_1.bin"); meshLoad("meshes/tree1b_lod0_1.bin"),
mesh_top[2].load("meshes/tree1b_lod2_1.bin"); meshLoad("meshes/tree1b_lod1_1.bin"),
meshLoad("meshes/tree1b_lod2_1.bin"),
};
Mesh mesh_trunk[3]; Mesh* meshTrunk[3] =
mesh_trunk[0].load("meshes/tree1b_lod0_2.bin"); {
mesh_trunk[1].load("meshes/tree1b_lod1_2.bin"); meshLoad("meshes/tree1b_lod0_2.bin"),
mesh_trunk[2].load("meshes/tree1b_lod2_2.bin"); meshLoad("meshes/tree1b_lod1_2.bin"),
meshLoad("meshes/tree1b_lod2_2.bin"),
};
// Imgui. // Imgui.
void* data = load("font/droidsans.ttf"); void* data = load("font/droidsans.ttf");
imguiCreate(data); imguiCreate(data);
free(data); free(data);
const uint64_t stateCommon = 0
| BGFX_STATE_RGB_WRITE
| BGFX_STATE_ALPHA_WRITE
| BGFX_STATE_DEPTH_TEST_LESS
| BGFX_STATE_CULL_CCW
| BGFX_STATE_MSAA
;
const uint64_t stateTransparent = stateCommon
| BGFX_STATE_BLEND_ALPHA
;
const uint64_t stateOpaque = stateCommon
| BGFX_STATE_DEPTH_WRITE
;
int32_t scrollArea = 0; int32_t scrollArea = 0;
bool transitions = true; bool transitions = true;
@ -363,12 +190,12 @@ int _main_(int /*_argc*/, char** /*_argv*/)
bgfx::setTexture(0, u_texColor, textureBark); bgfx::setTexture(0, u_texColor, textureBark);
bgfx::setTexture(1, u_texStipple, textureStipple); bgfx::setTexture(1, u_texStipple, textureStipple);
bgfx::setUniform(u_stipple, stipple); bgfx::setUniform(u_stipple, stipple);
mesh_trunk[mainLOD].submit(program, mtx, false); meshSubmit(meshTrunk[mainLOD], 0, program, mtx, stateOpaque);
bgfx::setTexture(0, u_texColor, textureLeafs); bgfx::setTexture(0, u_texColor, textureLeafs);
bgfx::setTexture(1, u_texStipple, textureStipple); bgfx::setTexture(1, u_texStipple, textureStipple);
bgfx::setUniform(u_stipple, stipple); bgfx::setUniform(u_stipple, stipple);
mesh_top[mainLOD].submit(program, mtx, true); meshSubmit(meshTop[mainLOD], 0, program, mtx, stateTransparent);
if (transitions if (transitions
&& (transitionFrame != 0) ) && (transitionFrame != 0) )
@ -376,12 +203,12 @@ int _main_(int /*_argc*/, char** /*_argv*/)
bgfx::setTexture(0, u_texColor, textureBark); bgfx::setTexture(0, u_texColor, textureBark);
bgfx::setTexture(1, u_texStipple, textureStipple); bgfx::setTexture(1, u_texStipple, textureStipple);
bgfx::setUniform(u_stipple, stippleInv); bgfx::setUniform(u_stipple, stippleInv);
mesh_trunk[targetLOD].submit(program, mtx, false); meshSubmit(meshTrunk[targetLOD], 0, program, mtx, stateOpaque);
bgfx::setTexture(0, u_texColor, textureLeafs); bgfx::setTexture(0, u_texColor, textureLeafs);
bgfx::setTexture(1, u_texStipple, textureStipple); bgfx::setTexture(1, u_texStipple, textureStipple);
bgfx::setUniform(u_stipple, stippleInv); bgfx::setUniform(u_stipple, stippleInv);
mesh_top[targetLOD].submit(program, mtx, true); meshSubmit(meshTop[targetLOD], 0, program, mtx, stateTransparent);
} }
int lod = 0; int lod = 0;
@ -423,8 +250,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
for (uint32_t ii = 0; ii < 3; ++ii) for (uint32_t ii = 0; ii < 3; ++ii)
{ {
mesh_top[ii].unload(); meshUnload(meshTop[ii]);
mesh_trunk[ii].unload(); meshUnload(meshTrunk[ii]);
} }
// Cleanup. // Cleanup.

View file

@ -366,8 +366,20 @@ struct Mesh
m_groups.clear(); m_groups.clear();
} }
void submit(uint8_t _id, bgfx::ProgramHandle _program, float* _mtx) void submit(uint8_t _id, bgfx::ProgramHandle _program, float* _mtx, uint64_t _state)
{ {
if (BGFX_STATE_MASK == _state)
{
_state = 0
| BGFX_STATE_RGB_WRITE
| BGFX_STATE_ALPHA_WRITE
| BGFX_STATE_DEPTH_WRITE
| BGFX_STATE_DEPTH_TEST_LESS
| BGFX_STATE_CULL_CCW
| BGFX_STATE_MSAA
;
}
for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it) for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
{ {
const Group& group = *it; const Group& group = *it;
@ -377,18 +389,7 @@ struct Mesh
bgfx::setProgram(_program); bgfx::setProgram(_program);
bgfx::setIndexBuffer(group.m_ibh); bgfx::setIndexBuffer(group.m_ibh);
bgfx::setVertexBuffer(group.m_vbh); bgfx::setVertexBuffer(group.m_vbh);
bgfx::setState(_state);
// Set render states.
bgfx::setState(0
| BGFX_STATE_RGB_WRITE
| BGFX_STATE_ALPHA_WRITE
| BGFX_STATE_DEPTH_WRITE
| BGFX_STATE_DEPTH_TEST_LESS
| BGFX_STATE_CULL_CCW
| BGFX_STATE_MSAA
);
// Submit primitive for rendering to view 0.
bgfx::submit(_id); bgfx::submit(_id);
} }
} }
@ -420,7 +421,7 @@ void meshUnload(Mesh* _mesh)
delete _mesh; delete _mesh;
} }
void meshSubmit(Mesh* _mesh, uint8_t _id, bgfx::ProgramHandle _program, float* _mtx) void meshSubmit(Mesh* _mesh, uint8_t _id, bgfx::ProgramHandle _program, float* _mtx, uint64_t _state)
{ {
_mesh->submit(_id, _program, _mtx); _mesh->submit(_id, _program, _mtx, _state);
} }

View file

@ -17,6 +17,6 @@ void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl
struct Mesh; struct Mesh;
Mesh* meshLoad(const char* _filePath); Mesh* meshLoad(const char* _filePath);
void meshUnload(Mesh* _mesh); void meshUnload(Mesh* _mesh);
void meshSubmit(Mesh* _mesh, uint8_t _id, bgfx::ProgramHandle _program, float* _mtx); void meshSubmit(Mesh* _mesh, uint8_t _id, bgfx::ProgramHandle _program, float* _mtx, uint64_t _state = BGFX_STATE_MASK);
#endif // BGFX_UTILS_H_HEADER_GUARD #endif // BGFX_UTILS_H_HEADER_GUARD