D3D12: Fixed resizing backbuffer.

This commit is contained in:
Branimir Karadžić 2015-08-11 22:18:51 -07:00
parent f166412693
commit 653e8eaa91
2 changed files with 59 additions and 26 deletions

View file

@ -433,7 +433,6 @@ namespace bgfx { namespace d3d12
, m_flags(BGFX_RESET_NONE) , m_flags(BGFX_RESET_NONE)
, m_fsChanges(0) , m_fsChanges(0)
, m_vsChanges(0) , m_vsChanges(0)
, m_frame(0)
, m_backBufferColorIdx(0) , m_backBufferColorIdx(0)
, m_rtMsaa(false) , m_rtMsaa(false)
{ {
@ -501,7 +500,7 @@ namespace bgfx { namespace d3d12
HRESULT hr; HRESULT hr;
hr = CreateDXGIFactory1(__uuidof(IDXGIFactory), (void**)&m_factory); hr = CreateDXGIFactory1(__uuidof(m_factory), (void**)&m_factory);
BX_WARN(SUCCEEDED(hr), "Unable to create DXGI factory."); BX_WARN(SUCCEEDED(hr), "Unable to create DXGI factory.");
if (FAILED(hr) ) if (FAILED(hr) )
@ -659,7 +658,7 @@ namespace bgfx { namespace d3d12
); );
hr = m_factory->CreateSwapChain(m_cmd.m_commandQueue hr = m_factory->CreateSwapChain(m_cmd.m_commandQueue
, &m_scd , &m_scd
, &m_swapChain , reinterpret_cast<IDXGISwapChain**>(&m_swapChain)
); );
BX_WARN(SUCCEEDED(hr), "Failed to create swap chain."); BX_WARN(SUCCEEDED(hr), "Failed to create swap chain.");
if (FAILED(hr) ) if (FAILED(hr) )
@ -1526,7 +1525,9 @@ namespace bgfx { namespace d3d12
void invalidateCache() void invalidateCache()
{ {
m_pipelineStateCache.invalidate(); m_pipelineStateCache.invalidate();
m_samplerStateCache.invalidate(); m_samplerStateCache.invalidate();
m_samplerAllocator.reset();
} }
void updateMsaa() void updateMsaa()
@ -1571,19 +1572,25 @@ data.NumQualityLevels = 0;
m_textVideoMem.clear(); m_textVideoMem.clear();
m_resolution = _resolution; m_resolution = _resolution;
m_scd.BufferDesc.Width = _resolution.m_width;
m_scd.BufferDesc.Width = _resolution.m_width;
m_scd.BufferDesc.Height = _resolution.m_height; m_scd.BufferDesc.Height = _resolution.m_height;
preReset(); preReset();
if (resize) if (resize)
{ {
DX_CHECK(m_swapChain->ResizeBuffers(m_scd.BufferCount uint32_t nodeMask[] = { 1, 1, 1, 1 };
BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(nodeMask) );
IUnknown* presentQueue[] ={ m_cmd.m_commandQueue, m_cmd.m_commandQueue, m_cmd.m_commandQueue, m_cmd.m_commandQueue };
BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(presentQueue) );
DX_CHECK(m_swapChain->ResizeBuffers1(m_scd.BufferCount
, m_scd.BufferDesc.Width , m_scd.BufferDesc.Width
, m_scd.BufferDesc.Height , m_scd.BufferDesc.Height
, m_scd.BufferDesc.Format , m_scd.BufferDesc.Format
, m_scd.Flags , m_scd.Flags
, nodeMask
, presentQueue
) ); ) );
} }
else else
@ -1596,7 +1603,7 @@ data.NumQualityLevels = 0;
HRESULT hr; HRESULT hr;
hr = m_factory->CreateSwapChain(m_cmd.m_commandQueue hr = m_factory->CreateSwapChain(m_cmd.m_commandQueue
, &m_scd , &m_scd
, &m_swapChain , reinterpret_cast<IDXGISwapChain**>(&m_swapChain)
); );
BGFX_FATAL(SUCCEEDED(hr), bgfx::Fatal::UnableToInitialize, "Failed to create swap chain."); BGFX_FATAL(SUCCEEDED(hr), bgfx::Fatal::UnableToInitialize, "Failed to create swap chain.");
} }
@ -2408,9 +2415,9 @@ data.NumQualityLevels = 0;
D3D12_FEATURE_DATA_ARCHITECTURE m_architecture; D3D12_FEATURE_DATA_ARCHITECTURE m_architecture;
D3D12_FEATURE_DATA_D3D12_OPTIONS m_options; D3D12_FEATURE_DATA_D3D12_OPTIONS m_options;
IDXGIFactory1* m_factory; IDXGIFactory4* m_factory;
IDXGISwapChain* m_swapChain; IDXGISwapChain3* m_swapChain;
int64_t m_presentElapsed; int64_t m_presentElapsed;
uint16_t m_lost; uint16_t m_lost;
uint16_t m_numWindows; uint16_t m_numWindows;
@ -2467,7 +2474,6 @@ data.NumQualityLevels = 0;
uint32_t m_vsChanges; uint32_t m_vsChanges;
FrameBufferHandle m_fbh; FrameBufferHandle m_fbh;
uint32_t m_frame;
uint32_t m_backBufferColorIdx; uint32_t m_backBufferColorIdx;
bool m_rtMsaa; bool m_rtMsaa;
}; };
@ -2695,6 +2701,13 @@ data.NumQualityLevels = 0;
m_handleAlloc->free(_idx); m_handleAlloc->free(_idx);
} }
void DescriptorAllocator::reset()
{
uint16_t max = m_handleAlloc->getMaxHandles();
bx::destroyHandleAlloc(g_allocator, m_handleAlloc);
m_handleAlloc = bx::createHandleAlloc(g_allocator, max);
}
D3D12_GPU_DESCRIPTOR_HANDLE DescriptorAllocator::get(uint16_t _idx) D3D12_GPU_DESCRIPTOR_HANDLE DescriptorAllocator::get(uint16_t _idx)
{ {
D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle = { m_gpuHandle.ptr + _idx * m_numDescriptorsPerBlock * m_incrementSize }; D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle = { m_gpuHandle.ptr + _idx * m_numDescriptorsPerBlock * m_incrementSize };
@ -3643,8 +3656,7 @@ data.NumQualityLevels = 0;
uint32_t statsNumIndices = 0; uint32_t statsNumIndices = 0;
uint32_t statsKeyType[2] = {}; uint32_t statsKeyType[2] = {};
m_backBufferColorIdx = m_frame % m_scd.BufferCount; m_backBufferColorIdx = m_swapChain->GetCurrentBackBufferIndex();
m_frame++;
const uint64_t f0 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_FACTOR, BGFX_STATE_BLEND_FACTOR); const uint64_t f0 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_FACTOR, BGFX_STATE_BLEND_FACTOR);
const uint64_t f1 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_FACTOR, BGFX_STATE_BLEND_INV_FACTOR); const uint64_t f1 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_FACTOR, BGFX_STATE_BLEND_INV_FACTOR);

View file

@ -10,7 +10,7 @@
#include <d3d12.h> #include <d3d12.h>
#include <d3dx12.h> #include <d3dx12.h>
#include <dxgidebug.h> #include <dxgi1_4.h>
#include "renderer.h" #include "renderer.h"
#include "renderer_d3d.h" #include "renderer_d3d.h"
@ -86,6 +86,7 @@ namespace bgfx { namespace d3d12
uint16_t alloc(ID3D12Resource* _ptr, const D3D12_SHADER_RESOURCE_VIEW_DESC* _desc); uint16_t alloc(ID3D12Resource* _ptr, const D3D12_SHADER_RESOURCE_VIEW_DESC* _desc);
uint16_t alloc(const uint32_t* _flags, uint32_t _num = BGFX_CONFIG_MAX_TEXTURE_SAMPLERS); uint16_t alloc(const uint32_t* _flags, uint32_t _num = BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
void free(uint16_t _handle); void free(uint16_t _handle);
void reset();
D3D12_GPU_DESCRIPTOR_HANDLE get(uint16_t _handle); D3D12_GPU_DESCRIPTOR_HANDLE get(uint16_t _handle);
@ -396,28 +397,48 @@ namespace bgfx { namespace d3d12
BX_CHECK(0 == m_control.available(), ""); BX_CHECK(0 == m_control.available(), "");
} }
bool tryFinish(uint64_t _waitFence)
{
if (0 < m_control.available() )
{
if (consume(0)
&& _waitFence <= m_completedFence)
{
return true;
}
}
return false;
}
void release(ID3D12Resource* _ptr) void release(ID3D12Resource* _ptr)
{ {
m_release[m_control.m_current].push_back(_ptr); m_release[m_control.m_current].push_back(_ptr);
} }
void consume() bool consume(uint32_t _ms = INFINITE)
{ {
CommandList& commandList = m_commandList[m_control.m_read]; CommandList& commandList = m_commandList[m_control.m_read];
WaitForSingleObject(commandList.m_event, INFINITE); if (WAIT_OBJECT_0 == WaitForSingleObject(commandList.m_event, _ms) )
CloseHandle(commandList.m_event);
commandList.m_event = NULL;
m_completedFence = m_fence->GetCompletedValue();
m_commandQueue->Wait(m_fence, m_completedFence);
ResourceArray& ra = m_release[m_control.m_read];
for (ResourceArray::iterator it = ra.begin(), itEnd = ra.end(); it != itEnd; ++it)
{ {
DX_RELEASE(*it, 0); CloseHandle(commandList.m_event);
} commandList.m_event = NULL;
ra.clear(); m_completedFence = m_fence->GetCompletedValue();
m_commandQueue->Wait(m_fence, m_completedFence);
m_control.consume(1); ResourceArray& ra = m_release[m_control.m_read];
for (ResourceArray::iterator it = ra.begin(), itEnd = ra.end(); it != itEnd; ++it)
{
DX_RELEASE(*it, 0);
}
ra.clear();
m_control.consume(1);
return true;
}
return false;
} }
struct CommandList struct CommandList