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https://github.com/scratchfoundation/bgfx.git
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Reordering imgui functions.
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parent
fc371fc24c
commit
651b5b6fb5
2 changed files with 50 additions and 51 deletions
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@ -2796,6 +2796,16 @@ ImguiFontHandle imguiCreate(const void* _data, float _fontSize)
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return s_imgui.create(_data, _fontSize);
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}
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void imguiDestroy()
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{
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s_imgui.destroy();
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}
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ImguiFontHandle imguiCreateFont(const void* _data, float _fontSize)
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{
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return s_imgui.createFont(_data, _fontSize);
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}
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void imguiSetFont(ImguiFontHandle _handle)
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{
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s_imgui.setFont(_handle);
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@ -2807,16 +2817,6 @@ ImguiFontHandle imguiGetCurrentFont()
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return handle;
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}
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ImguiFontHandle imguiCreateFont(const void* _data, float _fontSize)
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{
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return s_imgui.createFont(_data, _fontSize);
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}
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void imguiDestroy()
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{
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s_imgui.destroy();
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}
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void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar, uint8_t _view)
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{
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s_imgui.beginFrame(_mx, _my, _button, _scroll, _width, _height, _inputChar, _view);
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@ -2827,6 +2827,26 @@ void imguiEndFrame()
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s_imgui.endFrame();
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}
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void imguiDrawText(int32_t _x, int32_t _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _argb)
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{
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s_imgui.drawText(_x, _y, _align, _text, _argb);
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}
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void imguiDrawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _argb)
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{
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s_imgui.drawLine(_x0, _y0, _x1, _y1, _r, _argb);
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}
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void imguiDrawRoundedRect(float _x, float _y, float _width, float _height, float _r, uint32_t _argb)
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{
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s_imgui.drawRoundedRect(_x, _y, _width, _height, _r, _argb);
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}
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void imguiDrawRect(float _x, float _y, float _width, float _height, uint32_t _argb)
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{
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s_imgui.drawRect(_x, _y, _width, _height, _argb);
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}
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bool imguiBorderButton(ImguiBorder::Enum _border, bool _checked, bool _enabled)
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{
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return s_imgui.borderButton(_border, _checked, _enabled);
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@ -2867,7 +2887,6 @@ void imguiEndScrollArea(int32_t _r)
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s_imgui.endArea();
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}
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void imguiIndent(uint16_t _width)
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{
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s_imgui.indent(_width);
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@ -2913,6 +2932,14 @@ bool imguiCheck(const char* _text, bool _checked, bool _enabled)
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return s_imgui.check(_text, _checked, _enabled);
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}
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void imguiBool(const char* _text, bool& _flag, bool _enabled)
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{
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if (imguiCheck(_text, _flag, _enabled) )
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{
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_flag = !_flag;
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}
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}
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bool imguiCollapse(const char* _text, const char* _subtext, bool _checked, bool _enabled)
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{
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return s_imgui.collapse(_text, _subtext, _checked, _enabled);
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@ -3016,34 +3043,6 @@ uint32_t imguiChooseUseMacroInstead(uint32_t _selected, ...)
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return _selected;
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}
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void imguiDrawText(int32_t _x, int32_t _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _argb)
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{
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s_imgui.drawText(_x, _y, _align, _text, _argb);
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}
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void imguiDrawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _argb)
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{
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s_imgui.drawLine(_x0, _y0, _x1, _y1, _r, _argb);
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}
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void imguiDrawRoundedRect(float _x, float _y, float _width, float _height, float _r, uint32_t _argb)
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{
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s_imgui.drawRoundedRect(_x, _y, _width, _height, _r, _argb);
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}
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void imguiDrawRect(float _x, float _y, float _width, float _height, uint32_t _argb)
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{
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s_imgui.drawRect(_x, _y, _width, _height, _argb);
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}
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void imguiBool(const char* _text, bool& _flag, bool _enabled)
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{
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if (imguiCheck(_text, _flag, _enabled) )
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{
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_flag = !_flag;
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}
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}
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void imguiColorWheel(float _rgb[3], bool _respectIndentation, bool _enabled)
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{
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s_imgui.colorWheelWidget(_rgb, _respectIndentation, _enabled);
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@ -3089,11 +3088,6 @@ void imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod,
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s_imgui.imageChannel(_image, _channel, _lod, _width, _aspect, _align);
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}
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bool imguiMouseOverArea()
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{
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return s_imgui.m_insideArea;
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}
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float imguiGetTextLength(const char* _text, ImguiFontHandle _handle)
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{
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#if !USE_NANOVG_FONT
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@ -3103,3 +3097,8 @@ float imguiGetTextLength(const char* _text, ImguiFontHandle _handle)
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return 0.0f;
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#endif
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}
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bool imguiMouseOverArea()
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{
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return s_imgui.m_insideArea;
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}
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@ -126,6 +126,11 @@ void imguiDestroy();
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void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar = 0, uint8_t _view = 31);
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void imguiEndFrame();
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void imguiDrawText(int _x, int _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _argb);
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void imguiDrawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _argb);
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void imguiDrawRoundedRect(float _x, float _y, float _w, float _h, float _r, uint32_t _argb);
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void imguiDrawRect(float _x, float _y, float _w, float _h, uint32_t _argb);
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/// Notice: this function is not to be called between imguiBeginArea() and imguiEndArea().
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bool imguiBorderButton(ImguiBorder::Enum _border, bool _checked, bool _enabled = true);
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@ -148,6 +153,7 @@ int32_t imguiGetWidgetY();
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bool imguiButton(const char* _text, bool _enabled = true, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, uint32_t _rgb0 = IMGUI_BUTTON_RGB0, int32_t _r = IMGUI_BUTTON_R);
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bool imguiItem(const char* _text, bool _enabled = true);
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bool imguiCheck(const char* _text, bool _checked, bool _enabled = true);
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void imguiBool(const char* _text, bool& _flag, bool _enabled = true);
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bool imguiCollapse(const char* _text, const char* _subtext, bool _checked, bool _enabled = true);
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void imguiLabel(const char* _format, ...);
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void imguiLabel(uint32_t _rgba, const char* _format, ...);
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@ -165,12 +171,6 @@ uint8_t imguiTabsUseMacroInstead(uint8_t _selected, bool _enabled, ImguiAlign::E
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uint32_t imguiChooseUseMacroInstead(uint32_t _selected, ...);
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#define imguiChoose(...) imguiChooseUseMacroInstead(__VA_ARGS__, NULL)
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void imguiDrawText(int _x, int _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _argb);
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void imguiDrawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _argb);
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void imguiDrawRoundedRect(float _x, float _y, float _w, float _h, float _r, uint32_t _argb);
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void imguiDrawRect(float _x, float _y, float _w, float _h, uint32_t _argb);
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void imguiBool(const char* _text, bool& _flag, bool _enabled = true);
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void imguiColorWheel(float _rgb[3], bool _respectIndentation = false, bool _enabled = true);
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void imguiColorWheel(const char* _str, float _rgb[3], bool& _activated, bool _enabled = true);
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@ -179,7 +179,7 @@ void imguiImage(bgfx::TextureHandle _image, float _lod, float _scale, float _asp
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void imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented);
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void imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented);
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bool imguiMouseOverArea();
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float imguiGetTextLength(const char* _text, ImguiFontHandle _handle);
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bool imguiMouseOverArea();
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#endif // IMGUI_H_HEADER_GUARD
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