D3D11: Fixed crash with RenderDoc.

This commit is contained in:
Branimir Karadžić 2015-03-03 15:16:17 -08:00
parent ac34be556a
commit 64a32ecdf5

View file

@ -2392,6 +2392,14 @@ namespace bgfx
ID3D11Buffer* ptr; ID3D11Buffer* ptr;
DX_CHECK(device->CreateBuffer(&desc, &srd, &ptr) ); DX_CHECK(device->CreateBuffer(&desc, &srd, &ptr) );
D3D11_BOX box;
box.left = 0;
box.top = 0;
box.front = 0;
box.right = _size;
box.bottom = 1;
box.back = 1;
deviceCtx->CopySubresourceRegion(m_ptr deviceCtx->CopySubresourceRegion(m_ptr
, 0 , 0
, _offset , _offset
@ -2399,7 +2407,7 @@ namespace bgfx
, 0 , 0
, ptr , ptr
, 0 , 0
, NULL , &box
); );
DX_RELEASE(ptr, 0); DX_RELEASE(ptr, 0);