D3D11: Fixed compute image mip selection.

This commit is contained in:
Branimir Karadžić 2015-08-15 18:07:43 -07:00
parent 0670b98700
commit 63e10f3357
7 changed files with 238 additions and 51 deletions
examples/common

View file

@ -131,7 +131,11 @@ bgfx::ShaderHandle loadShader(const char* _name)
bgfx::ProgramHandle loadProgram(bx::FileReaderI* _reader, const char* _vsName, const char* _fsName)
{
bgfx::ShaderHandle vsh = loadShader(_reader, _vsName);
bgfx::ShaderHandle fsh = loadShader(_reader, _fsName);
bgfx::ShaderHandle fsh = BGFX_INVALID_HANDLE;
if (NULL != _fsName)
{
fsh = loadShader(_reader, _fsName);
}
return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
}