D3D11: Fixed compute image mip selection.
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0670b98700
commit
63e10f3357
7 changed files with 238 additions and 51 deletions
examples/common
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@ -131,7 +131,11 @@ bgfx::ShaderHandle loadShader(const char* _name)
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bgfx::ProgramHandle loadProgram(bx::FileReaderI* _reader, const char* _vsName, const char* _fsName)
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{
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bgfx::ShaderHandle vsh = loadShader(_reader, _vsName);
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bgfx::ShaderHandle fsh = loadShader(_reader, _fsName);
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bgfx::ShaderHandle fsh = BGFX_INVALID_HANDLE;
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if (NULL != _fsName)
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{
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fsh = loadShader(_reader, _fsName);
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}
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return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
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}
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