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Wrapped validation code for debug build only.
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1 changed files with 6 additions and 0 deletions
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@ -961,6 +961,7 @@ namespace bgfx
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{
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BGFX_CHECK_MAIN_THREAD();
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#if BGFX_CONFIG_DEBUG
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if (NULL != _mem)
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{
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TextureInfo ti;
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@ -971,6 +972,7 @@ namespace bgfx
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, _mem->size
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);
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}
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#endif // BGFX_CONFIG_DEBUG
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uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
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const Memory* mem = alloc(size);
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@ -997,6 +999,7 @@ namespace bgfx
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{
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BGFX_CHECK_MAIN_THREAD();
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#if BGFX_CONFIG_DEBUG
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if (NULL != _mem)
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{
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TextureInfo ti;
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@ -1007,6 +1010,7 @@ namespace bgfx
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, _mem->size
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);
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}
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#endif // BGFX_CONFIG_DEBUG
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uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
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const Memory* mem = alloc(size);
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@ -1033,6 +1037,7 @@ namespace bgfx
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{
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BGFX_CHECK_MAIN_THREAD();
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#if BGFX_CONFIG_DEBUG
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if (NULL != _mem)
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{
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TextureInfo ti;
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@ -1043,6 +1048,7 @@ namespace bgfx
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, _mem->size
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);
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}
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#endif // BGFX_CONFIG_DEBUG
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uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
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const Memory* mem = alloc(size);
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