SDL: Added connect/disconnect gamepad events.

This commit is contained in:
Branimir Karadžić 2014-12-17 21:25:00 -08:00
parent cdc0c01503
commit 6315743251

View file

@ -502,6 +502,7 @@ namespace entry
if (isValid(handle) )
{
m_gamepad[handle.idx].create(cev.which);
m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
}
}
break;
@ -520,6 +521,7 @@ namespace entry
{
m_gamepad[handle.idx].destroy();
m_gamepadAlloc.free(handle.idx);
m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
}
}
break;