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Android default screen resolution.
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1 changed files with 2 additions and 2 deletions
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@ -16,7 +16,7 @@ namespace bgfx
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# include "glimports.h"
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# include "glimports.h"
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# undef GL_IMPORT
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# undef GL_IMPORT
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void GlContext::create(uint32_t /*_width*/, uint32_t /*_height*/)
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void GlContext::create(uint32_t _width, uint32_t _height)
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{
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{
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EGLNativeDisplayType ndt = EGL_DEFAULT_DISPLAY;
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EGLNativeDisplayType ndt = EGL_DEFAULT_DISPLAY;
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EGLNativeWindowType nwt = (EGLNativeWindowType)NULL;
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EGLNativeWindowType nwt = (EGLNativeWindowType)NULL;
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@ -54,7 +54,7 @@ namespace bgfx
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# if BX_PLATFORM_ANDROID
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# if BX_PLATFORM_ANDROID
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EGLint format;
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EGLint format;
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eglGetConfigAttrib(m_display, config, EGL_NATIVE_VISUAL_ID, &format);
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eglGetConfigAttrib(m_display, config, EGL_NATIVE_VISUAL_ID, &format);
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ANativeWindow_setBuffersGeometry(g_bgfxAndroidWindow, 0, 0, format);
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ANativeWindow_setBuffersGeometry(g_bgfxAndroidWindow, _width, _height, format);
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nwt = g_bgfxAndroidWindow;
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nwt = g_bgfxAndroidWindow;
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# endif // BX_PLATFORM_ANDROID
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# endif // BX_PLATFORM_ANDROID
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