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Clamp blit to texture bounds.
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parent
ad5a46779a
commit
60c7072558
4 changed files with 48 additions and 15 deletions
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@ -3801,6 +3801,9 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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const uint32_t textureHeight = bx::uint32_max(blockInfo.blockHeight, imageContainer.m_height>>startLod);
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m_flags = _flags;
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m_width = textureWidth;
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m_height = textureHeight;
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m_depth = imageContainer.m_depth;
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m_requestedFormat = (uint8_t)imageContainer.m_format;
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m_textureFormat = (uint8_t)imageContainer.m_format;
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@ -4594,16 +4597,26 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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const BlitItem& blit = _render->m_blitItem[blitItem];
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blitKey.decode(_render->m_blitKeys[blitItem+1]);
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const TextureD3D11 src = m_textures[blit.m_src.idx];
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const TextureD3D11 dst = m_textures[blit.m_dst.idx];
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const TextureD3D11& src = m_textures[blit.m_src.idx];
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const TextureD3D11& dst = m_textures[blit.m_dst.idx];
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uint32_t srcWidth = bx::uint32_min(src.m_width, blit.m_srcX + blit.m_width) - blit.m_srcX;
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uint32_t srcHeight = bx::uint32_min(src.m_height, blit.m_srcY + blit.m_height) - blit.m_srcY;
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uint32_t srcDepth = bx::uint32_min(src.m_depth, blit.m_srcZ + blit.m_depth) - blit.m_srcZ;
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uint32_t dstWidth = bx::uint32_min(dst.m_width, blit.m_dstX + blit.m_width) - blit.m_dstX;
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uint32_t dstHeight = bx::uint32_min(dst.m_height, blit.m_dstY + blit.m_height) - blit.m_dstY;
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uint32_t dstDepth = bx::uint32_min(dst.m_depth, blit.m_dstZ + blit.m_depth) - blit.m_dstZ;
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uint32_t width = bx::uint32_min(srcWidth, dstWidth);
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uint32_t height = bx::uint32_min(srcHeight, dstHeight);
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uint32_t depth = bx::uint32_min(srcDepth, dstDepth);
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D3D11_BOX box;
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box.left = blit.m_srcX;
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box.top = blit.m_srcY;
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box.front = blit.m_srcZ;
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box.right = blit.m_srcX + blit.m_width;
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box.bottom = blit.m_srcY + blit.m_height;
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box.back = blit.m_srcZ + bx::uint16_max(blit.m_depth, 1);
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box.right = blit.m_srcX + width;
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box.bottom = blit.m_srcY + height;
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box.back = blit.m_srcZ + bx::uint32_max(1, depth);
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deviceCtx->CopySubresourceRegion(dst.m_ptr
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, blit.m_dstMip
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@ -238,6 +238,9 @@ namespace bgfx { namespace d3d11
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ID3D11ShaderResourceView* m_srv;
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ID3D11UnorderedAccessView* m_uav;
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uint32_t m_flags;
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uint32_t m_width;
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uint32_t m_height;
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uint32_t m_depth;
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uint8_t m_type;
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uint8_t m_requestedFormat;
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uint8_t m_textureFormat;
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@ -3305,11 +3305,18 @@ namespace bgfx { namespace d3d9
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const BlitItem& blit = _render->m_blitItem[blitItem];
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blitKey.decode(_render->m_blitKeys[blitItem+1]);
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const TextureD3D9 src = m_textures[blit.m_src.idx];
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const TextureD3D9 dst = m_textures[blit.m_dst.idx];
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const TextureD3D9& src = m_textures[blit.m_src.idx];
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const TextureD3D9& dst = m_textures[blit.m_dst.idx];
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RECT srcRect = { blit.m_srcX, blit.m_srcY, blit.m_srcX + blit.m_width, blit.m_srcY + blit.m_height };
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RECT dstRect = { blit.m_dstX, blit.m_dstY, blit.m_dstX + blit.m_width, blit.m_dstY + blit.m_height };
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uint32_t srcWidth = bx::uint32_min(src.m_width, blit.m_srcX + blit.m_width) - blit.m_srcX;
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uint32_t srcHeight = bx::uint32_min(src.m_height, blit.m_srcY + blit.m_height) - blit.m_srcY;
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uint32_t dstWidth = bx::uint32_min(dst.m_width, blit.m_dstX + blit.m_width) - blit.m_dstX;
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uint32_t dstHeight = bx::uint32_min(dst.m_height, blit.m_dstY + blit.m_height) - blit.m_dstY;
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uint32_t width = bx::uint32_min(srcWidth, dstWidth);
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uint32_t height = bx::uint32_min(srcHeight, dstHeight);
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RECT srcRect = { blit.m_srcX, blit.m_srcY, blit.m_srcX + width, blit.m_srcY + height };
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RECT dstRect = { blit.m_dstX, blit.m_dstY, blit.m_dstX + width, blit.m_dstY + height };
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IDirect3DSurface9* srcSurface;
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DX_CHECK(src.m_texture2d->GetSurfaceLevel(blit.m_srcMip, &srcSurface) );
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@ -5277,8 +5277,18 @@ namespace bgfx { namespace gl
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const BlitItem& blit = _render->m_blitItem[blitItem];
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blitKey.decode(_render->m_blitKeys[blitItem+1]);
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const TextureGL src = m_textures[blit.m_src.idx];
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const TextureGL dst = m_textures[blit.m_dst.idx];
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const TextureGL& src = m_textures[blit.m_src.idx];
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const TextureGL& dst = m_textures[blit.m_dst.idx];
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uint32_t srcWidth = bx::uint32_min(src.m_width, blit.m_srcX + blit.m_width) - blit.m_srcX;
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uint32_t srcHeight = bx::uint32_min(src.m_height, blit.m_srcY + blit.m_height) - blit.m_srcY;
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uint32_t srcDepth = bx::uint32_min(src.m_depth, blit.m_srcZ + blit.m_depth) - blit.m_srcZ;
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uint32_t dstWidth = bx::uint32_min(dst.m_width, blit.m_dstX + blit.m_width) - blit.m_dstX;
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uint32_t dstHeight = bx::uint32_min(dst.m_height, blit.m_dstY + blit.m_height) - blit.m_dstY;
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uint32_t dstDepth = bx::uint32_min(dst.m_depth, blit.m_dstZ + blit.m_depth) - blit.m_dstZ;
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uint32_t width = bx::uint32_min(srcWidth, dstWidth);
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uint32_t height = bx::uint32_min(srcHeight, dstHeight);
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uint32_t depth = bx::uint32_min(srcDepth, dstDepth);
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GL_CHECK(glCopyImageSubData(src.m_id
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, src.m_target
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@ -5292,9 +5302,9 @@ namespace bgfx { namespace gl
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, blit.m_dstX
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, blit.m_dstY
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, blit.m_dstZ
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, blit.m_width
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, blit.m_height
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, bx::uint32_max(blit.m_depth, 1)
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, width
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, height
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, bx::uint32_max(depth, 1)
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) );
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}
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}
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