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https://github.com/scratchfoundation/bgfx.git
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Fixed build.
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parent
6edba00924
commit
5d540169ac
3 changed files with 8 additions and 1 deletions
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@ -446,6 +446,9 @@ GL_IMPORT_KHR__(true, PFNGLDEBUGMESSAGEINSERTPROC, glDebugMessag
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GL_IMPORT_KHR__(true, PFNGLDEBUGMESSAGECALLBACKPROC, glDebugMessageCallback);
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GL_IMPORT_KHR__(true, PFNGLGETDEBUGMESSAGELOGPROC, glGetDebugMessageLog);
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GL_IMPORT______(true, PFNGLGETINTERNALFORMATIVPROC, glGetInternalformativ);
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GL_IMPORT______(true, PFNGLGETINTERNALFORMATI64VPROC, glGetInternalformati64v);
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# if BGFX_CONFIG_RENDERER_OPENGLES < 30
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GL_IMPORT_OES__(true, PFNGLTEXIMAGE3DPROC, glTexImage3D);
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GL_IMPORT_OES__(true, PFNGLTEXSUBIMAGE3DPROC, glTexSubImage3D);
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@ -1083,7 +1083,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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if (SUCCEEDED(hr) )
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{
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m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_CORRUPTION, true);
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m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, true);
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m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, false);
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m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, false);
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D3D11_INFO_QUEUE_FILTER filter;
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@ -757,6 +757,10 @@ typedef uint64_t GLuint64;
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# define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
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#endif // GL_TEXTURE_CUBE_MAP_SEAMLESS
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#ifndef GL_TEXTURE_2D_MULTISAMPLE
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# define GL_TEXTURE_2D_MULTISAMPLE 0x9100
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#endif // GL_TEXTURE_2D_MULTISAMPLE
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#ifndef GL_DRAW_INDIRECT_BUFFER
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# define GL_DRAW_INDIRECT_BUFFER 0x8F3F
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#endif // GL_DRAW_INDIRECT_BUFFER
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