Fixed build.

This commit is contained in:
Branimir Karadžić 2015-09-02 16:53:08 -07:00
parent 6edba00924
commit 5d540169ac
3 changed files with 8 additions and 1 deletions

View file

@ -446,6 +446,9 @@ GL_IMPORT_KHR__(true, PFNGLDEBUGMESSAGEINSERTPROC, glDebugMessag
GL_IMPORT_KHR__(true, PFNGLDEBUGMESSAGECALLBACKPROC, glDebugMessageCallback); GL_IMPORT_KHR__(true, PFNGLDEBUGMESSAGECALLBACKPROC, glDebugMessageCallback);
GL_IMPORT_KHR__(true, PFNGLGETDEBUGMESSAGELOGPROC, glGetDebugMessageLog); GL_IMPORT_KHR__(true, PFNGLGETDEBUGMESSAGELOGPROC, glGetDebugMessageLog);
GL_IMPORT______(true, PFNGLGETINTERNALFORMATIVPROC, glGetInternalformativ);
GL_IMPORT______(true, PFNGLGETINTERNALFORMATI64VPROC, glGetInternalformati64v);
# if BGFX_CONFIG_RENDERER_OPENGLES < 30 # if BGFX_CONFIG_RENDERER_OPENGLES < 30
GL_IMPORT_OES__(true, PFNGLTEXIMAGE3DPROC, glTexImage3D); GL_IMPORT_OES__(true, PFNGLTEXIMAGE3DPROC, glTexImage3D);
GL_IMPORT_OES__(true, PFNGLTEXSUBIMAGE3DPROC, glTexSubImage3D); GL_IMPORT_OES__(true, PFNGLTEXSUBIMAGE3DPROC, glTexSubImage3D);

View file

@ -1083,7 +1083,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
if (SUCCEEDED(hr) ) if (SUCCEEDED(hr) )
{ {
m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_CORRUPTION, true); m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_CORRUPTION, true);
m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, true); m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, false);
m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, false); m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, false);
D3D11_INFO_QUEUE_FILTER filter; D3D11_INFO_QUEUE_FILTER filter;

View file

@ -757,6 +757,10 @@ typedef uint64_t GLuint64;
# define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F # define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
#endif // GL_TEXTURE_CUBE_MAP_SEAMLESS #endif // GL_TEXTURE_CUBE_MAP_SEAMLESS
#ifndef GL_TEXTURE_2D_MULTISAMPLE
# define GL_TEXTURE_2D_MULTISAMPLE 0x9100
#endif // GL_TEXTURE_2D_MULTISAMPLE
#ifndef GL_DRAW_INDIRECT_BUFFER #ifndef GL_DRAW_INDIRECT_BUFFER
# define GL_DRAW_INDIRECT_BUFFER 0x8F3F # define GL_DRAW_INDIRECT_BUFFER 0x8F3F
#endif // GL_DRAW_INDIRECT_BUFFER #endif // GL_DRAW_INDIRECT_BUFFER