Added BGFX_PROFILER_SCOPE.

This commit is contained in:
Branimir Karadžić 2015-11-09 19:18:42 -08:00
parent 384b45bec1
commit 5cd89ff624
3 changed files with 25 additions and 1 deletions

View file

@ -1416,8 +1416,10 @@ namespace bgfx
bool Context::renderFrame()
{
BGFX_PROFILER_SCOPE("bgfx", "renderFrame", 0xff2040ff)
if (m_rendererInitialized
&& !m_flipAfterRender)
&& !m_flipAfterRender)
{
m_renderCtx->flip(m_render->m_hmd);
}

View file

@ -49,6 +49,18 @@
, _handleAlloc.getMaxHandles() \
)
#ifndef BGFX_PROFILER_SCOPE
# if BGFX_CONFIG_PROFILER_MICROPROFILE
# include <microprofile.h>
# define BGFX_PROFILER_SCOPE(_group, _name, _color) MICROPROFILE_SCOPEI(_group, _name, _color)
# elif BGFX_CONFIG_PROFILER_REMOTERY
# include <remotery.h>
# define BGFX_PROFILER_SCOPE(_group, _name, _color) rmt_ScopedCPUSample(_name)
# else
# define BGFX_PROFILER_SCOPE(_group, _name, _color) BX_NOOP()
# endif // BGFX_CONFIG_PROFILER_*
#endif // BGFX_PROFILER_SCOPE
namespace bgfx
{
#if BX_COMPILER_CLANG_ANALYZER
@ -3783,6 +3795,7 @@ namespace bgfx
{
if (!m_singleThreaded)
{
BGFX_PROFILER_SCOPE("bgfx", "main thread wait", 0xff2040ff)
int64_t start = bx::getHPCounter();
bool ok = m_gameSem.wait();
BX_CHECK(ok, "Semaphore wait failed."); BX_UNUSED(ok);
@ -3802,6 +3815,7 @@ namespace bgfx
{
if (!m_singleThreaded)
{
BGFX_PROFILER_SCOPE("bgfx", "render thread wait", 0xff2040ff)
int64_t start = bx::getHPCounter();
bool ok = m_renderSem.wait();
BX_CHECK(ok, "Semaphore wait failed."); BX_UNUSED(ok);

View file

@ -300,4 +300,12 @@
#define BGFX_CONFIG_DRAW_INDIRECT_STRIDE 32
#ifndef BGFX_CONFIG_PROFILER_MICROPROFILE
# define BGFX_CONFIG_PROFILER_MICROPROFILE 0
#endif // BGFX_CONFIG_PROFILER_MICROPROFILE
#ifndef BGFX_CONFIG_PROFILER_REMOTERY
# define BGFX_CONFIG_PROFILER_REMOTERY 0
#endif // BGFX_CONFIG_PROFILER_REMOTERY
#endif // BGFX_CONFIG_H_HEADER_GUARD