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D3D12: Fixed refcount problem.
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@ -571,6 +571,7 @@ namespace bgfx { namespace d3d12
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for (uint32_t ii = 0; DXGI_ERROR_NOT_FOUND != m_factory->EnumAdapters(ii, &adapter); ++ii)
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for (uint32_t ii = 0; DXGI_ERROR_NOT_FOUND != m_factory->EnumAdapters(ii, &adapter); ++ii)
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{
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{
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adapter->GetDesc(&m_adapterDesc);
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adapter->GetDesc(&m_adapterDesc);
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DX_RELEASE(adapter, 0);
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if (m_adapterDesc.AdapterLuid.LowPart == luid.LowPart
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if (m_adapterDesc.AdapterLuid.LowPart == luid.LowPart
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&& m_adapterDesc.AdapterLuid.HighPart == luid.HighPart)
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&& m_adapterDesc.AdapterLuid.HighPart == luid.HighPart)
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{
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{
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