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Fixed compute unsigned image.
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parent
f07a7aa56e
commit
5a4afee0ea
3 changed files with 41 additions and 12 deletions
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@ -16,15 +16,22 @@ float uintBitsToFloat(uint _x) { return asfloat(_x); }
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vec2 uintBitsToFloat(uint2 _x) { return asfloat(_x); }
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vec3 uintBitsToFloat(uint3 _x) { return asfloat(_x); }
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vec4 uintBitsToFloat(uint4 _x) { return asfloat(_x); }
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uint floatBitsToUint(float _x) { return asuint(_x); }
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uvec2 floatBitsToUint(vec2 _x) { return asuint(_x); }
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uvec3 floatBitsToUint(vec3 _x) { return asuint(_x); }
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uvec4 floatBitsToUint(vec4 _x) { return asuint(_x); }
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int floatBitsToInt(float _x) { return asint(_x); }
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ivec2 floatBitsToInt(vec2 _x) { return asint(_x); }
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ivec3 floatBitsToInt(vec3 _x) { return asint(_x); }
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ivec4 floatBitsToInt(vec4 _x) { return asint(_x); }
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uint bitfieldReverse(uint _x) { return reversebits(_x); }
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uint2 bitfieldReverse(uint2 _x) { return reversebits(_x); }
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uint3 bitfieldReverse(uint3 _x) { return reversebits(_x); }
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uint4 bitfieldReverse(uint4 _x) { return reversebits(_x); }
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uint packHalf2x16(vec2 _x)
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{
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return (f32tof16(_x.x)<<16) | f32tof16(_x.y);
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@ -52,14 +59,16 @@ vec4 imageLoad(Texture2D _image, ivec2 _uv)
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return _image.Load(uint3(_uv.xy, 0) );
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}
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uint imageLoad(Texture2D<uint> _image, ivec2 _uv)
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uint4 imageLoad(Texture2D<uint> _image, ivec2 _uv)
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{
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return _image.Load(uint3(_uv.xy, 0) );
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uint rr = _image.Load(uint3(_uv.xy, 0) );
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return uint4(rr, rr, rr, rr);
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}
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uint imageLoad(RWTexture2D<uint> _image, ivec2 _uv)
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uint4 imageLoad(RWTexture2D<uint> _image, ivec2 _uv)
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{
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return _image[_uv.xy];
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uint rr = _image[_uv.xy];
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return uint4(rr, rr, rr, rr);
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}
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ivec2 imageSize(Texture2D _image)
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@ -2554,6 +2554,10 @@ namespace bgfx
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GLSL_TYPE(GL_IMAGE_2D);
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GLSL_TYPE(GL_IMAGE_3D);
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GLSL_TYPE(GL_IMAGE_CUBE);
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GLSL_TYPE(GL_UNSIGNED_INT_IMAGE_1D);
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GLSL_TYPE(GL_UNSIGNED_INT_IMAGE_2D);
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GLSL_TYPE(GL_UNSIGNED_INT_IMAGE_3D);
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GLSL_TYPE(GL_UNSIGNED_INT_IMAGE_CUBE);
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}
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#undef GLSL_TYPE
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@ -472,6 +472,22 @@ typedef uint64_t GLuint64;
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# define GL_IMAGE_CUBE 0x9050
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#endif // GL_IMAGE_CUBE
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#ifndef GL_UNSIGNED_INT_IMAGE_1D
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# define GL_UNSIGNED_INT_IMAGE_1D 0x9062
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#endif // GL_UNSIGNED_INT_IMAGE_1D
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#ifndef GL_UNSIGNED_INT_IMAGE_2D
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# define GL_UNSIGNED_INT_IMAGE_2D 0x9063
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#endif // GL_UNSIGNED_INT_IMAGE_2D
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#ifndef GL_UNSIGNED_INT_IMAGE_3D
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# define GL_UNSIGNED_INT_IMAGE_3D 0x9064
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#endif // GL_UNSIGNED_INT_IMAGE_3D
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#ifndef GL_UNSIGNED_INT_IMAGE_CUBE
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# define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
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#endif // GL_UNSIGNED_INT_IMAGE_CUBE
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#ifndef GL_PROGRAM_INPUT
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# define GL_PROGRAM_INPUT 0x92E3
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#endif // GL_PROGRAM_INPUT
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