Fixed compute unsigned image.

This commit is contained in:
Branimir Karadžić 2015-02-19 16:23:27 -08:00
parent f07a7aa56e
commit 5a4afee0ea
3 changed files with 41 additions and 12 deletions

View file

@ -16,15 +16,22 @@ float uintBitsToFloat(uint _x) { return asfloat(_x); }
vec2 uintBitsToFloat(uint2 _x) { return asfloat(_x); }
vec3 uintBitsToFloat(uint3 _x) { return asfloat(_x); }
vec4 uintBitsToFloat(uint4 _x) { return asfloat(_x); }
uint floatBitsToUint(float _x) { return asuint(_x); }
uvec2 floatBitsToUint(vec2 _x) { return asuint(_x); }
uvec3 floatBitsToUint(vec3 _x) { return asuint(_x); }
uvec4 floatBitsToUint(vec4 _x) { return asuint(_x); }
int floatBitsToInt(float _x) { return asint(_x); }
ivec2 floatBitsToInt(vec2 _x) { return asint(_x); }
ivec3 floatBitsToInt(vec3 _x) { return asint(_x); }
ivec4 floatBitsToInt(vec4 _x) { return asint(_x); }
uint bitfieldReverse(uint _x) { return reversebits(_x); }
uint2 bitfieldReverse(uint2 _x) { return reversebits(_x); }
uint3 bitfieldReverse(uint3 _x) { return reversebits(_x); }
uint4 bitfieldReverse(uint4 _x) { return reversebits(_x); }
uint packHalf2x16(vec2 _x)
{
return (f32tof16(_x.x)<<16) | f32tof16(_x.y);
@ -52,14 +59,16 @@ vec4 imageLoad(Texture2D _image, ivec2 _uv)
return _image.Load(uint3(_uv.xy, 0) );
}
uint imageLoad(Texture2D<uint> _image, ivec2 _uv)
uint4 imageLoad(Texture2D<uint> _image, ivec2 _uv)
{
return _image.Load(uint3(_uv.xy, 0) );
uint rr = _image.Load(uint3(_uv.xy, 0) );
return uint4(rr, rr, rr, rr);
}
uint imageLoad(RWTexture2D<uint> _image, ivec2 _uv)
uint4 imageLoad(RWTexture2D<uint> _image, ivec2 _uv)
{
return _image[_uv.xy];
uint rr = _image[_uv.xy];
return uint4(rr, rr, rr, rr);
}
ivec2 imageSize(Texture2D _image)

View file

@ -2554,6 +2554,10 @@ namespace bgfx
GLSL_TYPE(GL_IMAGE_2D);
GLSL_TYPE(GL_IMAGE_3D);
GLSL_TYPE(GL_IMAGE_CUBE);
GLSL_TYPE(GL_UNSIGNED_INT_IMAGE_1D);
GLSL_TYPE(GL_UNSIGNED_INT_IMAGE_2D);
GLSL_TYPE(GL_UNSIGNED_INT_IMAGE_3D);
GLSL_TYPE(GL_UNSIGNED_INT_IMAGE_CUBE);
}
#undef GLSL_TYPE

View file

@ -472,6 +472,22 @@ typedef uint64_t GLuint64;
# define GL_IMAGE_CUBE 0x9050
#endif // GL_IMAGE_CUBE
#ifndef GL_UNSIGNED_INT_IMAGE_1D
# define GL_UNSIGNED_INT_IMAGE_1D 0x9062
#endif // GL_UNSIGNED_INT_IMAGE_1D
#ifndef GL_UNSIGNED_INT_IMAGE_2D
# define GL_UNSIGNED_INT_IMAGE_2D 0x9063
#endif // GL_UNSIGNED_INT_IMAGE_2D
#ifndef GL_UNSIGNED_INT_IMAGE_3D
# define GL_UNSIGNED_INT_IMAGE_3D 0x9064
#endif // GL_UNSIGNED_INT_IMAGE_3D
#ifndef GL_UNSIGNED_INT_IMAGE_CUBE
# define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
#endif // GL_UNSIGNED_INT_IMAGE_CUBE
#ifndef GL_PROGRAM_INPUT
# define GL_PROGRAM_INPUT 0x92E3
#endif // GL_PROGRAM_INPUT