mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 10:35:43 -05:00
Fixed issue #313.
This commit is contained in:
parent
ec9ba5d15b
commit
590996b704
1 changed files with 212 additions and 183 deletions
|
@ -117,209 +117,238 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
, 0
|
||||
);
|
||||
|
||||
// Imgui.
|
||||
imguiCreate();
|
||||
const bgfx::Caps* caps = bgfx::getCaps();
|
||||
const bool computeSupported = !!(caps->supported & BGFX_CAPS_COMPUTE);
|
||||
|
||||
bgfx::VertexDecl quadVertexDecl;
|
||||
quadVertexDecl.begin()
|
||||
.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
|
||||
.end();
|
||||
|
||||
// Create static vertex buffer.
|
||||
bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(
|
||||
// Static data can be passed with bgfx::makeRef
|
||||
bgfx::makeRef(s_quadVertices, sizeof(s_quadVertices) )
|
||||
, quadVertexDecl
|
||||
);
|
||||
|
||||
// Create static index buffer.
|
||||
bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(
|
||||
// Static data can be passed with bgfx::makeRef
|
||||
bgfx::makeRef(s_quadIndices, sizeof(s_quadIndices) )
|
||||
);
|
||||
|
||||
// Create particle program from shaders.
|
||||
bgfx::ProgramHandle particleProgram = loadProgram("vs_particle", "fs_particle");
|
||||
|
||||
// Setup compute buffers
|
||||
bgfx::VertexDecl computeVertexDecl;
|
||||
computeVertexDecl.begin()
|
||||
.add(bgfx::Attrib::TexCoord0, 4, bgfx::AttribType::Float)
|
||||
.end();
|
||||
|
||||
const uint32_t threadGroupUpdateSize = 512;
|
||||
const uint32_t maxParticleCount = 32 * 1024;
|
||||
|
||||
bgfx::DynamicVertexBufferHandle currPositionBuffer0 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
|
||||
bgfx::DynamicVertexBufferHandle currPositionBuffer1 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
|
||||
bgfx::DynamicVertexBufferHandle prevPositionBuffer0 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
|
||||
bgfx::DynamicVertexBufferHandle prevPositionBuffer1 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
|
||||
|
||||
bgfx::UniformHandle u_params = bgfx::createUniform("u_params", bgfx::UniformType::Uniform4fv, 3);
|
||||
|
||||
bgfx::ShaderHandle initInstancesShader = loadShader("cs_init_instances");
|
||||
bgfx::ProgramHandle initInstancesProgram = bgfx::createProgram(initInstancesShader, true);
|
||||
bgfx::ShaderHandle updateInstancesShader = loadShader("cs_update_instances");
|
||||
bgfx::ProgramHandle updateInstancesProgram = bgfx::createProgram(updateInstancesShader, true);
|
||||
|
||||
u_paramsDataStruct u_paramsData;
|
||||
InitializeParams(0, &u_paramsData);
|
||||
|
||||
bgfx::setUniform(u_params, &u_paramsData, 3);
|
||||
bgfx::setBuffer(0, prevPositionBuffer0, bgfx::Access::Write);
|
||||
bgfx::setBuffer(1, currPositionBuffer0, bgfx::Access::Write);
|
||||
bgfx::dispatch(0, initInstancesProgram, maxParticleCount / threadGroupUpdateSize, 1, 1);
|
||||
|
||||
float view[16];
|
||||
float initialPos[3] = { 0.0f, 0.0f, -45.0f };
|
||||
cameraCreate();
|
||||
cameraSetPosition(initialPos);
|
||||
cameraSetVerticalAngle(0.0f);
|
||||
cameraGetViewMtx(view);
|
||||
|
||||
int32_t scrollArea = 0;
|
||||
|
||||
entry::MouseState mouseState;
|
||||
while (!entry::processEvents(width, height, debug, reset, &mouseState) )
|
||||
if (computeSupported)
|
||||
{
|
||||
int64_t now = bx::getHPCounter();
|
||||
static int64_t last = now;
|
||||
const int64_t frameTime = now - last;
|
||||
last = now;
|
||||
const double freq = double(bx::getHPFrequency() );
|
||||
const float deltaTime = float(frameTime/freq);
|
||||
// Imgui.
|
||||
imguiCreate();
|
||||
|
||||
// Set view 0 default viewport.
|
||||
bgfx::setViewRect(0, 0, 0, width, height);
|
||||
bgfx::VertexDecl quadVertexDecl;
|
||||
quadVertexDecl.begin()
|
||||
.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
|
||||
.end();
|
||||
|
||||
// Use debug font to print information about this example.
|
||||
bgfx::dbgTextClear();
|
||||
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/24-nbody");
|
||||
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: N-body simulation with compute shaders using buffers.");
|
||||
// Create static vertex buffer.
|
||||
bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(
|
||||
// Static data can be passed with bgfx::makeRef
|
||||
bgfx::makeRef(s_quadVertices, sizeof(s_quadVertices) )
|
||||
, quadVertexDecl
|
||||
);
|
||||
|
||||
imguiBeginFrame(mouseState.m_mx
|
||||
, mouseState.m_my
|
||||
, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
|
||||
| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
|
||||
, 0
|
||||
, width
|
||||
, height
|
||||
);
|
||||
imguiBeginScrollArea("Settings", width - width / 4 - 10, 10, width / 4, 500, &scrollArea);
|
||||
imguiSlider("Random seed", u_paramsData.baseSeed, 0, 100);
|
||||
int32_t shape = imguiChoose(u_paramsData.initialShape, "Point", "Sphere", "Box", "Donut");
|
||||
imguiSlider("Initial speed", u_paramsData.initialSpeed, 0.0f, 300.0f, 0.1f);
|
||||
bool defaults = imguiButton("Reset");
|
||||
imguiSeparatorLine();
|
||||
imguiSlider("Particle count (x512)", u_paramsData.dispatchSize, 1, 64);
|
||||
imguiSlider("Gravity", u_paramsData.gravity, 0.0f, 0.3f, 0.001f);
|
||||
imguiSlider("Damping", u_paramsData.damping, 0.0f, 1.0f, 0.01f);
|
||||
imguiSlider("Max acceleration", u_paramsData.maxAccel, 0.0f, 100.0f, 0.01f);
|
||||
imguiSlider("Time step", u_paramsData.timeStep, 0.0f, 0.02f, 0.0001f);
|
||||
imguiSeparatorLine();
|
||||
imguiSlider("Particle intensity", u_paramsData.particleIntensity, 0.0f, 1.0f, 0.001f);
|
||||
imguiSlider("Particle size", u_paramsData.particleSize, 0.0f, 1.0f, 0.001f);
|
||||
imguiSlider("Particle power", u_paramsData.particlePower, 0.001f, 16.0f, 0.01f);
|
||||
imguiEndScrollArea();
|
||||
imguiEndFrame();
|
||||
// Create static index buffer.
|
||||
bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(
|
||||
// Static data can be passed with bgfx::makeRef
|
||||
bgfx::makeRef(s_quadIndices, sizeof(s_quadIndices) )
|
||||
);
|
||||
|
||||
// Modify parameters and reset if shape is changed
|
||||
if (shape != u_paramsData.initialShape)
|
||||
{
|
||||
defaults = true;
|
||||
InitializeParams(shape, &u_paramsData);
|
||||
}
|
||||
// Create particle program from shaders.
|
||||
bgfx::ProgramHandle particleProgram = loadProgram("vs_particle", "fs_particle");
|
||||
|
||||
if (defaults)
|
||||
{
|
||||
bgfx::setBuffer(0, prevPositionBuffer0, bgfx::Access::Write);
|
||||
bgfx::setBuffer(1, currPositionBuffer0, bgfx::Access::Write);
|
||||
bgfx::setUniform(u_params, &u_paramsData, 3);
|
||||
bgfx::dispatch(0, initInstancesProgram, maxParticleCount / threadGroupUpdateSize, 1, 1);
|
||||
}
|
||||
// Setup compute buffers
|
||||
bgfx::VertexDecl computeVertexDecl;
|
||||
computeVertexDecl.begin()
|
||||
.add(bgfx::Attrib::TexCoord0, 4, bgfx::AttribType::Float)
|
||||
.end();
|
||||
|
||||
const uint32_t threadGroupUpdateSize = 512;
|
||||
const uint32_t maxParticleCount = 32 * 1024;
|
||||
|
||||
bgfx::DynamicVertexBufferHandle currPositionBuffer0 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
|
||||
bgfx::DynamicVertexBufferHandle currPositionBuffer1 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
|
||||
bgfx::DynamicVertexBufferHandle prevPositionBuffer0 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
|
||||
bgfx::DynamicVertexBufferHandle prevPositionBuffer1 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
|
||||
|
||||
bgfx::UniformHandle u_params = bgfx::createUniform("u_params", bgfx::UniformType::Uniform4fv, 3);
|
||||
|
||||
bgfx::ShaderHandle initInstancesShader = loadShader("cs_init_instances");
|
||||
bgfx::ProgramHandle initInstancesProgram = bgfx::createProgram(initInstancesShader, true);
|
||||
bgfx::ShaderHandle updateInstancesShader = loadShader("cs_update_instances");
|
||||
bgfx::ProgramHandle updateInstancesProgram = bgfx::createProgram(updateInstancesShader, true);
|
||||
|
||||
u_paramsDataStruct u_paramsData;
|
||||
InitializeParams(0, &u_paramsData);
|
||||
|
||||
bgfx::setBuffer(0, prevPositionBuffer0, bgfx::Access::Read);
|
||||
bgfx::setBuffer(1, currPositionBuffer0, bgfx::Access::Read);
|
||||
bgfx::setBuffer(2, prevPositionBuffer1, bgfx::Access::Write);
|
||||
bgfx::setBuffer(3, currPositionBuffer1, bgfx::Access::Write);
|
||||
bgfx::setUniform(u_params, &u_paramsData, 3);
|
||||
bgfx::dispatch(0, updateInstancesProgram, u_paramsData.dispatchSize, 1, 1);
|
||||
bgfx::setBuffer(0, prevPositionBuffer0, bgfx::Access::Write);
|
||||
bgfx::setBuffer(1, currPositionBuffer0, bgfx::Access::Write);
|
||||
bgfx::dispatch(0, initInstancesProgram, maxParticleCount / threadGroupUpdateSize, 1, 1);
|
||||
|
||||
bx::xchg(currPositionBuffer0, currPositionBuffer1);
|
||||
bx::xchg(prevPositionBuffer0, prevPositionBuffer1);
|
||||
|
||||
// Update camera.
|
||||
cameraUpdate(deltaTime, mouseState);
|
||||
float view[16];
|
||||
float initialPos[3] = { 0.0f, 0.0f, -45.0f };
|
||||
cameraCreate();
|
||||
cameraSetPosition(initialPos);
|
||||
cameraSetVerticalAngle(0.0f);
|
||||
cameraGetViewMtx(view);
|
||||
|
||||
// Set view and projection matrix for view 0.
|
||||
const bgfx::HMD* hmd = bgfx::getHMD();
|
||||
if (NULL != hmd)
|
||||
int32_t scrollArea = 0;
|
||||
|
||||
entry::MouseState mouseState;
|
||||
while (!entry::processEvents(width, height, debug, reset, &mouseState) )
|
||||
{
|
||||
float viewHead[16];
|
||||
float eye[3] = {};
|
||||
bx::mtxQuatTranslationHMD(viewHead, hmd->eye[0].rotation, eye);
|
||||
|
||||
float tmp[16];
|
||||
bx::mtxMul(tmp, view, viewHead);
|
||||
|
||||
float proj[16];
|
||||
bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 10000.0f);
|
||||
|
||||
bgfx::setViewTransform(0, tmp, proj);
|
||||
|
||||
// Set view 0 default viewport.
|
||||
//
|
||||
// Use HMD's width/height since HMD's internal frame buffer size
|
||||
// might be much larger than window size.
|
||||
bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
|
||||
}
|
||||
else
|
||||
{
|
||||
float proj[16];
|
||||
bx::mtxProj(proj, 90.0f, float(width)/float(height), 0.1f, 10000.0f);
|
||||
bgfx::setViewTransform(0, view, proj);
|
||||
int64_t now = bx::getHPCounter();
|
||||
static int64_t last = now;
|
||||
const int64_t frameTime = now - last;
|
||||
last = now;
|
||||
const double freq = double(bx::getHPFrequency() );
|
||||
const float deltaTime = float(frameTime/freq);
|
||||
|
||||
// Set view 0 default viewport.
|
||||
bgfx::setViewRect(0, 0, 0, width, height);
|
||||
|
||||
// Use debug font to print information about this example.
|
||||
bgfx::dbgTextClear();
|
||||
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/24-nbody");
|
||||
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: N-body simulation with compute shaders using buffers.");
|
||||
|
||||
imguiBeginFrame(mouseState.m_mx
|
||||
, mouseState.m_my
|
||||
, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
|
||||
| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
|
||||
, 0
|
||||
, width
|
||||
, height
|
||||
);
|
||||
imguiBeginScrollArea("Settings", width - width / 4 - 10, 10, width / 4, 500, &scrollArea);
|
||||
imguiSlider("Random seed", u_paramsData.baseSeed, 0, 100);
|
||||
int32_t shape = imguiChoose(u_paramsData.initialShape, "Point", "Sphere", "Box", "Donut");
|
||||
imguiSlider("Initial speed", u_paramsData.initialSpeed, 0.0f, 300.0f, 0.1f);
|
||||
bool defaults = imguiButton("Reset");
|
||||
imguiSeparatorLine();
|
||||
imguiSlider("Particle count (x512)", u_paramsData.dispatchSize, 1, 64);
|
||||
imguiSlider("Gravity", u_paramsData.gravity, 0.0f, 0.3f, 0.001f);
|
||||
imguiSlider("Damping", u_paramsData.damping, 0.0f, 1.0f, 0.01f);
|
||||
imguiSlider("Max acceleration", u_paramsData.maxAccel, 0.0f, 100.0f, 0.01f);
|
||||
imguiSlider("Time step", u_paramsData.timeStep, 0.0f, 0.02f, 0.0001f);
|
||||
imguiSeparatorLine();
|
||||
imguiSlider("Particle intensity", u_paramsData.particleIntensity, 0.0f, 1.0f, 0.001f);
|
||||
imguiSlider("Particle size", u_paramsData.particleSize, 0.0f, 1.0f, 0.001f);
|
||||
imguiSlider("Particle power", u_paramsData.particlePower, 0.001f, 16.0f, 0.01f);
|
||||
imguiEndScrollArea();
|
||||
imguiEndFrame();
|
||||
|
||||
// Modify parameters and reset if shape is changed
|
||||
if (shape != u_paramsData.initialShape)
|
||||
{
|
||||
defaults = true;
|
||||
InitializeParams(shape, &u_paramsData);
|
||||
}
|
||||
|
||||
if (defaults)
|
||||
{
|
||||
bgfx::setBuffer(0, prevPositionBuffer0, bgfx::Access::Write);
|
||||
bgfx::setBuffer(1, currPositionBuffer0, bgfx::Access::Write);
|
||||
bgfx::setUniform(u_params, &u_paramsData, 3);
|
||||
bgfx::dispatch(0, initInstancesProgram, maxParticleCount / threadGroupUpdateSize, 1, 1);
|
||||
}
|
||||
|
||||
bgfx::setBuffer(0, prevPositionBuffer0, bgfx::Access::Read);
|
||||
bgfx::setBuffer(1, currPositionBuffer0, bgfx::Access::Read);
|
||||
bgfx::setBuffer(2, prevPositionBuffer1, bgfx::Access::Write);
|
||||
bgfx::setBuffer(3, currPositionBuffer1, bgfx::Access::Write);
|
||||
bgfx::setUniform(u_params, &u_paramsData, 3);
|
||||
bgfx::dispatch(0, updateInstancesProgram, u_paramsData.dispatchSize, 1, 1);
|
||||
|
||||
bx::xchg(currPositionBuffer0, currPositionBuffer1);
|
||||
bx::xchg(prevPositionBuffer0, prevPositionBuffer1);
|
||||
|
||||
// Update camera.
|
||||
cameraUpdate(deltaTime, mouseState);
|
||||
cameraGetViewMtx(view);
|
||||
|
||||
// Set view and projection matrix for view 0.
|
||||
const bgfx::HMD* hmd = bgfx::getHMD();
|
||||
if (NULL != hmd)
|
||||
{
|
||||
float viewHead[16];
|
||||
float eye[3] = {};
|
||||
bx::mtxQuatTranslationHMD(viewHead, hmd->eye[0].rotation, eye);
|
||||
|
||||
float tmp[16];
|
||||
bx::mtxMul(tmp, view, viewHead);
|
||||
|
||||
float proj[16];
|
||||
bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 10000.0f);
|
||||
|
||||
bgfx::setViewTransform(0, tmp, proj);
|
||||
|
||||
// Set view 0 default viewport.
|
||||
//
|
||||
// Use HMD's width/height since HMD's internal frame buffer size
|
||||
// might be much larger than window size.
|
||||
bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
|
||||
}
|
||||
else
|
||||
{
|
||||
float proj[16];
|
||||
bx::mtxProj(proj, 90.0f, float(width)/float(height), 0.1f, 10000.0f);
|
||||
bgfx::setViewTransform(0, view, proj);
|
||||
|
||||
// Set view 0 default viewport.
|
||||
bgfx::setViewRect(0, 0, 0, width, height);
|
||||
}
|
||||
|
||||
// Set vertex and fragment shaders.
|
||||
bgfx::setProgram(particleProgram);
|
||||
|
||||
// Set vertex and index buffer.
|
||||
bgfx::setVertexBuffer(vbh);
|
||||
bgfx::setIndexBuffer(ibh);
|
||||
bgfx::setInstanceDataBuffer(currPositionBuffer0, 0, u_paramsData.dispatchSize * threadGroupUpdateSize);
|
||||
|
||||
// Set render states.
|
||||
bgfx::setState(0
|
||||
| BGFX_STATE_RGB_WRITE
|
||||
| BGFX_STATE_BLEND_ADD
|
||||
| BGFX_STATE_DEPTH_TEST_ALWAYS
|
||||
);
|
||||
|
||||
// Submit primitive for rendering to view 0.
|
||||
bgfx::submit(0);
|
||||
|
||||
// Advance to next frame. Rendering thread will be kicked to
|
||||
// process submitted rendering primitives.
|
||||
bgfx::frame();
|
||||
}
|
||||
|
||||
// Set vertex and fragment shaders.
|
||||
bgfx::setProgram(particleProgram);
|
||||
|
||||
// Set vertex and index buffer.
|
||||
bgfx::setVertexBuffer(vbh);
|
||||
bgfx::setIndexBuffer(ibh);
|
||||
bgfx::setInstanceDataBuffer(currPositionBuffer0, 0, u_paramsData.dispatchSize * threadGroupUpdateSize);
|
||||
|
||||
// Set render states.
|
||||
bgfx::setState(0
|
||||
| BGFX_STATE_RGB_WRITE
|
||||
| BGFX_STATE_BLEND_ADD
|
||||
| BGFX_STATE_DEPTH_TEST_ALWAYS
|
||||
);
|
||||
|
||||
// Submit primitive for rendering to view 0.
|
||||
bgfx::submit(0);
|
||||
|
||||
// Advance to next frame. Rendering thread will be kicked to
|
||||
// process submitted rendering primitives.
|
||||
bgfx::frame();
|
||||
// Cleanup.
|
||||
cameraDestroy();
|
||||
imguiDestroy();
|
||||
bgfx::destroyUniform(u_params);
|
||||
bgfx::destroyDynamicVertexBuffer(currPositionBuffer0);
|
||||
bgfx::destroyDynamicVertexBuffer(currPositionBuffer1);
|
||||
bgfx::destroyDynamicVertexBuffer(prevPositionBuffer0);
|
||||
bgfx::destroyDynamicVertexBuffer(prevPositionBuffer1);
|
||||
bgfx::destroyProgram(updateInstancesProgram);
|
||||
bgfx::destroyProgram(initInstancesProgram);
|
||||
bgfx::destroyIndexBuffer(ibh);
|
||||
bgfx::destroyVertexBuffer(vbh);
|
||||
bgfx::destroyProgram(particleProgram);
|
||||
}
|
||||
else
|
||||
{
|
||||
int64_t timeOffset = bx::getHPCounter();
|
||||
|
||||
// Cleanup.
|
||||
cameraDestroy();
|
||||
imguiDestroy();
|
||||
bgfx::destroyUniform(u_params);
|
||||
bgfx::destroyDynamicVertexBuffer(currPositionBuffer0);
|
||||
bgfx::destroyDynamicVertexBuffer(currPositionBuffer1);
|
||||
bgfx::destroyDynamicVertexBuffer(prevPositionBuffer0);
|
||||
bgfx::destroyDynamicVertexBuffer(prevPositionBuffer1);
|
||||
bgfx::destroyProgram(updateInstancesProgram);
|
||||
bgfx::destroyProgram(initInstancesProgram);
|
||||
bgfx::destroyIndexBuffer(ibh);
|
||||
bgfx::destroyVertexBuffer(vbh);
|
||||
bgfx::destroyProgram(particleProgram);
|
||||
entry::MouseState mouseState;
|
||||
while (!entry::processEvents(width, height, debug, reset, &mouseState) )
|
||||
{
|
||||
int64_t now = bx::getHPCounter();
|
||||
float time = (float)( (now - timeOffset)/double(bx::getHPFrequency() ) );
|
||||
|
||||
bgfx::setViewRect(0, 0, 0, width, height);
|
||||
|
||||
bgfx::dbgTextClear();
|
||||
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/24-nbody");
|
||||
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: N-body simulation with compute shaders using buffers.");
|
||||
|
||||
bool blink = uint32_t(time*3.0f)&1;
|
||||
bgfx::dbgTextPrintf(0, 5, blink ? 0x1f : 0x01, " Compute is not supported by GPU. ");
|
||||
|
||||
bgfx::submit(0);
|
||||
bgfx::frame();
|
||||
}
|
||||
}
|
||||
|
||||
// Shutdown bgfx.
|
||||
bgfx::shutdown();
|
||||
|
|
Loading…
Reference in a new issue