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https://github.com/scratchfoundation/bgfx.git
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Metal: Fixed fallback texture format.
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parent
64d3c7884d
commit
55a176618d
2 changed files with 41 additions and 7 deletions
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@ -58,6 +58,11 @@ namespace bgfx { namespace mtl
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return [m_obj computeCommandEncoder];
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}
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id<MTLBlitCommandEncoder> blitCommandEncoder()
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{
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return [m_obj blitCommandEncoder];
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}
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// Scheduling and Executing Commands
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void enqueue()
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{
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@ -429,9 +429,17 @@ namespace bgfx { namespace mtl
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for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
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{
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uint8_t support = (s_textureFormat[ii].m_fmt != MTLPixelFormatInvalid) ? BGFX_CAPS_FORMAT_TEXTURE_COLOR : BGFX_CAPS_FORMAT_TEXTURE_NONE;
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uint8_t support = 0;
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support |= (s_textureFormat[ii].m_fmtSrgb != MTLPixelFormatInvalid) ? BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB : BGFX_CAPS_FORMAT_TEXTURE_NONE;
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support |= MTLPixelFormatInvalid != s_textureFormat[ii].m_fmt
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? BGFX_CAPS_FORMAT_TEXTURE_COLOR
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: BGFX_CAPS_FORMAT_TEXTURE_NONE
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;
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support |= MTLPixelFormatInvalid != s_textureFormat[ii].m_fmtSrgb
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? BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB
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: BGFX_CAPS_FORMAT_TEXTURE_NONE
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;
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//TODO: additional caps flags
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// support |= BGFX_CAPS_FORMAT_TEXTURE_VERTEX : BGFX_CAPS_FORMAT_TEXTURE_NONE;
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@ -441,6 +449,20 @@ namespace bgfx { namespace mtl
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g_caps.formats[ii] = support;
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}
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if (BX_ENABLED(BX_PLATFORM_OSX) )
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{
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g_caps.formats[TextureFormat::ETC1 ] =
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g_caps.formats[TextureFormat::ETC2 ] =
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g_caps.formats[TextureFormat::ETC2A ] =
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g_caps.formats[TextureFormat::ETC2A1] =
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g_caps.formats[TextureFormat::PTC12 ] =
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g_caps.formats[TextureFormat::PTC14 ] =
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g_caps.formats[TextureFormat::PTC12A] =
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g_caps.formats[TextureFormat::PTC14A] =
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g_caps.formats[TextureFormat::PTC22 ] =
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g_caps.formats[TextureFormat::PTC24 ] = BGFX_CAPS_FORMAT_TEXTURE_NONE;
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}
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// Init reserved part of view name.
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for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
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{
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@ -752,9 +774,11 @@ namespace bgfx { namespace mtl
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rce.setScissorRect(rc);
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rce.setCullMode(MTLCullModeNone);
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uint64_t state = BGFX_STATE_RGB_WRITE
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uint64_t state = 0
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| BGFX_STATE_RGB_WRITE
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| BGFX_STATE_ALPHA_WRITE
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| BGFX_STATE_DEPTH_TEST_ALWAYS;
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| BGFX_STATE_DEPTH_TEST_ALWAYS
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;
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setDepthStencilState(state);
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@ -1772,12 +1796,17 @@ namespace bgfx { namespace mtl
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const uint32_t textureWidth = bx::uint32_max(blockInfo.blockWidth, imageContainer.m_width >>startLod);
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const uint32_t textureHeight = bx::uint32_max(blockInfo.blockHeight, imageContainer.m_height>>startLod);
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bool convert = BGFX_CAPS_FORMAT_TEXTURE_NONE == g_caps.formats[m_requestedFormat];
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m_flags = _flags;
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m_requestedFormat = (uint8_t)imageContainer.m_format;
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m_textureFormat = (uint8_t)imageContainer.m_format;
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m_textureFormat = convert
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? uint8_t(TextureFormat::BGRA8)
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: m_requestedFormat
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;
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const TextureFormatInfo& tfi = s_textureFormat[m_requestedFormat];
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const bool convert = MTLPixelFormatInvalid == tfi.m_fmt;
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convert = MTLPixelFormatInvalid == tfi.m_fmt;
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uint8_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
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if (convert)
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