Metal: Fixed fallback texture format.

This commit is contained in:
Branimir Karadžić 2015-10-19 21:11:42 -07:00
parent 64d3c7884d
commit 55a176618d
2 changed files with 41 additions and 7 deletions

View file

@ -58,6 +58,11 @@ namespace bgfx { namespace mtl
return [m_obj computeCommandEncoder];
}
id<MTLBlitCommandEncoder> blitCommandEncoder()
{
return [m_obj blitCommandEncoder];
}
// Scheduling and Executing Commands
void enqueue()
{

View file

@ -429,9 +429,17 @@ namespace bgfx { namespace mtl
for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
{
uint8_t support = (s_textureFormat[ii].m_fmt != MTLPixelFormatInvalid) ? BGFX_CAPS_FORMAT_TEXTURE_COLOR : BGFX_CAPS_FORMAT_TEXTURE_NONE;
uint8_t support = 0;
support |= (s_textureFormat[ii].m_fmtSrgb != MTLPixelFormatInvalid) ? BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB : BGFX_CAPS_FORMAT_TEXTURE_NONE;
support |= MTLPixelFormatInvalid != s_textureFormat[ii].m_fmt
? BGFX_CAPS_FORMAT_TEXTURE_COLOR
: BGFX_CAPS_FORMAT_TEXTURE_NONE
;
support |= MTLPixelFormatInvalid != s_textureFormat[ii].m_fmtSrgb
? BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB
: BGFX_CAPS_FORMAT_TEXTURE_NONE
;
//TODO: additional caps flags
// support |= BGFX_CAPS_FORMAT_TEXTURE_VERTEX : BGFX_CAPS_FORMAT_TEXTURE_NONE;
@ -441,6 +449,20 @@ namespace bgfx { namespace mtl
g_caps.formats[ii] = support;
}
if (BX_ENABLED(BX_PLATFORM_OSX) )
{
g_caps.formats[TextureFormat::ETC1 ] =
g_caps.formats[TextureFormat::ETC2 ] =
g_caps.formats[TextureFormat::ETC2A ] =
g_caps.formats[TextureFormat::ETC2A1] =
g_caps.formats[TextureFormat::PTC12 ] =
g_caps.formats[TextureFormat::PTC14 ] =
g_caps.formats[TextureFormat::PTC12A] =
g_caps.formats[TextureFormat::PTC14A] =
g_caps.formats[TextureFormat::PTC22 ] =
g_caps.formats[TextureFormat::PTC24 ] = BGFX_CAPS_FORMAT_TEXTURE_NONE;
}
// Init reserved part of view name.
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
{
@ -752,9 +774,11 @@ namespace bgfx { namespace mtl
rce.setScissorRect(rc);
rce.setCullMode(MTLCullModeNone);
uint64_t state = BGFX_STATE_RGB_WRITE
| BGFX_STATE_ALPHA_WRITE
| BGFX_STATE_DEPTH_TEST_ALWAYS;
uint64_t state = 0
| BGFX_STATE_RGB_WRITE
| BGFX_STATE_ALPHA_WRITE
| BGFX_STATE_DEPTH_TEST_ALWAYS
;
setDepthStencilState(state);
@ -1772,12 +1796,17 @@ namespace bgfx { namespace mtl
const uint32_t textureWidth = bx::uint32_max(blockInfo.blockWidth, imageContainer.m_width >>startLod);
const uint32_t textureHeight = bx::uint32_max(blockInfo.blockHeight, imageContainer.m_height>>startLod);
bool convert = BGFX_CAPS_FORMAT_TEXTURE_NONE == g_caps.formats[m_requestedFormat];
m_flags = _flags;
m_requestedFormat = (uint8_t)imageContainer.m_format;
m_textureFormat = (uint8_t)imageContainer.m_format;
m_textureFormat = convert
? uint8_t(TextureFormat::BGRA8)
: m_requestedFormat
;
const TextureFormatInfo& tfi = s_textureFormat[m_requestedFormat];
const bool convert = MTLPixelFormatInvalid == tfi.m_fmt;
convert = MTLPixelFormatInvalid == tfi.m_fmt;
uint8_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
if (convert)