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Cleanup.
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parent
7adfc7856a
commit
54be2d5b77
5 changed files with 12 additions and 15 deletions
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@ -314,6 +314,14 @@ namespace bgfx
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return uint32_t( (_stencil >> (32*_0or1) ) );
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return uint32_t( (_stencil >> (32*_0or1) ) );
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}
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}
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inline bool needBorderColor(uint32_t _flags)
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{
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return BGFX_TEXTURE_U_BORDER == (_flags & BGFX_TEXTURE_U_BORDER)
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|| BGFX_TEXTURE_V_BORDER == (_flags & BGFX_TEXTURE_V_BORDER)
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|| BGFX_TEXTURE_W_BORDER == (_flags & BGFX_TEXTURE_W_BORDER)
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;
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}
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void dump(const VertexDecl& _decl);
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void dump(const VertexDecl& _decl);
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struct TextVideoMem
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struct TextVideoMem
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@ -2535,9 +2535,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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uint32_t hash;
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uint32_t hash;
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ID3D11SamplerState* sampler;
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ID3D11SamplerState* sampler;
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if (BGFX_TEXTURE_U_BORDER != (_flags & BGFX_TEXTURE_U_BORDER)
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if (!needBorderColor(_flags) )
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&& BGFX_TEXTURE_V_BORDER != (_flags & BGFX_TEXTURE_V_BORDER)
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&& BGFX_TEXTURE_W_BORDER != (_flags & BGFX_TEXTURE_W_BORDER) )
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{
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{
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bx::HashMurmur2A murmur;
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bx::HashMurmur2A murmur;
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murmur.begin();
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murmur.begin();
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@ -2810,14 +2810,9 @@ data.NumQualityLevels = 0;
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sd.ComparisonFunc = 0 == cmpFunc ? D3D12_COMPARISON_FUNC_NEVER : s_cmpFunc[cmpFunc];
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sd.ComparisonFunc = 0 == cmpFunc ? D3D12_COMPARISON_FUNC_NEVER : s_cmpFunc[cmpFunc];
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uint32_t index = (flags & BGFX_TEXTURE_BORDER_COLOR_MASK) >> BGFX_TEXTURE_BORDER_COLOR_SHIFT;
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uint32_t index = (flags & BGFX_TEXTURE_BORDER_COLOR_MASK) >> BGFX_TEXTURE_BORDER_COLOR_SHIFT;
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const bool needBorderColor = false
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|| BGFX_TEXTURE_U_BORDER == (flags & BGFX_TEXTURE_U_BORDER)
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|| BGFX_TEXTURE_V_BORDER == (flags & BGFX_TEXTURE_V_BORDER)
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|| BGFX_TEXTURE_W_BORDER == (flags & BGFX_TEXTURE_W_BORDER)
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;
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if (NULL != _palette
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if (NULL != _palette
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&& needBorderColor)
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&& needBorderColor(flags) )
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{
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{
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const float* rgba = _palette[index];
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const float* rgba = _palette[index];
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sd.BorderColor[0] = rgba[0];
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sd.BorderColor[0] = rgba[0];
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@ -1454,9 +1454,7 @@ namespace bgfx { namespace d3d9
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setSamplerState(device, _stage, D3DSAMP_SRGBTEXTURE, 0 != (flags & BGFX_TEXTURE_SRGB) );
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setSamplerState(device, _stage, D3DSAMP_SRGBTEXTURE, 0 != (flags & BGFX_TEXTURE_SRGB) );
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if (NULL != _rgba)
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if (NULL != _rgba)
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{
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{
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if (BGFX_TEXTURE_U_BORDER == (_flags & BGFX_TEXTURE_U_BORDER)
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if (needBorderColor(_flags) )
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|| BGFX_TEXTURE_V_BORDER == (_flags & BGFX_TEXTURE_V_BORDER)
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|| BGFX_TEXTURE_W_BORDER == (_flags & BGFX_TEXTURE_W_BORDER) )
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{
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{
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DWORD bc = D3DCOLOR_COLORVALUE(_rgba[0], _rgba[1], _rgba[2], _rgba[3]);
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DWORD bc = D3DCOLOR_COLORVALUE(_rgba[0], _rgba[1], _rgba[2], _rgba[3]);
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setSamplerState(device
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setSamplerState(device
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@ -2540,9 +2540,7 @@ namespace bgfx { namespace gl
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murmur.begin();
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murmur.begin();
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murmur.add(_flags);
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murmur.add(_flags);
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if (BGFX_TEXTURE_U_BORDER != (_flags & BGFX_TEXTURE_U_BORDER)
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if (!needBorderColor(_flags) )
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&& BGFX_TEXTURE_V_BORDER != (_flags & BGFX_TEXTURE_V_BORDER)
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&& BGFX_TEXTURE_W_BORDER != (_flags & BGFX_TEXTURE_W_BORDER) )
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{
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{
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murmur.add(-1);
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murmur.add(-1);
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hash = murmur.end();
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hash = murmur.end();
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