Added interface for shared library linking.

This commit is contained in:
Branimir Karadžić 2015-11-06 17:25:30 -08:00
parent f44f0f2cca
commit 539353b7cb
4 changed files with 312 additions and 30 deletions

View file

@ -750,7 +750,7 @@ namespace bgfx
///
/// @param[in] _vendorId Vendor PCI id. If set to `BGFX_PCI_ID_NONE` it will select the first
/// device.
/// - `BGFX_PCI_ID_NONE` - autoselect.
/// - `BGFX_PCI_ID_NONE` - auto-select.
/// - `BGFX_PCI_ID_AMD` - AMD.
/// - `BGFX_PCI_ID_INTEL` - Intel.
/// - `BGFX_PCI_ID_NVIDIA` - nVidia.
@ -763,9 +763,9 @@ namespace bgfx
///
/// @param[in] _reallocator Custom allocator. When custom allocator is not
/// specified, library uses default CRT allocator. The library assumes
/// icustom allocator is thread safe.
/// custom allocator is thread safe.
///
/// @returns `true` if initialization is sucessful.
/// @returns `true` if initialization is successful.
///
/// @attention C99 equivalent is `bgfx_init`.
///
@ -1492,7 +1492,7 @@ namespace bgfx
/// @returns Handle to frame buffer object.
///
/// @remarks
/// Frame buffer cannnot be used for sampling.
/// Frame buffer cannot be used for sampling.
///
/// @attention C99 equivalent is `bgfx_create_frame_buffer_from_nwh`.
///

View file

@ -6,6 +6,8 @@
#ifndef BGFX_DEFINES_H_HEADER_GUARD
#define BGFX_DEFINES_H_HEADER_GUARD
#define BGFX_API_VERSION UINT32_C(1)
///
#define BGFX_STATE_RGB_WRITE UINT64_C(0x0000000000000001) //!< Enable RGB write.
#define BGFX_STATE_ALPHA_WRITE UINT64_C(0x0000000000000002) //!< Enable alpha write.

View file

@ -13,7 +13,34 @@
#include <stdint.h> // uint32_t
#include <stdlib.h> // size_t
#ifndef BGFX_SHARED_LIB_BUILD
# define BGFX_SHARED_LIB_BUILD 0
#endif // BGFX_SHARED_LIB_BUILD
#ifndef BGFX_SHARED_LIB_USE
# define BGFX_SHARED_LIB_USE 0
#endif // BGFX_SHARED_LIB_USE
#if defined(_MSC_VER)
# if BGFX_SHARED_LIB_BUILD
# define BGFX_SHARED_LIB_API __declspec(dllexport)
# elif BGFX_SHARED_LIB_USE
# define BGFX_SHARED_LIB_API __declspec(dllimport)
# else
# define BGFX_SHARED_LIB_API
# endif // BGFX_SHARED_LIB_*
#else
# define BGFX_SHARED_LIB_API
#endif // defined(_MSC_VER)
#if defined(__cplusplus)
# define BGFX_C_API extern "C" BGFX_SHARED_LIB_API
#else
# define BGFX_C_API BGFX_SHARED_LIB_API
#endif // defined(__cplusplus)
#include <bgfx/bgfxdefines.h>
#include <bgfx/c99/bgfxplatform.h>
typedef enum bgfx_renderer_type
{
@ -366,32 +393,6 @@ typedef enum bgfx_fatal
} bgfx_fatal_t;
#ifndef BGFX_SHARED_LIB_BUILD
# define BGFX_SHARED_LIB_BUILD 0
#endif // BGFX_SHARED_LIB_BUILD
#ifndef BGFX_SHARED_LIB_USE
# define BGFX_SHARED_LIB_USE 0
#endif // BGFX_SHARED_LIB_USE
#if defined(_MSC_VER)
# if BGFX_SHARED_LIB_BUILD
# define BGFX_SHARED_LIB_API __declspec(dllexport)
# elif BGFX_SHARED_LIB_USE
# define BGFX_SHARED_LIB_API __declspec(dllimport)
# else
# define BGFX_SHARED_LIB_API
# endif // BGFX_SHARED_LIB_*
#else
# define BGFX_SHARED_LIB_API
#endif // defined(_MSC_VER)
#if defined(__cplusplus)
# define BGFX_C_API extern "C" BGFX_SHARED_LIB_API
#else
# define BGFX_C_API BGFX_SHARED_LIB_API
#endif // defined(__cplusplus)
/**/
typedef struct bgfx_callback_interface
{
@ -430,6 +431,140 @@ typedef struct bgfx_reallocator_vtbl
} bgfx_reallocator_vtbl_t;
/**/
typedef struct bgfx_interface_vtbl
{
bgfx_render_frame_t (*render_frame)();
void (*set_platform_data)(bgfx_platform_data_t* _pd);
void (*vertex_decl_begin)(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer);
void (*vertex_decl_add)(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt);
void (*vertex_decl_skip)(bgfx_vertex_decl_t* _decl, uint8_t _num);
void (*vertex_decl_end)(bgfx_vertex_decl_t* _decl);
void (*vertex_pack)(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index);
void (*vertex_unpack)(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index);
void (*vertex_convert)(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num);
uint16_t (*weld_vertices)(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon);
void (*image_swizzle_bgra8)(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst);
void (*image_rgba8_downsample_2x2)(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst);
uint8_t (*get_supported_renderers)(bgfx_renderer_type_t _enum[BGFX_RENDERER_TYPE_COUNT]);
const char* (*get_renderer_name)(bgfx_renderer_type_t _type);
bool (*init)(bgfx_renderer_type_t _type, uint16_t _vendorId, uint16_t _deviceId, bgfx_callback_interface_t* _callback, bgfx_reallocator_interface_t* _allocator);
void (*shutdown)();
void (*reset)(uint32_t _width, uint32_t _height, uint32_t _flags);
uint32_t (*frame)();
bgfx_renderer_type_t (*get_renderer_type)();
const bgfx_caps_t* (*get_caps)();
const bgfx_hmd_t* (*get_hmd)();
const bgfx_stats_t* (*get_stats)();
const bgfx_memory_t* (*alloc)(uint32_t _size);
const bgfx_memory_t* (*copy)(const void* _data, uint32_t _size);
const bgfx_memory_t* (*make_ref)(const void* _data, uint32_t _size);
const bgfx_memory_t* (*make_ref_release)(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData);
void (*set_debug)(uint32_t _debug);
void (*dbg_text_clear)(uint8_t _attr, bool _small);
void (*dbg_text_printf)(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...);
void (*dbg_text_image)(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch);
bgfx_index_buffer_handle_t (*create_index_buffer)(const bgfx_memory_t* _mem, uint16_t _flags);
void (*destroy_index_buffer)(bgfx_index_buffer_handle_t _handle);
bgfx_vertex_buffer_handle_t (*create_vertex_buffer)(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags);
void (*destroy_vertex_buffer)(bgfx_vertex_buffer_handle_t _handle);
bgfx_dynamic_index_buffer_handle_t (*create_dynamic_index_buffer)(uint32_t _num, uint16_t _flags);
bgfx_dynamic_index_buffer_handle_t (*create_dynamic_index_buffer_mem)(const bgfx_memory_t* _mem, uint16_t _flags);
void (*update_dynamic_index_buffer)(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem);
void (*destroy_dynamic_index_buffer)(bgfx_dynamic_index_buffer_handle_t _handle);
bgfx_dynamic_vertex_buffer_handle_t (*create_dynamic_vertex_buffer)(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags);
bgfx_dynamic_vertex_buffer_handle_t (*create_dynamic_vertex_buffer_mem)(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags);
void (*update_dynamic_vertex_buffer)(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem);
void (*destroy_dynamic_vertex_buffer)(bgfx_dynamic_vertex_buffer_handle_t _handle);
bool (*check_avail_transient_index_buffer)(uint32_t _num);
bool (*check_avail_transient_vertex_buffer)(uint32_t _num, const bgfx_vertex_decl_t* _decl);
bool (*check_avail_instance_data_buffer)(uint32_t _num, uint16_t _stride);
bool (*check_avail_transient_buffers)(uint32_t _numVertices, const bgfx_vertex_decl_t* _decl, uint32_t _numIndices);
void (*alloc_transient_index_buffer)(bgfx_transient_index_buffer_t* _tib, uint32_t _num);
void (*alloc_transient_vertex_buffer)(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl);
bool (*alloc_transient_buffers)(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices);
const bgfx_instance_data_buffer_t* (*alloc_instance_data_buffer)(uint32_t _num, uint16_t _stride);
bgfx_indirect_buffer_handle_t (*create_indirect_buffer)(uint32_t _num);
void (*destroy_indirect_buffer)(bgfx_indirect_buffer_handle_t _handle);
bgfx_shader_handle_t (*create_shader)(const bgfx_memory_t* _mem);
uint16_t (*get_shader_uniforms)(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max);
void (*destroy_shader)(bgfx_shader_handle_t _handle);
bgfx_program_handle_t (*create_program)(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders);
bgfx_program_handle_t (*create_compute_program)(bgfx_shader_handle_t _csh, bool _destroyShaders);
void (*destroy_program)(bgfx_program_handle_t _handle);
void (*calc_texture_size)(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, uint8_t _numMips, bgfx_texture_format_t _format);
bgfx_texture_handle_t (*create_texture)(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info);
bgfx_texture_handle_t (*create_texture_2d)(uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem);
bgfx_texture_handle_t (*create_texture_2d_scaled)(bgfx_backbuffer_ratio_t _ratio, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags);
bgfx_texture_handle_t (*create_texture_3d)(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem);
bgfx_texture_handle_t (*create_texture_cube)(uint16_t _size, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem);
void (*update_texture_2d)(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
void (*update_texture_3d)(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem);
void (*update_texture_cube)(bgfx_texture_handle_t _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
void (*destroy_texture)(bgfx_texture_handle_t _handle);
bgfx_frame_buffer_handle_t (*create_frame_buffer)(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags);
bgfx_frame_buffer_handle_t (*create_frame_buffer_scaled)(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint32_t _textureFlags);
bgfx_frame_buffer_handle_t (*create_frame_buffer_from_handles)(uint8_t _num, const bgfx_texture_handle_t* _handles, bool _destroyTextures);
bgfx_frame_buffer_handle_t (*create_frame_buffer_from_nwh)(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _depthFormat);
void (*destroy_frame_buffer)(bgfx_frame_buffer_handle_t _handle);
bgfx_uniform_handle_t (*create_uniform)(const char* _name, bgfx_uniform_type_t _type, uint16_t _num);
void (*destroy_uniform)(bgfx_uniform_handle_t _handle);
bgfx_occlusion_query_handle_t (*create_occlusion_query)();
bgfx_occlusion_query_result_t (*get_result)(bgfx_occlusion_query_handle_t _handle);
void (*destroy_occlusion_query)(bgfx_occlusion_query_handle_t _handle);
void (*set_palette_color)(uint8_t _index, const float _rgba[4]);
void (*set_view_name)(uint8_t _id, const char* _name);
void (*set_view_rect)(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
void (*set_view_scissor)(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
void (*set_view_clear)(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil);
void (*set_view_clear_mrt)(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7);
void (*set_view_seq)(uint8_t _id, bool _enabled);
void (*set_view_frame_buffer)(uint8_t _id, bgfx_frame_buffer_handle_t _handle);
void (*set_view_transform)(uint8_t _id, const void* _view, const void* _proj);
void (*set_view_transform_stereo)(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR);
void (*set_view_remap)(uint8_t _id, uint8_t _num, const void* _remap);
void (*set_marker)(const char* _marker);
void (*set_state)(uint64_t _state, uint32_t _rgba);
void (*set_condition)(bgfx_occlusion_query_handle_t _handle, bool _visible);
void (*set_stencil)(uint32_t _fstencil, uint32_t _bstencil);
uint16_t (*set_scissor)(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
void (*set_scissor_cached)(uint16_t _cache);
uint32_t (*set_transform)(const void* _mtx, uint16_t _num);
uint32_t (*alloc_transform)(bgfx_transform_t* _transform, uint16_t _num);
void (*set_transform_cached)(uint32_t _cache, uint16_t _num);
void (*set_uniform)(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num);
void (*set_index_buffer)(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
void (*set_dynamic_index_buffer)(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
void (*set_transient_index_buffer)(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices);
void (*set_vertex_buffer)(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices);
void (*set_dynamic_vertex_buffer)(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _numVertices);
void (*set_transient_vertex_buffer)(const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices);
void (*set_instance_data_buffer)(const bgfx_instance_data_buffer_t* _idb, uint32_t _num);
void (*set_instance_data_from_vertex_buffer)(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
void (*set_instance_data_from_dynamic_vertex_buffer)(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
void (*set_texture)(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags);
void (*set_texture_from_frame_buffer)(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, uint32_t _flags);
uint32_t (*touch)(uint8_t _id);
uint32_t (*submit)(uint8_t _id, bgfx_program_handle_t _handle, int32_t _depth);
uint32_t (*submit_occlusion_query)(uint8_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, int32_t _depth);
uint32_t (*submit_indirect)(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth);
void (*set_image)(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format);
void (*set_image_from_frame_buffer)(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, bgfx_access_t _access, bgfx_texture_format_t _format);
void (*set_compute_index_buffer)(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access);
void (*set_compute_vertex_buffer)(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access);
void (*set_compute_dynamic_index_buffer)(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access);
void (*set_compute_dynamic_vertex_buffer)(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access);
void (*set_compute_indirect_buffer)(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access);
uint32_t (*dispatch)(uint8_t _id, bgfx_program_handle_t _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags);
uint32_t (*dispatch_indirect)(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags);
void (*discard)();
void (*blit)(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth);
void (*save_screen_shot)(const char* _filePath);
} bgfx_interface_vtbl_t;
typedef bgfx_interface_vtbl_t* (*PFN_BGFX_GET_INTERFACE)(uint32_t _version);
/**/
BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer);

View file

@ -4305,3 +4305,148 @@ BGFX_C_API void bgfx_set_platform_data(bgfx_platform_data_t* _pd)
{
bgfx::setPlatformData(*(bgfx::PlatformData*)_pd);
}
BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
{
if (_version == BGFX_API_VERSION)
{
#define BGFX_IMPORT \
BGFX_IMPORT_FUNC(render_frame) \
BGFX_IMPORT_FUNC(set_platform_data) \
BGFX_IMPORT_FUNC(vertex_decl_begin) \
BGFX_IMPORT_FUNC(vertex_decl_add) \
BGFX_IMPORT_FUNC(vertex_decl_skip) \
BGFX_IMPORT_FUNC(vertex_decl_end) \
BGFX_IMPORT_FUNC(vertex_pack) \
BGFX_IMPORT_FUNC(vertex_unpack) \
BGFX_IMPORT_FUNC(vertex_convert) \
BGFX_IMPORT_FUNC(weld_vertices) \
BGFX_IMPORT_FUNC(image_swizzle_bgra8) \
BGFX_IMPORT_FUNC(image_rgba8_downsample_2x2) \
BGFX_IMPORT_FUNC(get_supported_renderers) \
BGFX_IMPORT_FUNC(get_renderer_name) \
BGFX_IMPORT_FUNC(init) \
BGFX_IMPORT_FUNC(shutdown) \
BGFX_IMPORT_FUNC(reset) \
BGFX_IMPORT_FUNC(frame) \
BGFX_IMPORT_FUNC(get_renderer_type) \
BGFX_IMPORT_FUNC(get_caps) \
BGFX_IMPORT_FUNC(get_hmd) \
BGFX_IMPORT_FUNC(get_stats) \
BGFX_IMPORT_FUNC(alloc) \
BGFX_IMPORT_FUNC(copy) \
BGFX_IMPORT_FUNC(make_ref) \
BGFX_IMPORT_FUNC(make_ref_release) \
BGFX_IMPORT_FUNC(set_debug) \
BGFX_IMPORT_FUNC(dbg_text_clear) \
BGFX_IMPORT_FUNC(dbg_text_printf) \
BGFX_IMPORT_FUNC(dbg_text_image) \
BGFX_IMPORT_FUNC(create_index_buffer) \
BGFX_IMPORT_FUNC(destroy_index_buffer) \
BGFX_IMPORT_FUNC(create_vertex_buffer) \
BGFX_IMPORT_FUNC(destroy_vertex_buffer) \
BGFX_IMPORT_FUNC(create_dynamic_index_buffer) \
BGFX_IMPORT_FUNC(create_dynamic_index_buffer_mem) \
BGFX_IMPORT_FUNC(update_dynamic_index_buffer) \
BGFX_IMPORT_FUNC(destroy_dynamic_index_buffer) \
BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer) \
BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer_mem) \
BGFX_IMPORT_FUNC(update_dynamic_vertex_buffer) \
BGFX_IMPORT_FUNC(destroy_dynamic_vertex_buffer) \
BGFX_IMPORT_FUNC(check_avail_transient_index_buffer) \
BGFX_IMPORT_FUNC(check_avail_transient_vertex_buffer) \
BGFX_IMPORT_FUNC(check_avail_instance_data_buffer) \
BGFX_IMPORT_FUNC(check_avail_transient_buffers) \
BGFX_IMPORT_FUNC(alloc_transient_index_buffer) \
BGFX_IMPORT_FUNC(alloc_transient_vertex_buffer) \
BGFX_IMPORT_FUNC(alloc_transient_buffers) \
BGFX_IMPORT_FUNC(alloc_instance_data_buffer) \
BGFX_IMPORT_FUNC(create_indirect_buffer) \
BGFX_IMPORT_FUNC(destroy_indirect_buffer) \
BGFX_IMPORT_FUNC(create_shader) \
BGFX_IMPORT_FUNC(get_shader_uniforms) \
BGFX_IMPORT_FUNC(destroy_shader) \
BGFX_IMPORT_FUNC(create_program) \
BGFX_IMPORT_FUNC(create_compute_program) \
BGFX_IMPORT_FUNC(destroy_program) \
BGFX_IMPORT_FUNC(calc_texture_size) \
BGFX_IMPORT_FUNC(create_texture) \
BGFX_IMPORT_FUNC(create_texture_2d) \
BGFX_IMPORT_FUNC(create_texture_2d_scaled) \
BGFX_IMPORT_FUNC(create_texture_3d) \
BGFX_IMPORT_FUNC(create_texture_cube) \
BGFX_IMPORT_FUNC(update_texture_2d) \
BGFX_IMPORT_FUNC(update_texture_3d) \
BGFX_IMPORT_FUNC(update_texture_cube) \
BGFX_IMPORT_FUNC(destroy_texture) \
BGFX_IMPORT_FUNC(create_frame_buffer) \
BGFX_IMPORT_FUNC(create_frame_buffer_scaled) \
BGFX_IMPORT_FUNC(create_frame_buffer_from_handles) \
BGFX_IMPORT_FUNC(create_frame_buffer_from_nwh) \
BGFX_IMPORT_FUNC(destroy_frame_buffer) \
BGFX_IMPORT_FUNC(create_uniform) \
BGFX_IMPORT_FUNC(destroy_uniform) \
BGFX_IMPORT_FUNC(create_occlusion_query) \
BGFX_IMPORT_FUNC(get_result) \
BGFX_IMPORT_FUNC(destroy_occlusion_query) \
BGFX_IMPORT_FUNC(set_palette_color) \
BGFX_IMPORT_FUNC(set_view_name) \
BGFX_IMPORT_FUNC(set_view_rect) \
BGFX_IMPORT_FUNC(set_view_scissor) \
BGFX_IMPORT_FUNC(set_view_clear) \
BGFX_IMPORT_FUNC(set_view_clear_mrt) \
BGFX_IMPORT_FUNC(set_view_seq) \
BGFX_IMPORT_FUNC(set_view_frame_buffer) \
BGFX_IMPORT_FUNC(set_view_transform) \
BGFX_IMPORT_FUNC(set_view_transform_stereo) \
BGFX_IMPORT_FUNC(set_view_remap) \
BGFX_IMPORT_FUNC(set_marker) \
BGFX_IMPORT_FUNC(set_state) \
BGFX_IMPORT_FUNC(set_condition) \
BGFX_IMPORT_FUNC(set_stencil) \
BGFX_IMPORT_FUNC(set_scissor) \
BGFX_IMPORT_FUNC(set_scissor_cached) \
BGFX_IMPORT_FUNC(set_transform) \
BGFX_IMPORT_FUNC(alloc_transform) \
BGFX_IMPORT_FUNC(set_transform_cached) \
BGFX_IMPORT_FUNC(set_uniform) \
BGFX_IMPORT_FUNC(set_index_buffer) \
BGFX_IMPORT_FUNC(set_dynamic_index_buffer) \
BGFX_IMPORT_FUNC(set_transient_index_buffer) \
BGFX_IMPORT_FUNC(set_vertex_buffer) \
BGFX_IMPORT_FUNC(set_dynamic_vertex_buffer) \
BGFX_IMPORT_FUNC(set_transient_vertex_buffer) \
BGFX_IMPORT_FUNC(set_instance_data_buffer) \
BGFX_IMPORT_FUNC(set_instance_data_from_vertex_buffer) \
BGFX_IMPORT_FUNC(set_instance_data_from_dynamic_vertex_buffer) \
BGFX_IMPORT_FUNC(set_texture) \
BGFX_IMPORT_FUNC(set_texture_from_frame_buffer) \
BGFX_IMPORT_FUNC(touch) \
BGFX_IMPORT_FUNC(submit) \
BGFX_IMPORT_FUNC(submit_occlusion_query) \
BGFX_IMPORT_FUNC(submit_indirect) \
BGFX_IMPORT_FUNC(set_image) \
BGFX_IMPORT_FUNC(set_image_from_frame_buffer) \
BGFX_IMPORT_FUNC(set_compute_index_buffer) \
BGFX_IMPORT_FUNC(set_compute_vertex_buffer) \
BGFX_IMPORT_FUNC(set_compute_dynamic_index_buffer) \
BGFX_IMPORT_FUNC(set_compute_dynamic_vertex_buffer) \
BGFX_IMPORT_FUNC(set_compute_indirect_buffer) \
BGFX_IMPORT_FUNC(dispatch) \
BGFX_IMPORT_FUNC(dispatch_indirect) \
BGFX_IMPORT_FUNC(discard) \
BGFX_IMPORT_FUNC(blit) \
BGFX_IMPORT_FUNC(save_screen_shot)
static bgfx_interface_vtbl_t s_bgfx_interface =
{
#define BGFX_IMPORT_FUNC(_name) bgfx_##_name,
BGFX_IMPORT
#undef BGFX_IMPORT_FUNC
};
return &s_bgfx_interface;
}
return NULL;
}