From 538394c13135ec8a63e4be2e9a45c286ad8999e0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Branimir=20Karad=C5=BEi=C4=87?= Date: Fri, 5 Sep 2014 09:23:37 -0700 Subject: [PATCH] Updated README. --- README.md | 21 +++++++++++++++------ 1 file changed, 15 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 14896235..f57331a5 100644 --- a/README.md +++ b/README.md @@ -11,7 +11,7 @@ Supported rendering backends: * Direct3D 9 * Direct3D 11 * OpenGL 2.1 - * OpenGL 3.1 + * OpenGL 3.1+ * OpenGL ES 2 * OpenGL ES 3.1 @@ -46,6 +46,12 @@ scripting language, and an efficient command-line workflow. Here is video where they explain why they choose bgfx over alternatives: Why did you choose bgfx? +https://github.com/dariomanesku/cmftStudio cmftStudio - cubemap filtering tool. + +https://github.com/taylor001/crown Crown is a general purpose data-driven game +engine, written from scratch with a minimalistic and data-oriented design +philosophy in mind. + Examples -------- @@ -400,16 +406,19 @@ build errors. Debugging --------- -| Name | OS | DX9 | DX11 | GL | GLES | -|:-------------|:--------------|:----:|:----:|:----:|:----:| -| CodeXL | Win/Linux | | | x | | -| IntelGPA | Win/Linux/OSX | x | x | | x | -| RenderDoc | Win | | x | | | +| Name | OS | DX9 | DX11 | GL | GLES | Source | +|:----------|:--------------|:----:|:----:|:----:|:----:|:------:| +| APITrace | Linux/OSX/Win | x | x | x | x | x | +| CodeXL | Linux/Win | | | x | | | +| IntelGPA | Linux/OSX/Win | x | x | | x | | +| RenderDoc | Win | | x | | | x | +[APITrace](https://apitrace.github.io/) [CodeXL](http://developer.amd.com/tools-and-sdks/opencl-zone/codexl/) [IntelGPA](https://software.intel.com/en-us/vcsource/tools/intel-gpa) [RenderDoc](http://cryengine.com/renderdoc) + SDL, GLFW, etc. ---------------