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Cleanup.
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parent
06e1486132
commit
51ec498559
3 changed files with 7 additions and 7 deletions
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@ -260,6 +260,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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|| setOrToggle(s_reset, "flush", BGFX_RESET_FLUSH_AFTER_RENDER, 1, _argc, _argv)
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|| setOrToggle(s_reset, "flush", BGFX_RESET_FLUSH_AFTER_RENDER, 1, _argc, _argv)
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|| setOrToggle(s_reset, "flip", BGFX_RESET_FLIP_AFTER_RENDER, 1, _argc, _argv)
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|| setOrToggle(s_reset, "flip", BGFX_RESET_FLIP_AFTER_RENDER, 1, _argc, _argv)
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|| setOrToggle(s_reset, "hidpi", BGFX_RESET_HIDPI, 1, _argc, _argv)
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|| setOrToggle(s_reset, "hidpi", BGFX_RESET_HIDPI, 1, _argc, _argv)
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|| setOrToggle(s_reset, "depthclamp", BGFX_RESET_DEPTH_CLAMP, 1, _argc, _argv)
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)
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)
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{
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{
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return 0;
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return 0;
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@ -2182,11 +2182,10 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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m_samplerStateCache.invalidate();
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m_samplerStateCache.invalidate();
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}
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}
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bool depthClamp = false;
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bool depthClamp = true
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if (!!(_resolution.m_flags & BGFX_RESET_DEPTH_CLAMP) )
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&& !!(_resolution.m_flags & BGFX_RESET_DEPTH_CLAMP)
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{
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&& m_featureLevel > D3D_FEATURE_LEVEL_9_3 // disabling depth clamp is only supported on 10_0+
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depthClamp = m_featureLevel <= D3D_FEATURE_LEVEL_9_3; // disabling depth clamp is only supported on 10_0+
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;
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}
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if (m_depthClamp != depthClamp)
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if (m_depthClamp != depthClamp)
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{
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{
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@ -2673,7 +2672,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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desc.DepthBias = 0;
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desc.DepthBias = 0;
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desc.DepthBiasClamp = 0.0f;
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desc.DepthBiasClamp = 0.0f;
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desc.SlopeScaledDepthBias = 0.0f;
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desc.SlopeScaledDepthBias = 0.0f;
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desc.DepthClipEnable = m_depthClamp;
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desc.DepthClipEnable = !m_depthClamp;
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desc.ScissorEnable = _scissor;
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desc.ScissorEnable = _scissor;
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desc.MultisampleEnable = !!(_state&BGFX_STATE_MSAA);
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desc.MultisampleEnable = !!(_state&BGFX_STATE_MSAA);
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desc.AntialiasedLineEnable = false;
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desc.AntialiasedLineEnable = false;
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@ -2016,7 +2016,7 @@ data.NumQualityLevels = 0;
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desc.DepthBias = 0;
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desc.DepthBias = 0;
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desc.DepthBiasClamp = 0.0f;
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desc.DepthBiasClamp = 0.0f;
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desc.SlopeScaledDepthBias = 0.0f;
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desc.SlopeScaledDepthBias = 0.0f;
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desc.DepthClipEnable = m_depthClamp;
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desc.DepthClipEnable = !m_depthClamp;
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desc.MultisampleEnable = !!(_state&BGFX_STATE_MSAA);
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desc.MultisampleEnable = !!(_state&BGFX_STATE_MSAA);
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desc.AntialiasedLineEnable = false;
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desc.AntialiasedLineEnable = false;
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desc.ForcedSampleCount = 0;
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desc.ForcedSampleCount = 0;
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