mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 00:58:30 -05:00
Merge branch 'master' of github.com:bkaradzic/bgfx
This commit is contained in:
commit
519ac55cc7
6 changed files with 128 additions and 57 deletions
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@ -165,9 +165,6 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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while (!entry::processEvents(width, height, debug, reset) )
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{
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// Set view 0 default viewport.
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bgfx::setViewRect(0, 0, 0, width, height);
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// This dummy draw call is here to make sure that view 0 is cleared
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// if no other draw calls are submitted to view 0.
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bgfx::submit(0);
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@ -195,19 +192,42 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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textBufferManager->appendText(transientText, visitor10, L"text buffer\n");
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textBufferManager->appendText(transientText, visitor10, fpsText);
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float at[3] = { 0, 0, 0.0f };
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float at[3] = { 0, 0, 0.0f };
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float eye[3] = {0, 0, -1.0f };
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float view[16];
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float proj[16];
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bx::mtxLookAt(view, eye, at);
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// Setup a top-left ortho matrix for screen space drawing.
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float centering = 0.5f;
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bx::mtxOrtho(proj, centering, width + centering, height + centering, centering, -1.0f, 1.0f);
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const float centering = 0.5f;
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// Set view and projection matrix for view 0.
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bgfx::setViewTransform(0, view, proj);
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// Setup a top-left ortho matrix for screen space drawing.
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const bgfx::HMD* hmd = bgfx::getHMD();
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if (NULL != hmd)
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{
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float proj[16];
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bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f);
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static float time = 0.0f;
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time += 0.05f;
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const float dist = 10.0f;
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const float offset0 = -proj[8] + (hmd->eye[0].adjust[0] / dist * proj[0]);
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const float offset1 = -proj[8] + (hmd->eye[1].adjust[0] / dist * proj[0]);
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float ortho[2][16];
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const float offsetx = width/2.0f;
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bx::mtxOrtho(ortho[0], centering, offsetx + centering, height + centering, centering, -1.0f, 1.0f, offset0);
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bx::mtxOrtho(ortho[1], centering, offsetx + centering, height + centering, centering, -1.0f, 1.0f, offset1);
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bgfx::setViewTransform(0, view, ortho[0], BGFX_VIEW_STEREO, ortho[1]);
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bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
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}
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else
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{
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float ortho[16];
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bx::mtxOrtho(ortho, centering, width + centering, height + centering, centering, -1.0f, 1.0f);
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bgfx::setViewTransform(0, view, ortho);
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bgfx::setViewRect(0, 0, 0, width, height);
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}
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// Submit the debug text.
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textBufferManager->submitTextBuffer(transientText, 0);
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@ -144,7 +144,13 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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, height
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);
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imguiBeginScrollArea("Text Area", width - guiPanelWidth - 10, 10, guiPanelWidth, guiPanelHeight, &scrollArea);
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imguiBeginScrollArea("Text Area"
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, width - guiPanelWidth - 10
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, 10
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, guiPanelWidth
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, guiPanelHeight
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, &scrollArea
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);
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imguiSeparatorLine();
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bool recomputeVisibleText = false;
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@ -192,19 +198,43 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Use a single distance field font to render text of various size.");
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bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime) * toMs);
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float at[3] = { 0, 0, 0.0f };
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float at[3] = { 0, 0, 0.0f };
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float eye[3] = {0, 0, -1.0f };
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float view[16];
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float proj[16];
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bx::mtxLookAt(view, eye, at);
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float centering = 0.5f;
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const float centering = 0.5f;
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// Setup a top-left ortho matrix for screen space drawing.
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bx::mtxOrtho(proj, centering, width + centering, height + centering, centering, -1.0f, 1.0f);
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const bgfx::HMD* hmd = bgfx::getHMD();
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if (NULL != hmd)
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{
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float proj[16];
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bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f);
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// Set view and projection matrix for view 0.
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bgfx::setViewTransform(0, view, proj);
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static float time = 0.0f;
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time += 0.05f;
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const float dist = 10.0f;
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const float offset0 = -proj[8] + (hmd->eye[0].adjust[0] / dist * proj[0]);
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const float offset1 = -proj[8] + (hmd->eye[1].adjust[0] / dist * proj[0]);
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float ortho[2][16];
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const float viewOffset = width/4.0f;
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const float viewWidth = width/2.0f;
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bx::mtxOrtho(ortho[0], centering + viewOffset, centering + viewOffset + viewWidth, height + centering, centering, -1.0f, 1.0f, offset0);
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bx::mtxOrtho(ortho[1], centering + viewOffset, centering + viewOffset + viewWidth, height + centering, centering, -1.0f, 1.0f, offset1);
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bgfx::setViewTransform(0, view, ortho[0], BGFX_VIEW_STEREO, ortho[1]);
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bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
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}
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else
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{
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float ortho[16];
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bx::mtxOrtho(ortho, centering, width + centering, height + centering, centering, -1.0f, 1.0f);
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bgfx::setViewTransform(0, view, ortho);
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bgfx::setViewRect(0, 0, 0, width, height);
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}
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//very crude approximation :(
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float textAreaWidth = 0.5f * 66.0f * fontManager->getFontInfo(fontScaled).maxAdvanceWidth;
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@ -775,11 +775,37 @@ struct Imgui
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m_viewHeight = _height;
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bgfx::setViewName(_view, "IMGUI");
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bgfx::setViewSeq(_view, true);
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bgfx::setViewRect(_view, 0, 0, _width, _height);
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float proj[16];
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bx::mtxOrtho(proj, 0.0f, (float)_width, (float)_height, 0.0f, 0.0f, 1000.0f);
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bgfx::setViewTransform(_view, NULL, proj);
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const bgfx::HMD* hmd = bgfx::getHMD();
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if (NULL != hmd)
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{
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m_viewWidth = _width / 2;
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float proj[16];
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bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f);
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static float time = 0.0f;
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time += 0.05f;
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const float dist = 10.0f;
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const float offset0 = -proj[8] + (hmd->eye[0].adjust[0] / dist * proj[0]);
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const float offset1 = -proj[8] + (hmd->eye[1].adjust[0] / dist * proj[0]);
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float ortho[2][16];
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const float viewOffset = _width/4.0f;
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const float viewWidth = _width/2.0f;
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bx::mtxOrtho(ortho[0], viewOffset, viewOffset + viewWidth, (float)m_viewHeight, 0.0f, 0.0f, 1000.0f, offset0);
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bx::mtxOrtho(ortho[1], viewOffset, viewOffset + viewWidth, (float)m_viewHeight, 0.0f, 0.0f, 1000.0f, offset1);
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bgfx::setViewTransform(_view, NULL, ortho[0], BGFX_VIEW_STEREO, ortho[1]);
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bgfx::setViewRect(_view, 0, 0, hmd->width, hmd->height);
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}
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else
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{
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float ortho[16];
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bx::mtxOrtho(ortho, 0.0f, (float)m_viewWidth, (float)m_viewHeight, 0.0f, 0.0f, 1000.0f);
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bgfx::setViewTransform(_view, NULL, ortho);
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bgfx::setViewRect(_view, 0, 0, _width, _height);
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}
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updateInput(_mx, _my, _button, _scroll, _inputChar);
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|
|
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@ -1,8 +1,8 @@
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static const uint8_t vs_imgui_cubemap_glsl[345] =
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static const uint8_t vs_imgui_cubemap_glsl[329] =
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{
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0x56, 0x53, 0x48, 0x03, 0xe3, 0xc2, 0x5c, 0x65, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....e...u_mod
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0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x09, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
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0x34, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, // 4...attribute hi
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0x24, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, // $...attribute hi
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0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, // ghp vec4 a_norma
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0x6c, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, // l;.attribute hig
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0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, // hp vec3 a_positi
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@ -19,15 +19,14 @@ static const uint8_t vs_imgui_cubemap_glsl[345] =
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0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x75, 0x5f, 0x6d, // _Position = (u_m
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0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, // odelViewProj * t
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0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x6e, 0x6f, // mpvar_1);. v_no
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0x72, 0x6d, 0x61, 0x6c, 0x20, 0x3d, 0x20, 0x28, 0x28, 0x61, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, // rmal = ((a_norma
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0x6c, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x2a, 0x20, 0x32, 0x2e, 0x30, 0x29, 0x20, 0x2d, 0x20, 0x31, // l.xyz * 2.0) - 1
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0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // .0);.}...
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||||
0x72, 0x6d, 0x61, 0x6c, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x2e, // rmal = a_normal.
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0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // xyz;.}...
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};
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static const uint8_t vs_imgui_cubemap_dx9[351] =
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static const uint8_t vs_imgui_cubemap_dx9[319] =
|
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{
|
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0x56, 0x53, 0x48, 0x03, 0xe3, 0xc2, 0x5c, 0x65, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....e...u_mod
|
||||
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x09, 0x01, 0x00, 0x00, 0x04, 0x00, // elViewProj......
|
||||
0x3c, 0x01, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x23, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, // <.......#.CTAB..
|
||||
0x1c, 0x01, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x23, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, // ........#.CTAB..
|
||||
0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, // ..W.............
|
||||
0x00, 0x00, 0x00, 0x81, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, // ......P...0.....
|
||||
0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......@.......u_
|
||||
|
@ -36,26 +35,24 @@ static const uint8_t vs_imgui_cubemap_dx9[351] =
|
|||
0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, // _3_0.Microsoft (
|
||||
0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, // R) HLSL Shader C
|
||||
0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, // ompiler 9.29.952
|
||||
0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0x51, 0x00, 0x00, 0x05, 0x04, 0x00, 0x0f, 0xa0, 0x00, 0x00, // .3111.Q.........
|
||||
0x00, 0x40, 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, // .@..............
|
||||
0x00, 0x02, 0x03, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, // ................
|
||||
0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, // ................
|
||||
0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x03, 0x00, 0x00, 0x80, 0x01, 0x00, 0x07, 0xe0, 0x05, 0x00, // ................
|
||||
0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x55, 0x90, 0x04, 0x00, // ............U...
|
||||
0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, // ................
|
||||
0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x01, 0x00, // ................
|
||||
0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xe0, 0x00, 0x00, // ................
|
||||
0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0xe0, 0x00, 0x00, // ................
|
||||
0xe4, 0x90, 0x04, 0x00, 0x00, 0xa0, 0x04, 0x00, 0x55, 0xa0, 0xff, 0xff, 0x00, 0x00, 0x00, // ........U......
|
||||
0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x03, 0x00, 0x00, 0x80, 0x00, 0x00, // .3111...........
|
||||
0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, // ................
|
||||
0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x03, 0x00, // ................
|
||||
0x00, 0x80, 0x01, 0x00, 0x07, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, // ................
|
||||
0xe4, 0xa0, 0x01, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, // ....U...........
|
||||
0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, // ................
|
||||
0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, // ................
|
||||
0x00, 0x03, 0x00, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, // ................
|
||||
0x00, 0x02, 0x01, 0x00, 0x07, 0xe0, 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ...............
|
||||
};
|
||||
static const uint8_t vs_imgui_cubemap_dx11[1322] =
|
||||
static const uint8_t vs_imgui_cubemap_dx11[1282] =
|
||||
{
|
||||
0x56, 0x53, 0x48, 0x03, 0xe3, 0xc2, 0x5c, 0x65, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....e...u_mod
|
||||
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x09, 0x00, 0xe0, 0x09, 0x04, 0x00, // elViewProj......
|
||||
0x00, 0x05, 0x44, 0x58, 0x42, 0x43, 0xed, 0x62, 0xaa, 0x7c, 0x5d, 0xd9, 0x88, 0xb4, 0x50, 0x90, // ..DXBC.b.|]...P.
|
||||
0xd6, 0x9c, 0x27, 0x23, 0xb3, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x05, 0x00, // ..'#............
|
||||
0xd8, 0x04, 0x44, 0x58, 0x42, 0x43, 0x94, 0xcf, 0xdb, 0x03, 0x98, 0x85, 0xe6, 0xbc, 0x80, 0x1c, // ..DXBC..........
|
||||
0x40, 0x81, 0x18, 0x33, 0x99, 0x36, 0x01, 0x00, 0x00, 0x00, 0xd8, 0x04, 0x00, 0x00, 0x05, 0x00, // @..3.6..........
|
||||
0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0xb4, 0x02, 0x00, 0x00, 0x04, 0x03, 0x00, 0x00, 0x58, 0x03, // ..4...........X.
|
||||
0x00, 0x00, 0x84, 0x04, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x78, 0x02, 0x00, 0x00, 0x01, 0x00, // ......RDEFx.....
|
||||
0x00, 0x00, 0x5c, 0x04, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x78, 0x02, 0x00, 0x00, 0x01, 0x00, // ......RDEFx.....
|
||||
0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x04, // ..H.............
|
||||
0xfe, 0xff, 0x00, 0x91, 0x00, 0x00, 0x44, 0x02, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, // ......D...<.....
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||
|
@ -105,8 +102,8 @@ static const uint8_t vs_imgui_cubemap_dx11[1322] =
|
|||
0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, // ..............D.
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, // ................
|
||||
0x00, 0x00, 0x07, 0x08, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, // ......SV_POSITIO
|
||||
0x4e, 0x00, 0x4e, 0x4f, 0x52, 0x4d, 0x41, 0x4c, 0x00, 0xab, 0x53, 0x48, 0x44, 0x52, 0x24, 0x01, // N.NORMAL..SHDR$.
|
||||
0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x49, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, // ..@...I...Y...F.
|
||||
0x4e, 0x00, 0x4e, 0x4f, 0x52, 0x4d, 0x41, 0x4c, 0x00, 0xab, 0x53, 0x48, 0x44, 0x52, 0xfc, 0x00, // N.NORMAL..SHDR..
|
||||
0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, // ..@...?...Y...F.
|
||||
0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa2, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, // ........._...r.
|
||||
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, // ......_...r.....
|
||||
0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // ..g.... ........
|
||||
|
@ -120,17 +117,15 @@ static const uint8_t vs_imgui_cubemap_dx11[1322] =
|
|||
0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, // ..............F.
|
||||
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, // ........... ....
|
||||
0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..F.......F. ...
|
||||
0x00, 0x00, 0xa1, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0f, 0x72, 0x20, 0x10, 0x00, 0x01, 0x00, // ......2...r ....
|
||||
0x00, 0x00, 0x46, 0x12, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, // ..F........@....
|
||||
0x00, 0x40, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, // .@...@...@.....@
|
||||
0x00, 0x00, 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, // ................
|
||||
0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, 0x74, 0x00, 0x00, 0x00, 0x06, 0x00, // ..>...STATt.....
|
||||
0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x02, 0x00, // ................
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||
0x00, 0x00, 0xa1, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x72, 0x20, 0x10, 0x00, 0x01, 0x00, // ......6...r ....
|
||||
0x00, 0x00, 0x46, 0x12, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x53, 0x54, // ..F.......>...ST
|
||||
0x41, 0x54, 0x74, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, // ATt.............
|
||||
0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||
0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||
0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||
0x00, 0x00, 0x00, 0x02, 0x02, 0x00, 0x01, 0x00, 0x30, 0x0a, // ........0.
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x02, 0x00, 0x01, 0x00, // ................
|
||||
0x30, 0x0a, // 0.
|
||||
};
|
||||
|
|
|
@ -11,5 +11,5 @@ $output v_normal
|
|||
void main()
|
||||
{
|
||||
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
|
||||
v_normal = a_normal.xyz * 2.0f - 1.0f;
|
||||
v_normal = a_normal.xyz;
|
||||
}
|
||||
|
|
|
@ -217,7 +217,7 @@ namespace bgfx
|
|||
// create context will fail and it will error out there.
|
||||
BX_WARN(result, "SetPixelFormat failed (last err: 0x%08x)!", GetLastError() );
|
||||
|
||||
uint32_t flags = BGFX_CONFIG_DEBUG ? WGL_CONTEXT_DEBUG_BIT_ARB : 0;
|
||||
int32_t flags = BGFX_CONFIG_DEBUG ? WGL_CONTEXT_DEBUG_BIT_ARB : 0;
|
||||
BX_UNUSED(flags);
|
||||
int32_t contextAttrs[9] =
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue