Updated ImGui.

This commit is contained in:
Branimir Karadžić 2015-10-06 22:11:30 -07:00
parent 1611b074fb
commit 50bb6f6506
5 changed files with 52 additions and 37 deletions

View file

@ -12,7 +12,8 @@
//#define ImVector MyVector //#define ImVector MyVector
//---- Define assertion handler. Defaults to calling assert(). //---- Define assertion handler. Defaults to calling assert().
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR) #include <assert.h>
#define IM_ASSERT(_EXPR, ...) assert(_EXPR)
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows. //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows.
//#define IMGUI_API __declspec( dllexport ) //#define IMGUI_API __declspec( dllexport )

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@ -1572,11 +1572,18 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window = NULL)
{ {
ImGuiState& g = *GImGui; ImGuiState& g = *GImGui;
g.ActiveId = id; g.ActiveId = id;
g.ActiveIdIsFocusedOnly = false; g.ActiveIdAllowHoveringOthers = false;
g.ActiveIdIsJustActivated = true; g.ActiveIdIsJustActivated = true;
g.ActiveIdWindow = window; g.ActiveIdWindow = window;
} }
void ImGui::SetHoveredID(ImGuiID id)
{
ImGuiState& g = *GImGui;
g.HoveredId = id;
g.HoveredIdAllowHoveringOthers = false;
}
void ImGui::KeepAliveID(ImGuiID id) void ImGui::KeepAliveID(ImGuiID id)
{ {
ImGuiState& g = *GImGui; ImGuiState& g = *GImGui;
@ -1635,7 +1642,7 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id)
window->DC.LastItemHoveredRect = true; window->DC.LastItemHoveredRect = true;
window->DC.LastItemHoveredAndUsable = false; window->DC.LastItemHoveredAndUsable = false;
if (g.HoveredRootWindow == window->RootWindow) if (g.HoveredRootWindow == window->RootWindow)
if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdIsFocusedOnly || (g.ActiveId == window->MoveID)) if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdAllowHoveringOthers || (g.ActiveId == window->MoveID))
if (IsWindowContentHoverable(window)) if (IsWindowContentHoverable(window))
window->DC.LastItemHoveredAndUsable = true; window->DC.LastItemHoveredAndUsable = true;
} }
@ -1664,11 +1671,11 @@ bool ImGui::IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when
bool ImGui::IsHovered(const ImRect& bb, ImGuiID id, bool flatten_childs) bool ImGui::IsHovered(const ImRect& bb, ImGuiID id, bool flatten_childs)
{ {
ImGuiState& g = *GImGui; ImGuiState& g = *GImGui;
if (g.HoveredId == 0 || g.HoveredId == id) if (g.HoveredId == 0 || g.HoveredId == id || g.HoveredIdAllowHoveringOthers)
{ {
ImGuiWindow* window = GetCurrentWindowRead(); ImGuiWindow* window = GetCurrentWindowRead();
if (g.HoveredWindow == window || (flatten_childs && g.HoveredRootWindow == window->RootWindow)) if (g.HoveredWindow == window || (flatten_childs && g.HoveredRootWindow == window->RootWindow))
if ((g.ActiveId == 0 || g.ActiveId == id || g.ActiveIdIsFocusedOnly) && ImGui::IsMouseHoveringRect(bb.Min, bb.Max)) if ((g.ActiveId == 0 || g.ActiveId == id || g.ActiveIdAllowHoveringOthers) && ImGui::IsMouseHoveringRect(bb.Min, bb.Max))
if (IsWindowContentHoverable(g.HoveredRootWindow)) if (IsWindowContentHoverable(g.HoveredRootWindow))
return true; return true;
} }
@ -1885,6 +1892,7 @@ void ImGui::NewFrame()
// Clear reference to active widget if the widget isn't alive anymore // Clear reference to active widget if the widget isn't alive anymore
g.HoveredIdPreviousFrame = g.HoveredId; g.HoveredIdPreviousFrame = g.HoveredId;
g.HoveredId = 0; g.HoveredId = 0;
g.HoveredIdAllowHoveringOthers = false;
if (!g.ActiveIdIsAlive && g.ActiveIdPreviousFrame == g.ActiveId && g.ActiveId != 0) if (!g.ActiveIdIsAlive && g.ActiveIdPreviousFrame == g.ActiveId && g.ActiveId != 0)
SetActiveID(0); SetActiveID(0);
g.ActiveIdPreviousFrame = g.ActiveId; g.ActiveIdPreviousFrame = g.ActiveId;
@ -3290,13 +3298,13 @@ void ImGui::EndChild()
} }
// Helper to create a child window / scrolling region that looks like a normal widget frame. // Helper to create a child window / scrolling region that looks like a normal widget frame.
bool ImGui::BeginChildFrame(ImGuiID id, const ImVec2& size) bool ImGui::BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags extra_flags)
{ {
ImGuiState& g = *GImGui; ImGuiState& g = *GImGui;
const ImGuiStyle& style = g.Style; const ImGuiStyle& style = g.Style;
ImGui::PushStyleColor(ImGuiCol_ChildWindowBg, style.Colors[ImGuiCol_FrameBg]); ImGui::PushStyleColor(ImGuiCol_ChildWindowBg, style.Colors[ImGuiCol_FrameBg]);
ImGui::PushStyleVar(ImGuiStyleVar_ChildWindowRounding, style.FrameRounding); ImGui::PushStyleVar(ImGuiStyleVar_ChildWindowRounding, style.FrameRounding);
return ImGui::BeginChild(id, size, false, ImGuiWindowFlags_NoMove); return ImGui::BeginChild(id, size, false, ImGuiWindowFlags_NoMove | extra_flags);
} }
void ImGui::EndChildFrame() void ImGui::EndChildFrame()
@ -4085,7 +4093,7 @@ static void Scrollbar(ImGuiWindow* window, bool horizontal)
// Click position in scrollbar normalized space (0.0f->1.0f) // Click position in scrollbar normalized space (0.0f->1.0f)
const float clicked_v_norm = ImSaturate((mouse_pos_v - scrollbar_pos_v) / scrollbar_size_v); const float clicked_v_norm = ImSaturate((mouse_pos_v - scrollbar_pos_v) / scrollbar_size_v);
g.HoveredId = id; ImGui::SetHoveredID(id);
bool seek_absolute = false; bool seek_absolute = false;
if (!previously_held) if (!previously_held)
@ -5107,7 +5115,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
const bool hovered = IsHovered(bb, id, (flags & ImGuiButtonFlags_FlattenChilds) != 0); const bool hovered = IsHovered(bb, id, (flags & ImGuiButtonFlags_FlattenChilds) != 0);
if (hovered) if (hovered)
{ {
g.HoveredId = id; SetHoveredID(id);
if (allow_key_modifiers || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt)) if (allow_key_modifiers || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt))
{ {
if (g.IO.MouseClicked[0]) if (g.IO.MouseClicked[0])
@ -5846,7 +5854,7 @@ bool ImGui::InputScalarAsWidgetReplacement(const ImRect& aabb, const char* label
// Our replacement widget will override the focus ID (registered previously to allow for a TAB focus to happen) // Our replacement widget will override the focus ID (registered previously to allow for a TAB focus to happen)
SetActiveID(g.ScalarAsInputTextId, window); SetActiveID(g.ScalarAsInputTextId, window);
g.HoveredId = 0; SetHoveredID(0);
FocusableItemUnregister(window); FocusableItemUnregister(window);
char buf[32]; char buf[32];
@ -5857,7 +5865,7 @@ bool ImGui::InputScalarAsWidgetReplacement(const ImRect& aabb, const char* label
// First frame // First frame
IM_ASSERT(g.ActiveId == id); // InputText ID expected to match the Slider ID (else we'd need to store them both, which is also possible) IM_ASSERT(g.ActiveId == id); // InputText ID expected to match the Slider ID (else we'd need to store them both, which is also possible)
g.ScalarAsInputTextId = g.ActiveId; g.ScalarAsInputTextId = g.ActiveId;
g.HoveredId = id; SetHoveredID(id);
} }
else if (g.ActiveId != g.ScalarAsInputTextId) else if (g.ActiveId != g.ScalarAsInputTextId)
{ {
@ -6063,7 +6071,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
const bool hovered = IsHovered(frame_bb, id); const bool hovered = IsHovered(frame_bb, id);
if (hovered) if (hovered)
g.HoveredId = id; SetHoveredID(id);
if (!display_format) if (!display_format)
display_format = "%.3f"; display_format = "%.3f";
@ -6122,7 +6130,7 @@ bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float
const bool hovered = IsHovered(frame_bb, id); const bool hovered = IsHovered(frame_bb, id);
if (hovered) if (hovered)
g.HoveredId = id; SetHoveredID(id);
if (!display_format) if (!display_format)
display_format = "%.3f"; display_format = "%.3f";
@ -6363,7 +6371,7 @@ bool ImGui::DragFloat(const char* label, float* v, float v_speed, float v_min, f
const bool hovered = IsHovered(frame_bb, id); const bool hovered = IsHovered(frame_bb, id);
if (hovered) if (hovered)
g.HoveredId = id; SetHoveredID(id);
if (!display_format) if (!display_format)
display_format = "%.3f"; display_format = "%.3f";
@ -7108,7 +7116,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
const bool hovered = IsHovered(frame_bb, id); const bool hovered = IsHovered(frame_bb, id);
if (hovered) if (hovered)
{ {
g.HoveredId = id; SetHoveredID(id);
g.MouseCursor = ImGuiMouseCursor_TextInput; g.MouseCursor = ImGuiMouseCursor_TextInput;
} }
const bool user_clicked = hovered && io.MouseClicked[0]; const bool user_clicked = hovered && io.MouseClicked[0];
@ -7123,8 +7131,8 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
// Take a copy of the initial buffer value (both in original UTF-8 format and converted to wchar) // Take a copy of the initial buffer value (both in original UTF-8 format and converted to wchar)
// From the moment we focused we are ignoring the content of 'buf' // From the moment we focused we are ignoring the content of 'buf'
const int prev_len_w = edit_state.CurLenW; const int prev_len_w = edit_state.CurLenW;
edit_state.Text.resize(buf_size); // wchar count <= utf-8 count edit_state.Text.resize(buf_size+1); // wchar count <= utf-8 count. we use +1 to make sure that .Data isn't NULL so it doesn't crash.
edit_state.InitialText.resize(buf_size); // utf-8 edit_state.InitialText.resize(buf_size+1); // utf-8. we use +1 to make sure that .Data isn't NULL so it doesn't crash.
ImFormatString(edit_state.InitialText.Data, edit_state.InitialText.Size, "%s", buf); ImFormatString(edit_state.InitialText.Data, edit_state.InitialText.Size, "%s", buf);
const char* buf_end = NULL; const char* buf_end = NULL;
edit_state.CurLenW = ImTextStrFromUtf8(edit_state.Text.Data, edit_state.Text.Size, buf, NULL, &buf_end); edit_state.CurLenW = ImTextStrFromUtf8(edit_state.Text.Data, edit_state.Text.Size, buf, NULL, &buf_end);
@ -7176,7 +7184,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
// Although we are active we don't prevent mouse from hovering other elements unless we are interacting right now with the widget. // Although we are active we don't prevent mouse from hovering other elements unless we are interacting right now with the widget.
// Down the line we should have a cleaner concept of focused vs active in the library. // Down the line we should have a cleaner concept of focused vs active in the library.
g.ActiveIdIsFocusedOnly = !io.MouseDown[0]; g.ActiveIdAllowHoveringOthers = !io.MouseDown[0];
// Edit in progress // Edit in progress
const float mouse_x = (g.IO.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + edit_state.ScrollX; const float mouse_x = (g.IO.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + edit_state.ScrollX;
@ -7835,7 +7843,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
bool menu_toggled = false; bool menu_toggled = false;
if (hovered) if (hovered)
{ {
g.HoveredId = id; SetHoveredID(id);
if (g.IO.MouseClicked[0]) if (g.IO.MouseClicked[0])
{ {
SetActiveID(0); SetActiveID(0);
@ -8520,7 +8528,10 @@ void ImGui::Dummy(const ImVec2& size)
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems) if (window->SkipItems)
return; return;
ItemSize(size);
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
ItemSize(bb);
ItemAdd(bb, NULL);
} }
bool ImGui::IsRectVisible(const ImVec2& size) bool ImGui::IsRectVisible(const ImVec2& size)

View file

@ -22,7 +22,7 @@
// Define assertion handler. // Define assertion handler.
#ifndef IM_ASSERT #ifndef IM_ASSERT
#include <assert.h> #include <assert.h>
#define IM_ASSERT(_EXPR, ...) assert(_EXPR) #define IM_ASSERT(_EXPR) assert(_EXPR)
#endif #endif
// Define attributes of all API symbols declarations, e.g. for DLL under Windows. // Define attributes of all API symbols declarations, e.g. for DLL under Windows.
@ -386,7 +386,7 @@ namespace ImGui
IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f); IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // calculate coarse clipping for large list of evenly sized items. Prefer using the ImGuiListClipper higher-level helper if you can. IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // calculate coarse clipping for large list of evenly sized items. Prefer using the ImGuiListClipper higher-level helper if you can.
IMGUI_API bool BeginChildFrame(ImGuiID id, const ImVec2& size); // helper to create a child window / scrolling region that looks like a normal widget frame IMGUI_API bool BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags extra_flags = 0); // helper to create a child window / scrolling region that looks like a normal widget frame
IMGUI_API void EndChildFrame(); IMGUI_API void EndChildFrame();
IMGUI_API ImVec4 ColorConvertU32ToFloat4(ImU32 in); IMGUI_API ImVec4 ColorConvertU32ToFloat4(ImU32 in);
@ -887,6 +887,7 @@ struct ImGuiTextBuffer
int size() const { return Buf.Size - 1; } int size() const { return Buf.Size - 1; }
bool empty() { return Buf.Size >= 2; } bool empty() { return Buf.Size >= 2; }
void clear() { Buf.clear(); Buf.push_back(0); } void clear() { Buf.clear(); Buf.push_back(0); }
const char* c_str() const { return Buf.Data; }
IMGUI_API void append(const char* fmt, ...) IM_PRINTFARGS(2); IMGUI_API void append(const char* fmt, ...) IM_PRINTFARGS(2);
IMGUI_API void appendv(const char* fmt, va_list args); IMGUI_API void appendv(const char* fmt, va_list args);
}; };

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@ -13,7 +13,6 @@
#include <ctype.h> // toupper, isprint #include <ctype.h> // toupper, isprint
#include <math.h> // sqrtf, fabsf, fmodf, powf, cosf, sinf, floorf, ceilf #include <math.h> // sqrtf, fabsf, fmodf, powf, cosf, sinf, floorf, ceilf
#include <stdio.h> // vsnprintf, sscanf, printf #include <stdio.h> // vsnprintf, sscanf, printf
#include <stdint.h> // intptr_t
#ifdef _MSC_VER #ifdef _MSC_VER
#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
@ -217,7 +216,7 @@ void ImGui::ShowTestWindow(bool* opened)
{ {
ImFont* font = atlas->Fonts[i]; ImFont* font = atlas->Fonts[i];
ImGui::BulletText("Font %d: \'%s\', %.2f px, %d glyphs", i, font->ConfigData ? font->ConfigData[0].Name : "", font->FontSize, font->Glyphs.Size); ImGui::BulletText("Font %d: \'%s\', %.2f px, %d glyphs", i, font->ConfigData ? font->ConfigData[0].Name : "", font->FontSize, font->Glyphs.Size);
ImGui::TreePush((void*)intptr_t(i)); ImGui::TreePush((void*)i);
if (i > 0) { ImGui::SameLine(); if (ImGui::SmallButton("Set as default")) { atlas->Fonts[i] = atlas->Fonts[0]; atlas->Fonts[0] = font; } } if (i > 0) { ImGui::SameLine(); if (ImGui::SmallButton("Set as default")) { atlas->Fonts[i] = atlas->Fonts[0]; atlas->Fonts[0] = font; } }
ImGui::PushFont(font); ImGui::PushFont(font);
ImGui::Text("The quick brown fox jumps over the lazy dog"); ImGui::Text("The quick brown fox jumps over the lazy dog");
@ -255,7 +254,7 @@ void ImGui::ShowTestWindow(bool* opened)
{ {
for (int i = 0; i < 5; i++) for (int i = 0; i < 5; i++)
{ {
if (ImGui::TreeNode((void*)intptr_t(i), "Child %d", i)) if (ImGui::TreeNode((void*)i, "Child %d", i))
{ {
ImGui::Text("blah blah"); ImGui::Text("blah blah");
ImGui::SameLine(); ImGui::SameLine();
@ -942,7 +941,7 @@ void ImGui::ShowTestWindow(bool* opened)
if (i > 0) ImGui::SameLine(); if (i > 0) ImGui::SameLine();
ImGui::BeginGroup(); ImGui::BeginGroup();
ImGui::Text("%s", i == 0 ? "Top" : i == 1 ? "25%" : i == 2 ? "Center" : i == 3 ? "75%" : "Bottom"); ImGui::Text("%s", i == 0 ? "Top" : i == 1 ? "25%" : i == 2 ? "Center" : i == 3 ? "75%" : "Bottom");
ImGui::BeginChild(ImGui::GetID((void*)intptr_t(i)), ImVec2(ImGui::GetWindowWidth() * 0.17f, 200.0f), true); ImGui::BeginChild(ImGui::GetID((void*)i), ImVec2(ImGui::GetWindowWidth() * 0.17f, 200.0f), true);
if (scroll_to) if (scroll_to)
ImGui::SetScrollFromPosY(ImGui::GetCursorStartPos().y + scroll_to_px, i * 0.25f); ImGui::SetScrollFromPosY(ImGui::GetCursorStartPos().y + scroll_to_px, i * 0.25f);
for (int line = 0; line < 100; line++) for (int line = 0; line < 100; line++)

View file

@ -346,12 +346,13 @@ struct ImGuiState
ImGuiWindow* HoveredWindow; // Will catch mouse inputs ImGuiWindow* HoveredWindow; // Will catch mouse inputs
ImGuiWindow* HoveredRootWindow; // Will catch mouse inputs (for focus/move only) ImGuiWindow* HoveredRootWindow; // Will catch mouse inputs (for focus/move only)
ImGuiID HoveredId; // Hovered widget ImGuiID HoveredId; // Hovered widget
bool HoveredIdAllowHoveringOthers;
ImGuiID HoveredIdPreviousFrame; ImGuiID HoveredIdPreviousFrame;
ImGuiID ActiveId; // Active widget ImGuiID ActiveId; // Active widget
ImGuiID ActiveIdPreviousFrame; ImGuiID ActiveIdPreviousFrame;
bool ActiveIdIsAlive; bool ActiveIdIsAlive;
bool ActiveIdIsJustActivated; // Set at the time of activation for one frame bool ActiveIdIsJustActivated; // Set at the time of activation for one frame
bool ActiveIdIsFocusedOnly; // Set only by active widget. Denote focus but no active interaction bool ActiveIdAllowHoveringOthers; // Set only by active widget
ImGuiWindow* ActiveIdWindow; ImGuiWindow* ActiveIdWindow;
ImGuiWindow* MovedWindow; // Track the child window we clicked on to move a window. Pointer is only valid if ActiveID is the "#MOVE" identifier of a window. ImGuiWindow* MovedWindow; // Track the child window we clicked on to move a window. Pointer is only valid if ActiveID is the "#MOVE" identifier of a window.
ImVector<ImGuiIniData> Settings; // .ini Settings ImVector<ImGuiIniData> Settings; // .ini Settings
@ -428,12 +429,13 @@ struct ImGuiState
HoveredWindow = NULL; HoveredWindow = NULL;
HoveredRootWindow = NULL; HoveredRootWindow = NULL;
HoveredId = 0; HoveredId = 0;
HoveredIdAllowHoveringOthers = false;
HoveredIdPreviousFrame = 0; HoveredIdPreviousFrame = 0;
ActiveId = 0; ActiveId = 0;
ActiveIdPreviousFrame = 0; ActiveIdPreviousFrame = 0;
ActiveIdIsAlive = false; ActiveIdIsAlive = false;
ActiveIdIsJustActivated = false; ActiveIdIsJustActivated = false;
ActiveIdIsFocusedOnly = false; ActiveIdAllowHoveringOthers = false;
ActiveIdWindow = NULL; ActiveIdWindow = NULL;
MovedWindow = NULL; MovedWindow = NULL;
SettingsDirtyTimer = 0.0f; SettingsDirtyTimer = 0.0f;
@ -647,6 +649,7 @@ namespace ImGui
IMGUI_API void FocusWindow(ImGuiWindow* window); IMGUI_API void FocusWindow(ImGuiWindow* window);
IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window); IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window);
IMGUI_API void SetHoveredID(ImGuiID id);
IMGUI_API void KeepAliveID(ImGuiID id); IMGUI_API void KeepAliveID(ImGuiID id);
IMGUI_API void EndFrame(); // This automatically called by Render() IMGUI_API void EndFrame(); // This automatically called by Render()