mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 10:35:43 -05:00
Cleanup.
This commit is contained in:
parent
7cbe31b823
commit
50a92db146
2 changed files with 56 additions and 70 deletions
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@ -1,7 +1,7 @@
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/*
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* Copyright 2013 Jeremie Roy. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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* Copyright 2013 Jeremie Roy. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include <bgfx.h>
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#include <bx/bx.h>
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@ -34,17 +34,17 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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// Set view 0 clear state.
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bgfx::setViewClear(0
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, BGFX_CLEAR_COLOR_BIT | BGFX_CLEAR_DEPTH_BIT
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, 0x303030ff
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, 1.0f
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, 0
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);
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, BGFX_CLEAR_COLOR_BIT | BGFX_CLEAR_DEPTH_BIT
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, 0x303030ff
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, 1.0f
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, 0
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);
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//init the text rendering system
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// Init the text rendering system.
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FontManager* fontManager = new FontManager(512);
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TextBufferManager* textBufferManager = new TextBufferManager(fontManager);
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//load some truetype files
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// Load some TTF files.
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const char* fontNames[7] =
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{
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"font/droidsans.ttf",
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@ -56,83 +56,79 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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"font/five_minutes.otf"
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};
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const uint32_t fontCount = sizeof(fontNames) / sizeof(const char*);
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const uint32_t fontCount = countof(fontNames);
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TrueTypeHandle fontFiles[fontCount];
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FontHandle fonts[fontCount];
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for (uint32_t ii = 0; ii < fontCount; ++ii)
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{
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//instantiate a usable font
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// Instantiate a usable font.
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fontFiles[ii] = fontManager->loadTrueTypeFromFile(fontNames[ii]);
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fonts[ii] = fontManager->createFontByPixelSize(fontFiles[ii], 0, 32);
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//preload glyphs and blit them to atlas
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// Preload glyphs and blit them to atlas.
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fontManager->preloadGlyph(fonts[ii], L"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ. \n");
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//You can unload the truetype files at this stage, but in that case, the set of glyph's will be limited to the set of preloaded glyph
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// You can unload the truetype files at this stage, but in that
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// case, the set of glyph's will be limited to the set of preloaded
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// glyph.
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fontManager->unloadTrueType(fontFiles[ii]);
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}
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TrueTypeHandle console_tt = fontManager->loadTrueTypeFromFile("font/visitor1.ttf");
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//this font doesn't have any preloaded glyph's but the truetype file is loaded
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//so glyph will be generated as needed
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// This font doesn't have any preloaded glyph's but the truetype file
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// is loaded so glyph will be generated as needed.
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FontHandle consola_16 = fontManager->createFontByPixelSize(console_tt, 0, 10);
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//create a static text buffer compatible with alpha font
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//a static text buffer content cannot be modified after its first submit.
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TextBufferHandle staticText = textBufferManager->createTextBuffer(FONT_TYPE_ALPHA, STATIC);
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//the pen position represent the top left of the box of the first line of text
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// The pen position represent the top left of the box of the first line
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// of text.
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textBufferManager->setPenPosition(staticText, 24.0f, 100.0f);
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for (uint32_t ii = 0; ii < fontCount; ++ii)
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{
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//add some text to the buffer
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// Add some text to the buffer.
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// The position of the pen is adjusted when there is an endline.
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textBufferManager->appendText(staticText, fonts[ii], L"The quick brown fox jumps over the lazy dog\n");
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//the position of the pen is adjusted when there is an endline
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}
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// Now write some styled text
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// Now write some styled text.
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//setup style colors
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// Setup style colors.
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textBufferManager->setBackgroundColor(staticText, 0x551111FF);
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textBufferManager->setUnderlineColor(staticText, 0xFF2222FF);
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textBufferManager->setOverlineColor(staticText, 0x2222FFFF);
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textBufferManager->setStrikeThroughColor(staticText, 0x22FF22FF);
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//text + bkg
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// Background.
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textBufferManager->setStyle(staticText, STYLE_BACKGROUND);
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textBufferManager->appendText(staticText, fonts[0], L"The quick ");
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//text + strike-through
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// Strike-through.
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textBufferManager->setStyle(staticText, STYLE_STRIKE_THROUGH);
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textBufferManager->appendText(staticText, fonts[0], L"brown fox ");
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//text + overline
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// Overline.
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textBufferManager->setStyle(staticText, STYLE_OVERLINE);
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textBufferManager->appendText(staticText, fonts[0], L"jumps over ");
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//text + underline
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// Underline.
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textBufferManager->setStyle(staticText, STYLE_UNDERLINE);
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textBufferManager->appendText(staticText, fonts[0], L"the lazy ");
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//text + bkg + strike-through
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// Background + strike-through.
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textBufferManager->setStyle(staticText, STYLE_BACKGROUND | STYLE_STRIKE_THROUGH);
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textBufferManager->appendText(staticText, fonts[0], L"dog\n");
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//create a transient buffer for realtime data
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// Create a transient buffer for real-time data.
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TextBufferHandle transientText = textBufferManager->createTextBuffer(FONT_TYPE_ALPHA, TRANSIENT);
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uint32_t w = 0, h = 0;
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while (!processEvents(width, height, debug, reset) )
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{
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if (w != width
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|| h != height)
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{
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w = width;
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h = height;
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printf("ri: %d,%d\n", width, height);
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}
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// Set view 0 default viewport.
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bgfx::setViewRect(0, 0, 0, width, height);
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@ -156,7 +152,6 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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//Use transient text to display debug information
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//Code below is similar to commented code above
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wchar_t fpsText[64];
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//swprintf(fpsText,L"Frame: % 7.3f[ms]", double(frameTime)*toMs);
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swprintf(fpsText, countof(fpsText), L"Frame: % 7.3f[ms]", double(frameTime) * toMs);
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textBufferManager->clearTextBuffer(transientText);
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@ -178,10 +173,10 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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// Set view and projection matrix for view 0.
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bgfx::setViewTransform(0, view, proj);
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//submit the debug text
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// Submit the debug text.
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textBufferManager->submitTextBuffer(transientText, 0);
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//submit the static text
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// Submit the static text.
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textBufferManager->submitTextBuffer(staticText, 0);
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// Advance to next frame. Rendering thread will be kicked to
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@ -190,7 +185,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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}
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fontManager->unloadTrueType(console_tt);
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//destroy the fonts
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// Destroy the fonts.
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fontManager->destroyFont(consola_16);
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for (uint32_t ii = 0; ii < fontCount; ++ii)
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{
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@ -1,7 +1,7 @@
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/*
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* Copyright 2013 Jeremie Roy. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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* Copyright 2013 Jeremie Roy. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include <bgfx.h>
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#include <bx/bx.h>
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@ -48,46 +48,35 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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// Set view 0 clear state.
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bgfx::setViewClear(0
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, BGFX_CLEAR_COLOR_BIT | BGFX_CLEAR_DEPTH_BIT
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//, 0x303030ff
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//, 0xffffffff
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, 0x000000FF
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, 1.0f
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, 0
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);
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, BGFX_CLEAR_COLOR_BIT | BGFX_CLEAR_DEPTH_BIT
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, 0x303030ff
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, 1.0f
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, 0
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);
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//init the text rendering system
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// Init the text rendering system.
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FontManager* fontManager = new FontManager(512);
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TextBufferManager* textBufferManager = new TextBufferManager(fontManager);
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//load a truetype files
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/*
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"font/droidsans.ttf",
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"font/chp-fire.ttf",
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"font/bleeding_cowboys.ttf",
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"font/mias_scribblings.ttf",
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"font/ruritania.ttf",
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"font/signika-regular.ttf",
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"font/five_minutes.otf"
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*/
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TrueTypeHandle times_tt = fontManager->loadTrueTypeFromFile("font/bleeding_cowboys.ttf");
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//create a distance field font
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// Create a distance field font.
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FontHandle distance_font = fontManager->createFontByPixelSize(times_tt, 0, 48, FONT_TYPE_DISTANCE);
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//create a scalled down version of the same font (without adding anything to the atlas)
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// Create a scalled down version of the same font (without adding
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// anything to the atlas).
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FontHandle smaller_font = fontManager->createScaledFontToPixelSize(distance_font, 32);
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//preload glyph and generate (generate bitmap's)
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// Preload glyph and generate (generate bitmap's).
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fontManager->preloadGlyph(distance_font, L"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ.,\" \n");
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//You can unload the truetype files at this stage, but in that case, the set of glyph's will be limited to the set of preloaded glyph
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// You can unload the TTF files at this stage, but in that case, the
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// set of glyph's will be limited to the set of preloaded glyph.
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fontManager->unloadTrueType(times_tt);
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TextBufferHandle staticText = textBufferManager->createTextBuffer(FONT_TYPE_DISTANCE, STATIC);
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textBufferManager->setTextColor(staticText, 0xDD0000FF);
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//textBufferManager->appendText(staticText, distance_font, L"The quick brown fox jumps over the lazy dog\n");
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//textBufferManager->appendText(staticText, distance_font, L"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ\n");
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textBufferManager->appendText(staticText, distance_font, L"BGFX ");
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textBufferManager->appendText(staticText, smaller_font, L"bgfx");
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@ -122,7 +111,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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float proj[16];
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mtxLookAt(view, eye, at);
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float centering = 0.5f;
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//setup a top-left ortho matrix for screen space drawing
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// Setup a top-left ortho matrix for screen space drawing.
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mtxOrtho(proj, centering, width + centering, height + centering, centering, -1.0f, 1.0f);
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// Set view and projection matrix for view 0.
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@ -147,7 +136,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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// Set model matrix for rendering.
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bgfx::setTransform(mtxA);
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//draw your text
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// Draw your text.
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textBufferManager->submitTextBuffer(staticText, 0);
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// Advance to next frame. Rendering thread will be kicked to
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@ -155,7 +144,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bgfx::frame();
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}
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//destroy the fonts
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// Destroy the fonts.
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fontManager->destroyFont(distance_font);
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fontManager->destroyFont(smaller_font);
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@ -163,6 +152,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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delete textBufferManager;
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delete fontManager;
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// Shutdown bgfx.
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bgfx::shutdown();
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