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Merge pull request #602 from MikePopoloski/master
Adding missing C99 functions
This commit is contained in:
commit
4fe6184c59
3 changed files with 41 additions and 1 deletions
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@ -1414,7 +1414,7 @@ namespace bgfx
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///
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///
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/// @attention Texture must be created with `BGFX_TEXTURE_READ_BACK` flag.
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/// @attention Texture must be created with `BGFX_TEXTURE_READ_BACK` flag.
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/// @attention Availability depends on: `BGFX_CAPS_TEXTURE_READ_BACK`.
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/// @attention Availability depends on: `BGFX_CAPS_TEXTURE_READ_BACK`.
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/// @attention C99 equivalent is `bgfx_read_texture`.
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/// @attention C99 equivalent is `bgfx_read_frame_buffer`.
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///
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///
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void readTexture(FrameBufferHandle _handle, uint8_t _attachment, void* _data);
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void readTexture(FrameBufferHandle _handle, uint8_t _attachment, void* _data);
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@ -1614,6 +1614,7 @@ namespace bgfx
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///
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///
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void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
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void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
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/// @attention C99 equivalent is `bgfx_set_view_rect_auto`.
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///
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///
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void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, BackbufferRatio::Enum _ratio);
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void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, BackbufferRatio::Enum _ratio);
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@ -758,6 +758,12 @@ BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _m
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/**/
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/**/
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BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
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BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
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/**/
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BGFX_C_API void bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data);
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/**/
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BGFX_C_API void bgfx_read_frame_buffer(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, void* _data);
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/**/
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/**/
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BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle);
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BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle);
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@ -800,6 +806,9 @@ BGFX_C_API void bgfx_set_view_name(uint8_t _id, const char* _name);
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/**/
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/**/
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BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
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BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
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/**/
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BGFX_C_API void bgfx_set_view_rect_auto(uint8_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio);
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/**/
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/**/
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BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
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BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
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@ -824,6 +833,9 @@ BGFX_C_API void bgfx_set_view_transform_stereo(uint8_t _id, const void* _view, c
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/**/
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/**/
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BGFX_C_API void bgfx_set_view_remap(uint8_t _id, uint8_t _num, const void* _remap);
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BGFX_C_API void bgfx_set_view_remap(uint8_t _id, uint8_t _num, const void* _remap);
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/**/
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BGFX_C_API void bgfx_reset_view(uint8_t _id);
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/**/
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/**/
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BGFX_C_API void bgfx_set_marker(const char* _marker);
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BGFX_C_API void bgfx_set_marker(const char* _marker);
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@ -932,6 +944,9 @@ BGFX_C_API void bgfx_discard();
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/**/
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/**/
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BGFX_C_API void bgfx_blit(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth);
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BGFX_C_API void bgfx_blit(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth);
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/**/
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BGFX_C_API void bgfx_blit_frame_buffer(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_frame_buffer_handle_t _src, uint8_t _attachment, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth);
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/**/
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/**/
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BGFX_C_API void bgfx_save_screen_shot(const char* _filePath);
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BGFX_C_API void bgfx_save_screen_shot(const char* _filePath);
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24
src/bgfx.cpp
24
src/bgfx.cpp
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@ -3986,6 +3986,18 @@ BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint8_t
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bgfx::updateTextureCube(handle.cpp, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
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bgfx::updateTextureCube(handle.cpp, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
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}
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}
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BGFX_C_API void bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data)
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{
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union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
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bgfx::readTexture(handle.cpp, _data);
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}
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BGFX_C_API void bgfx_read_frame_buffer(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, void* _data)
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{
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union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
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bgfx::readTexture(handle.cpp, _attachment, _data);
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}
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BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
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BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
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{
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{
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union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
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union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
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@ -4073,6 +4085,11 @@ BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16
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bgfx::setViewRect(_id, _x, _y, _width, _height);
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bgfx::setViewRect(_id, _x, _y, _width, _height);
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}
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}
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BGFX_C_API void bgfx_set_view_rect_auto(uint8_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio)
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{
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bgfx::setViewRect(_id, _x, _y, bgfx::BackbufferRatio::Enum(_ratio));
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}
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BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
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BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
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{
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{
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bgfx::setViewScissor(_id, _x, _y, _width, _height);
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bgfx::setViewScissor(_id, _x, _y, _width, _height);
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@ -4330,6 +4347,13 @@ BGFX_C_API void bgfx_blit(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstM
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bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
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bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
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}
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}
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BGFX_C_API void bgfx_blit_frame_buffer(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_frame_buffer_handle_t _src, uint8_t _attachment, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
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{
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union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
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union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } src = { _src };
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bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _attachment, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
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}
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BGFX_C_API void bgfx_save_screen_shot(const char* _filePath)
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BGFX_C_API void bgfx_save_screen_shot(const char* _filePath)
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{
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{
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bgfx::saveScreenShot(_filePath);
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bgfx::saveScreenShot(_filePath);
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