Merge pull request #602 from MikePopoloski/master

Adding missing C99 functions
This commit is contained in:
Branimir Karadžić 2015-12-15 08:22:22 -08:00
commit 4fe6184c59
3 changed files with 41 additions and 1 deletions

View file

@ -1414,7 +1414,7 @@ namespace bgfx
/// ///
/// @attention Texture must be created with `BGFX_TEXTURE_READ_BACK` flag. /// @attention Texture must be created with `BGFX_TEXTURE_READ_BACK` flag.
/// @attention Availability depends on: `BGFX_CAPS_TEXTURE_READ_BACK`. /// @attention Availability depends on: `BGFX_CAPS_TEXTURE_READ_BACK`.
/// @attention C99 equivalent is `bgfx_read_texture`. /// @attention C99 equivalent is `bgfx_read_frame_buffer`.
/// ///
void readTexture(FrameBufferHandle _handle, uint8_t _attachment, void* _data); void readTexture(FrameBufferHandle _handle, uint8_t _attachment, void* _data);
@ -1614,6 +1614,7 @@ namespace bgfx
/// ///
void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height); void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
/// @attention C99 equivalent is `bgfx_set_view_rect_auto`.
/// ///
void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, BackbufferRatio::Enum _ratio); void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, BackbufferRatio::Enum _ratio);

View file

@ -758,6 +758,12 @@ BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _m
/**/ /**/
BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch); BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
/**/
BGFX_C_API void bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data);
/**/
BGFX_C_API void bgfx_read_frame_buffer(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, void* _data);
/**/ /**/
BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle); BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle);
@ -800,6 +806,9 @@ BGFX_C_API void bgfx_set_view_name(uint8_t _id, const char* _name);
/**/ /**/
BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height); BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
/**/
BGFX_C_API void bgfx_set_view_rect_auto(uint8_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio);
/**/ /**/
BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height); BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
@ -824,6 +833,9 @@ BGFX_C_API void bgfx_set_view_transform_stereo(uint8_t _id, const void* _view, c
/**/ /**/
BGFX_C_API void bgfx_set_view_remap(uint8_t _id, uint8_t _num, const void* _remap); BGFX_C_API void bgfx_set_view_remap(uint8_t _id, uint8_t _num, const void* _remap);
/**/
BGFX_C_API void bgfx_reset_view(uint8_t _id);
/**/ /**/
BGFX_C_API void bgfx_set_marker(const char* _marker); BGFX_C_API void bgfx_set_marker(const char* _marker);
@ -932,6 +944,9 @@ BGFX_C_API void bgfx_discard();
/**/ /**/
BGFX_C_API void bgfx_blit(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth); BGFX_C_API void bgfx_blit(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth);
/**/
BGFX_C_API void bgfx_blit_frame_buffer(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_frame_buffer_handle_t _src, uint8_t _attachment, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth);
/**/ /**/
BGFX_C_API void bgfx_save_screen_shot(const char* _filePath); BGFX_C_API void bgfx_save_screen_shot(const char* _filePath);

View file

@ -3986,6 +3986,18 @@ BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint8_t
bgfx::updateTextureCube(handle.cpp, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch); bgfx::updateTextureCube(handle.cpp, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
} }
BGFX_C_API void bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data)
{
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
bgfx::readTexture(handle.cpp, _data);
}
BGFX_C_API void bgfx_read_frame_buffer(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, void* _data)
{
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
bgfx::readTexture(handle.cpp, _attachment, _data);
}
BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle) BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
{ {
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle }; union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
@ -4073,6 +4085,11 @@ BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16
bgfx::setViewRect(_id, _x, _y, _width, _height); bgfx::setViewRect(_id, _x, _y, _width, _height);
} }
BGFX_C_API void bgfx_set_view_rect_auto(uint8_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio)
{
bgfx::setViewRect(_id, _x, _y, bgfx::BackbufferRatio::Enum(_ratio));
}
BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
{ {
bgfx::setViewScissor(_id, _x, _y, _width, _height); bgfx::setViewScissor(_id, _x, _y, _width, _height);
@ -4330,6 +4347,13 @@ BGFX_C_API void bgfx_blit(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstM
bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth); bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
} }
BGFX_C_API void bgfx_blit_frame_buffer(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_frame_buffer_handle_t _src, uint8_t _attachment, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
{
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } src = { _src };
bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _attachment, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
}
BGFX_C_API void bgfx_save_screen_shot(const char* _filePath) BGFX_C_API void bgfx_save_screen_shot(const char* _filePath)
{ {
bgfx::saveScreenShot(_filePath); bgfx::saveScreenShot(_filePath);