Merge pull request #35 from jeremieroy/master

Fix font rendering under mingw
This commit is contained in:
Branimir Karadžić 2013-05-17 18:59:11 -07:00
commit 4f9171e8f0
4 changed files with 93 additions and 53 deletions

View file

@ -51,16 +51,16 @@ private:
struct Node
{
Node(int16_t _x, int16_t _y, int16_t _width) : m_x(_x), m_y(_y), m_width(_width)
Node(int16_t _x, int16_t _y, int16_t _width) : x(_x), y(_y), width(_width)
{
}
/// The starting x-coordinate (leftmost).
int16_t m_x;
int16_t x;
/// The y-coordinate of the skyline level line.
int16_t m_y;
int16_t y;
/// The line _width. The ending coordinate (inclusive) will be x+width-1.
int32_t m_width; // 32bit to avoid padding
int32_t width; // 32bit to avoid padding
};
/// width (in pixels) of the underlying texture
@ -120,12 +120,12 @@ bool RectanglePacker::addRectangle(uint16_t _width, uint16_t _height, uint16_t&
node = &m_skyline[ii];
if ( ( (y + _height) < best_height)
|| ( ( (y + _height) == best_height)
&& (node->m_width < best_width) ) )
&& (node->width < best_width) ) )
{
best_height = y + _height;
best_index = ii;
best_width = node->m_width;
_outX = node->m_x;
best_width = node->width;
_outX = node->x;
_outY = y;
}
}
@ -143,12 +143,12 @@ bool RectanglePacker::addRectangle(uint16_t _width, uint16_t _height, uint16_t&
{
node = &m_skyline[ii];
prev = &m_skyline[ii - 1];
if (node->m_x < (prev->m_x + prev->m_width) )
if (node->x < (prev->x + prev->width) )
{
int shrink = prev->m_x + prev->m_width - node->m_x;
node->m_x += shrink;
node->m_width -= shrink;
if (node->m_width <= 0)
int shrink = prev->x + prev->width - node->x;
node->x += shrink;
node->width -= shrink;
if (node->width <= 0)
{
m_skyline.erase(m_skyline.begin() + ii);
--ii;
@ -199,7 +199,7 @@ int32_t RectanglePacker::fit(uint32_t _skylineNodeIndex, uint16_t _width, uint16
const Node& baseNode = m_skyline[_skylineNodeIndex];
int32_t x = baseNode.m_x, y;
int32_t x = baseNode.x, y;
int32_t _width_left = width;
int32_t i = _skylineNodeIndex;
@ -208,13 +208,13 @@ int32_t RectanglePacker::fit(uint32_t _skylineNodeIndex, uint16_t _width, uint16
return -1;
}
y = baseNode.m_y;
y = baseNode.y;
while (_width_left > 0)
{
const Node& node = m_skyline[i];
if (node.m_y > y)
if (node.y > y)
{
y = node.m_y;
y = node.y;
}
if ( (y + height) > (int32_t)(m_height - 1) )
@ -222,7 +222,7 @@ int32_t RectanglePacker::fit(uint32_t _skylineNodeIndex, uint16_t _width, uint16
return -1;
}
_width_left -= node.m_width;
_width_left -= node.width;
++i;
}
@ -239,9 +239,9 @@ void RectanglePacker::merge()
{
node = (Node*) &m_skyline[ii];
next = (Node*) &m_skyline[ii + 1];
if (node->m_y == next->m_y)
if (node->y == next->y)
{
node->m_width += next->m_width;
node->width += next->width;
m_skyline.erase(m_skyline.begin() + ii + 1);
--ii;
}
@ -375,6 +375,10 @@ uint16_t Atlas::addRegion(uint16_t _width, uint16_t _height, const uint8_t* _bit
//create new layers
for (int ii = 0; ii < _type; ++ii)
{
m_layers[idx + ii].faceRegion.x = 0;
m_layers[idx + ii].faceRegion.y = 0;
m_layers[idx + ii].faceRegion.width = m_textureSize;
m_layers[idx + ii].faceRegion.height = m_textureSize;
m_layers[idx + ii].faceRegion.setMask(_type, m_usedFaces, ii);
}
@ -389,37 +393,37 @@ uint16_t Atlas::addRegion(uint16_t _width, uint16_t _height, const uint8_t* _bit
}
AtlasRegion& region = m_regions[m_regionCount];
region.m_x = x;
region.m_y = y;
region.m_width = _width;
region.m_height = _height;
region.m_mask = m_layers[idx].faceRegion.m_mask;
region.x = x;
region.y = y;
region.width = _width;
region.height = _height;
region.mask = m_layers[idx].faceRegion.mask;
updateRegion(region, _bitmapBuffer);
region.m_x += outline;
region.m_y += outline;
region.m_width -= (outline * 2);
region.m_height -= (outline * 2);
region.x += outline;
region.y += outline;
region.width -= (outline * 2);
region.height -= (outline * 2);
return m_regionCount++;
}
void Atlas::updateRegion(const AtlasRegion& _region, const uint8_t* _bitmapBuffer)
{
const bgfx::Memory* mem = bgfx::alloc(_region.m_width * _region.m_height * 4);
const bgfx::Memory* mem = bgfx::alloc(_region.width * _region.height * 4);
//BAD!
memset(mem->data, 0, mem->size);
if (_region.getType() == AtlasRegion::TYPE_BGRA8)
{
const uint8_t* inLineBuffer = _bitmapBuffer;
uint8_t* outLineBuffer = m_textureBuffer + _region.getFaceIndex() * (m_textureSize * m_textureSize * 4) + ( ( (_region.m_y * m_textureSize) + _region.m_x) * 4);
uint8_t* outLineBuffer = m_textureBuffer + _region.getFaceIndex() * (m_textureSize * m_textureSize * 4) + ( ( (_region.y * m_textureSize) + _region.x) * 4);
//update the cpu buffer
for (int yy = 0; yy < _region.m_height; ++yy)
for (int yy = 0; yy < _region.height; ++yy)
{
memcpy(outLineBuffer, inLineBuffer, _region.m_width * 4);
inLineBuffer += _region.m_width * 4;
memcpy(outLineBuffer, inLineBuffer, _region.width * 4);
inLineBuffer += _region.width * 4;
outLineBuffer += m_textureSize * 4;
}
@ -431,24 +435,24 @@ void Atlas::updateRegion(const AtlasRegion& _region, const uint8_t* _bitmapBuffe
uint32_t layer = _region.getComponentIndex();
//uint32_t face = _region.getFaceIndex();
const uint8_t* inLineBuffer = _bitmapBuffer;
uint8_t* outLineBuffer = (m_textureBuffer + _region.getFaceIndex() * (m_textureSize * m_textureSize * 4) + ( ( (_region.m_y * m_textureSize) + _region.m_x) * 4) );
uint8_t* outLineBuffer = (m_textureBuffer + _region.getFaceIndex() * (m_textureSize * m_textureSize * 4) + ( ( (_region.y * m_textureSize) + _region.x) * 4) );
//update the cpu buffer
for (int yy = 0; yy < _region.m_height; ++yy)
for (int yy = 0; yy < _region.height; ++yy)
{
for (int xx = 0; xx < _region.m_width; ++xx)
for (int xx = 0; xx < _region.width; ++xx)
{
outLineBuffer[(xx * 4) + layer] = inLineBuffer[xx];
}
//update the GPU buffer
memcpy(mem->data + yy * _region.m_width * 4, outLineBuffer, _region.m_width * 4);
inLineBuffer += _region.m_width;
memcpy(mem->data + yy * _region.width * 4, outLineBuffer, _region.width * 4);
inLineBuffer += _region.width;
outLineBuffer += m_textureSize * 4;
}
}
bgfx::updateTextureCube(m_textureHandle, (uint8_t)_region.getFaceIndex(), 0, _region.m_x, _region.m_y, _region.m_width, _region.m_height, mem);
bgfx::updateTextureCube(m_textureHandle, (uint8_t)_region.getFaceIndex(), 0, _region.x, _region.y, _region.width, _region.height, mem);
}
void Atlas::packFaceLayerUV(uint32_t _idx, uint8_t* _vertexBuffer, uint32_t _offset, uint32_t _stride)
@ -464,15 +468,15 @@ void Atlas::packUV(uint16_t handle, uint8_t* _vertexBuffer, uint32_t _offset, ui
void Atlas::packUV(const AtlasRegion& _region, uint8_t* _vertexBuffer, uint32_t _offset, uint32_t _stride)
{
float texMult = 65535.0f / ( (float)(m_textureSize) );
static const int16_t minVal = -32768;
static const int16_t maxVal = 32767;
int16_t x0 = (int16_t)(_region.m_x * texMult) - 32768;
int16_t y0 = (int16_t)(_region.m_y * texMult) - 32768;
int16_t x1 = (int16_t)( (_region.m_x + _region.m_width) * texMult) - 32768;
int16_t y1 = (int16_t)( (_region.m_y + _region.m_height) * texMult) - 32768;
int16_t w = (int16_t) ( (32767.0f / 4.0f) * _region.getComponentIndex() );
float texMult = (float)(maxVal - minVal) / ( (float)(m_textureSize) );
int16_t x0 = (int16_t)( ((float)_region.x * texMult) - 32767.0f);
int16_t y0 = (int16_t)( ((float)_region.y * texMult) - 32767.0f);
int16_t x1 = (int16_t)( (((float)_region.x + _region.width) * texMult) - 32767.0f);
int16_t y1 = (int16_t)( (((float)_region.y + _region.height) * texMult) - 32767.0f);
int16_t w = (int16_t) ( (32767.0f / 4.0f) * (float) _region.getComponentIndex() );
_vertexBuffer += _offset;
switch (_region.getFaceIndex() )

View file

@ -25,25 +25,25 @@ struct AtlasRegion
TYPE_BGRA8 = 4 // 4 components
};
uint16_t m_x, m_y;
uint16_t m_width, m_height;
uint32_t m_mask; //encode the region type, the face index and the component index in case of a gray region
uint16_t x, y;
uint16_t width, height;
uint32_t mask; //encode the region type, the face index and the component index in case of a gray region
Type getType() const
{
return (Type) ( (m_mask >> 0) & 0x0000000F);
return (Type) ( (mask >> 0) & 0x0000000F);
}
uint32_t getFaceIndex() const
{
return (m_mask >> 4) & 0x0000000F;
return (mask >> 4) & 0x0000000F;
}
uint32_t getComponentIndex() const
{
return (m_mask >> 8) & 0x0000000F;
return (mask >> 8) & 0x0000000F;
}
void setMask(Type _type, uint32_t _faceIndex, uint32_t _componentIndex)
{
m_mask = (_componentIndex << 8) + (_faceIndex << 4) + (uint32_t)_type;
mask = (_componentIndex << 8) + (_faceIndex << 4) + (uint32_t)_type;
}
};

View file

@ -73,6 +73,9 @@ public:
/// append a wide char unicode string to the buffer using current pen position and color
void appendText(FontHandle _fontHandle, const wchar_t* _string);
/// append a whole face of the atlas cube, mostly used for debugging and visualizing atlas
void appendAtlasFace(uint16_t _faceIndex);
/// Clear the text buffer and reset its state (pen/color)
void clearTextBuffer();
@ -277,6 +280,29 @@ void TextBuffer::appendText(FontHandle _fontHandle, const wchar_t* _string)
}
}
}
void TextBuffer::appendAtlasFace(uint16_t _faceIndex)
{
float x0 = m_penX;
float y0 = m_penY;
float x1 = x0 + (float)m_fontManager->getAtlas()->getTextureSize();
float y1 = y0 + (float)m_fontManager->getAtlas()->getTextureSize();
m_fontManager->getAtlas()->packFaceLayerUV(_faceIndex, (uint8_t*)m_vertexBuffer, sizeof(TextVertex) * m_vertexCount + offsetof(TextVertex, u), sizeof(TextVertex) );
setVertex(m_vertexCount + 0, x0, y0, m_backgroundColor);
setVertex(m_vertexCount + 1, x0, y1, m_backgroundColor);
setVertex(m_vertexCount + 2, x1, y1, m_backgroundColor);
setVertex(m_vertexCount + 3, x1, y0, m_backgroundColor);
m_indexBuffer[m_indexCount + 0] = m_vertexCount + 0;
m_indexBuffer[m_indexCount + 1] = m_vertexCount + 1;
m_indexBuffer[m_indexCount + 2] = m_vertexCount + 2;
m_indexBuffer[m_indexCount + 3] = m_vertexCount + 0;
m_indexBuffer[m_indexCount + 4] = m_vertexCount + 2;
m_indexBuffer[m_indexCount + 5] = m_vertexCount + 3;
m_vertexCount += 4;
m_indexCount += 6;
}
void TextBuffer::clearTextBuffer()
{
@ -801,6 +827,13 @@ void TextBufferManager::appendText(TextBufferHandle _handle, FontHandle _fontHan
bc.textBuffer->appendText(_fontHandle, _string);
}
void TextBufferManager::appendAtlasFace(TextBufferHandle _handle, uint16_t _faceIndex)
{
BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
BufferCache& bc = m_textBuffers[_handle.idx];
bc.textBuffer->appendAtlasFace(_faceIndex);
}
void TextBufferManager::clearTextBuffer(TextBufferHandle _handle)
{
BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");

View file

@ -59,6 +59,9 @@ public:
/// append a wide char unicode string to the buffer using current pen position and color
void appendText(TextBufferHandle _handle, FontHandle _fontHandle, const wchar_t* _string);
/// append a whole face of the atlas cube, mostly used for debugging and visualizing atlas
void appendAtlasFace(TextBufferHandle _handle, uint16_t _faceIndex);
/// Clear the text buffer and reset its state (pen/color)
void clearTextBuffer(TextBufferHandle _handle);