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Fixing geometryc for meshes exported without uv coordinates
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parent
51d41041b7
commit
4df0cca212
1 changed files with 10 additions and 6 deletions
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@ -510,8 +510,8 @@ int main(int _argc, const char* _argv[])
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for (uint32_t edge = 0, numEdges = argc-1; edge < numEdges; ++edge)
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for (uint32_t edge = 0, numEdges = argc-1; edge < numEdges; ++edge)
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{
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{
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Index3 index;
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Index3 index;
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index.m_texcoord = 0;
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index.m_texcoord = -1;
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index.m_normal = 0;
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index.m_normal = -1;
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index.m_vertexIndex = -1;
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index.m_vertexIndex = -1;
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char* vertex = argv[edge+1];
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char* vertex = argv[edge+1];
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@ -528,8 +528,12 @@ int main(int _argc, const char* _argv[])
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index.m_normal = (nn < 0) ? nn+numNormals : nn-1;
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index.m_normal = (nn < 0) ? nn+numNormals : nn-1;
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}
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}
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const int tex = atoi(texcoord);
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// https://en.wikipedia.org/wiki/Wavefront_.obj_file#Vertex_Normal_Indices_Without_Texture_Coordinate_Indices
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index.m_texcoord = (tex < 0) ? tex+numTexcoords : tex-1;
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if(*texcoord != '\0')
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{
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const int tex = atoi(texcoord);
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index.m_texcoord = (tex < 0) ? tex+numTexcoords : tex-1;
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}
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}
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}
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const int pos = atoi(vertex);
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const int pos = atoi(vertex);
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@ -716,8 +720,8 @@ int main(int _argc, const char* _argv[])
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bool hasTexcoord;
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bool hasTexcoord;
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{
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{
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Index3Map::const_iterator it = indexMap.begin();
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Index3Map::const_iterator it = indexMap.begin();
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hasNormal = 0 != it->second.m_normal;
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hasNormal = -1 != it->second.m_normal;
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hasTexcoord = 0 != it->second.m_texcoord;
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hasTexcoord = -1 != it->second.m_texcoord;
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if (!hasTexcoord
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if (!hasTexcoord
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&& texcoords.size() == positions.size() )
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&& texcoords.size() == positions.size() )
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