mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 00:58:30 -05:00
Updated imgui.
This commit is contained in:
parent
00548b325a
commit
4bd29facd0
2 changed files with 42 additions and 24 deletions
47
3rdparty/ocornut-imgui/imgui.cpp
vendored
47
3rdparty/ocornut-imgui/imgui.cpp
vendored
|
@ -1252,8 +1252,9 @@ struct ImGuiState
|
||||||
ImGuiID ActiveId; // Active widget
|
ImGuiID ActiveId; // Active widget
|
||||||
ImGuiID ActiveIdPreviousFrame;
|
ImGuiID ActiveIdPreviousFrame;
|
||||||
bool ActiveIdIsAlive;
|
bool ActiveIdIsAlive;
|
||||||
bool ActiveIdIsJustActivated; // Set when
|
bool ActiveIdIsJustActivated; // Set at the time of activation for one frame
|
||||||
bool ActiveIdIsFocusedOnly; // Set only by active widget. Denote focus but no active interaction.
|
bool ActiveIdIsFocusedOnly; // Set only by active widget. Denote focus but no active interaction
|
||||||
|
ImGuiWindow* ActiveIdWindow;
|
||||||
ImGuiWindow* MovedWindow; // Track the child window we clicked on to move a window. Only valid if ActiveID is the "#MOVE" identifier of a window.
|
ImGuiWindow* MovedWindow; // Track the child window we clicked on to move a window. Only valid if ActiveID is the "#MOVE" identifier of a window.
|
||||||
float SettingsDirtyTimer;
|
float SettingsDirtyTimer;
|
||||||
ImVector<ImGuiIniData> Settings;
|
ImVector<ImGuiIniData> Settings;
|
||||||
|
@ -1468,12 +1469,13 @@ static inline ImGuiWindow* GetParentWindow()
|
||||||
return g.CurrentWindowStack[g.CurrentWindowStack.size() - 2];
|
return g.CurrentWindowStack[g.CurrentWindowStack.size() - 2];
|
||||||
}
|
}
|
||||||
|
|
||||||
static void SetActiveId(ImGuiID id)
|
static void SetActiveId(ImGuiID id, ImGuiWindow* window = NULL)
|
||||||
{
|
{
|
||||||
ImGuiState& g = *GImGui;
|
ImGuiState& g = *GImGui;
|
||||||
g.ActiveId = id;
|
g.ActiveId = id;
|
||||||
g.ActiveIdIsFocusedOnly = false;
|
g.ActiveIdIsFocusedOnly = false;
|
||||||
g.ActiveIdIsJustActivated = true;
|
g.ActiveIdIsJustActivated = true;
|
||||||
|
g.ActiveIdWindow = window;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void RegisterAliveId(ImGuiID id)
|
static void RegisterAliveId(ImGuiID id)
|
||||||
|
@ -2376,12 +2378,14 @@ void ImGui::Render()
|
||||||
|
|
||||||
// Click to focus window and start moving (after we're done with all our widgets)
|
// Click to focus window and start moving (after we're done with all our widgets)
|
||||||
if (g.ActiveId == 0 && g.HoveredId == 0 && g.IO.MouseClicked[0])
|
if (g.ActiveId == 0 && g.HoveredId == 0 && g.IO.MouseClicked[0])
|
||||||
|
{
|
||||||
|
if (!(g.FocusedWindow && !g.FocusedWindow->WasActive && g.FocusedWindow->Active)) // Unless we just made a popup appear
|
||||||
{
|
{
|
||||||
if (g.HoveredRootWindow != NULL)
|
if (g.HoveredRootWindow != NULL)
|
||||||
{
|
{
|
||||||
IM_ASSERT(g.MovedWindow == NULL);
|
IM_ASSERT(g.MovedWindow == NULL);
|
||||||
g.MovedWindow = g.HoveredWindow;
|
g.MovedWindow = g.HoveredWindow;
|
||||||
SetActiveId(g.HoveredRootWindow->MoveID);
|
SetActiveId(g.HoveredRootWindow->MoveID, g.HoveredRootWindow);
|
||||||
}
|
}
|
||||||
else if (g.FocusedWindow != NULL)
|
else if (g.FocusedWindow != NULL)
|
||||||
{
|
{
|
||||||
|
@ -2389,6 +2393,7 @@ void ImGui::Render()
|
||||||
FocusWindow(NULL);
|
FocusWindow(NULL);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Sort the window list so that all child windows are after their parent
|
// Sort the window list so that all child windows are after their parent
|
||||||
// We cannot do that on FocusWindow() because childs may not exist yet
|
// We cannot do that on FocusWindow() because childs may not exist yet
|
||||||
|
@ -3180,10 +3185,19 @@ bool ImGui::BeginPopupContextItem(const char* str_id, int button)
|
||||||
return ImGui::BeginPopup(str_id);
|
return ImGui::BeginPopup(str_id);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ImGui::BeginPopupContextWindow(const char* str_id, bool void_only, int button)
|
bool ImGui::BeginPopupContextWindow(bool in_empty_space_only, const char* str_id, int button)
|
||||||
{
|
{
|
||||||
|
if (!str_id) str_id = "window_context_menu";
|
||||||
if (ImGui::IsMouseHoveringWindow() && ImGui::IsMouseClicked(button))
|
if (ImGui::IsMouseHoveringWindow() && ImGui::IsMouseClicked(button))
|
||||||
if (!void_only || !ImGui::IsAnyItemHovered())
|
if (!in_empty_space_only || !ImGui::IsAnyItemHovered())
|
||||||
|
ImGui::OpenPopup(str_id);
|
||||||
|
return ImGui::BeginPopup(str_id);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ImGui::BeginPopupContextVoid(const char* str_id, int button)
|
||||||
|
{
|
||||||
|
if (!str_id) str_id = "void_context_menu";
|
||||||
|
if (!ImGui::IsMouseHoveringAnyWindow() && ImGui::IsMouseClicked(button))
|
||||||
ImGui::OpenPopup(str_id);
|
ImGui::OpenPopup(str_id);
|
||||||
return ImGui::BeginPopup(str_id);
|
return ImGui::BeginPopup(str_id);
|
||||||
}
|
}
|
||||||
|
@ -4015,6 +4029,11 @@ static void FocusWindow(ImGuiWindow* window)
|
||||||
if (window->RootWindow)
|
if (window->RootWindow)
|
||||||
window = window->RootWindow;
|
window = window->RootWindow;
|
||||||
|
|
||||||
|
// Steal focus on active widgets
|
||||||
|
if (window->Flags & ImGuiWindowFlags_Popup) // FIXME: This statement should be unnecessary. Need further testing before removing it..
|
||||||
|
if (g.ActiveId != 0 && g.ActiveIdWindow && g.ActiveIdWindow->RootWindow != window)
|
||||||
|
SetActiveId(0);
|
||||||
|
|
||||||
if (g.Windows.back() == window)
|
if (g.Windows.back() == window)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
@ -4889,7 +4908,7 @@ static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SetActiveId(id);
|
SetActiveId(id, window);
|
||||||
}
|
}
|
||||||
FocusWindow(window);
|
FocusWindow(window);
|
||||||
}
|
}
|
||||||
|
@ -5539,7 +5558,7 @@ static bool SliderFloatAsInputText(const char* label, float* v, ImGuiID id, int
|
||||||
char text_buf[64];
|
char text_buf[64];
|
||||||
ImFormatString(text_buf, IM_ARRAYSIZE(text_buf), "%.*f", decimal_precision, *v);
|
ImFormatString(text_buf, IM_ARRAYSIZE(text_buf), "%.*f", decimal_precision, *v);
|
||||||
|
|
||||||
SetActiveId(g.ScalarAsInputTextId);
|
SetActiveId(g.ScalarAsInputTextId, window);
|
||||||
g.HoveredId = 0;
|
g.HoveredId = 0;
|
||||||
|
|
||||||
// Our replacement widget will override the focus ID (registered previously to allow for a TAB focus to happen)
|
// Our replacement widget will override the focus ID (registered previously to allow for a TAB focus to happen)
|
||||||
|
@ -5769,7 +5788,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
|
||||||
const bool tab_focus_requested = window->FocusItemRegister(g.ActiveId == id);
|
const bool tab_focus_requested = window->FocusItemRegister(g.ActiveId == id);
|
||||||
if (tab_focus_requested || (hovered && g.IO.MouseClicked[0]))
|
if (tab_focus_requested || (hovered && g.IO.MouseClicked[0]))
|
||||||
{
|
{
|
||||||
SetActiveId(id);
|
SetActiveId(id, window);
|
||||||
FocusWindow(window);
|
FocusWindow(window);
|
||||||
|
|
||||||
const bool is_ctrl_down = g.IO.KeyCtrl;
|
const bool is_ctrl_down = g.IO.KeyCtrl;
|
||||||
|
@ -5827,7 +5846,7 @@ bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float
|
||||||
|
|
||||||
if (hovered && g.IO.MouseClicked[0])
|
if (hovered && g.IO.MouseClicked[0])
|
||||||
{
|
{
|
||||||
SetActiveId(id);
|
SetActiveId(id, window);
|
||||||
FocusWindow(window);
|
FocusWindow(window);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -6073,7 +6092,7 @@ bool ImGui::DragFloat(const char* label, float *v, float v_speed, float v_min, f
|
||||||
const bool tab_focus_requested = window->FocusItemRegister(g.ActiveId == id);
|
const bool tab_focus_requested = window->FocusItemRegister(g.ActiveId == id);
|
||||||
if (tab_focus_requested || (hovered && (g.IO.MouseClicked[0] | g.IO.MouseDoubleClicked[0])))
|
if (tab_focus_requested || (hovered && (g.IO.MouseClicked[0] | g.IO.MouseDoubleClicked[0])))
|
||||||
{
|
{
|
||||||
SetActiveId(id);
|
SetActiveId(id, window);
|
||||||
FocusWindow(window);
|
FocusWindow(window);
|
||||||
|
|
||||||
if (tab_focus_requested || g.IO.KeyCtrl || g.IO.MouseDoubleClicked[0])
|
if (tab_focus_requested || g.IO.KeyCtrl || g.IO.MouseDoubleClicked[0])
|
||||||
|
@ -6786,11 +6805,11 @@ static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags f
|
||||||
// Edit a string of text
|
// Edit a string of text
|
||||||
bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data)
|
bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data)
|
||||||
{
|
{
|
||||||
ImGuiState& g = *GImGui;
|
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
ImGuiWindow* window = GetCurrentWindow();
|
||||||
if (window->SkipItems)
|
if (window->SkipItems)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
ImGuiState& g = *GImGui;
|
||||||
const ImGuiIO& io = g.IO;
|
const ImGuiIO& io = g.IO;
|
||||||
const ImGuiStyle& style = g.Style;
|
const ImGuiStyle& style = g.Style;
|
||||||
|
|
||||||
|
@ -6857,17 +6876,15 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
|
||||||
if (focus_requested_by_tab || (user_clicked && is_ctrl_down))
|
if (focus_requested_by_tab || (user_clicked && is_ctrl_down))
|
||||||
select_all = true;
|
select_all = true;
|
||||||
}
|
}
|
||||||
SetActiveId(id);
|
SetActiveId(id, window);
|
||||||
FocusWindow(window);
|
FocusWindow(window);
|
||||||
}
|
}
|
||||||
else if (io.MouseClicked[0])
|
else if (io.MouseClicked[0])
|
||||||
{
|
{
|
||||||
// Release focus when we click outside
|
// Release focus when we click outside
|
||||||
if (g.ActiveId == id)
|
if (g.ActiveId == id)
|
||||||
{
|
|
||||||
SetActiveId(0);
|
SetActiveId(0);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// Although we are active we don't prevent mouse from hovering other elements unless we are interacting right now with the widget.
|
// Although we are active we don't prevent mouse from hovering other elements unless we are interacting right now with the widget.
|
||||||
// Down the line we should have a cleaner concept of focused vs active in the library.
|
// Down the line we should have a cleaner concept of focused vs active in the library.
|
||||||
|
|
3
3rdparty/ocornut-imgui/imgui.h
vendored
3
3rdparty/ocornut-imgui/imgui.h
vendored
|
@ -170,7 +170,8 @@ namespace ImGui
|
||||||
IMGUI_API void OpenPopup(const char* str_id); // mark popup as open. popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level). close childs popups if any. will close popup when user click outside, or activate a pressable item, or CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block.
|
IMGUI_API void OpenPopup(const char* str_id); // mark popup as open. popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level). close childs popups if any. will close popup when user click outside, or activate a pressable item, or CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block.
|
||||||
IMGUI_API bool BeginPopup(const char* str_id); // return true if popup if opened and start outputting to it. only call EndPopup() if BeginPopup() returned true!
|
IMGUI_API bool BeginPopup(const char* str_id); // return true if popup if opened and start outputting to it. only call EndPopup() if BeginPopup() returned true!
|
||||||
IMGUI_API bool BeginPopupContextItem(const char* str_id, int button = 1); // open popup when clicked on last item
|
IMGUI_API bool BeginPopupContextItem(const char* str_id, int button = 1); // open popup when clicked on last item
|
||||||
IMGUI_API bool BeginPopupContextWindow(const char* str_id = "window_context_menu", bool void_only = false, int button = 1); // open popup when clicked on current window
|
IMGUI_API bool BeginPopupContextWindow(bool in_empty_space_only = false, const char* str_id = "window_context_menu", int button = 1); // open popup when clicked on current window
|
||||||
|
IMGUI_API bool BeginPopupContextVoid(const char* str_id = "void_context_menu", int button = 1); // open popup when clicked in void (no window)
|
||||||
IMGUI_API void EndPopup();
|
IMGUI_API void EndPopup();
|
||||||
IMGUI_API void CloseCurrentPopup(); // close the popup we have begin-ed into. clicking on a MenuItem or Selectable automatically close the current popup.
|
IMGUI_API void CloseCurrentPopup(); // close the popup we have begin-ed into. clicking on a MenuItem or Selectable automatically close the current popup.
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue