diff --git a/3rdparty/ocornut-imgui/imgui.cpp b/3rdparty/ocornut-imgui/imgui.cpp index 5993e3db..aabb3d6a 100644 --- a/3rdparty/ocornut-imgui/imgui.cpp +++ b/3rdparty/ocornut-imgui/imgui.cpp @@ -149,6 +149,7 @@ Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code. Also read releases logs https://github.com/ocornut/imgui/releases for more details. + - 2016/03/21 (1.48) - renamed GetWindowFont() to GetFont(), GetWindowFontSize() to GetFontSize(). Kept inline redirection function (will obsolete). - 2016/03/02 (1.48) - InputText() completion/history/always callbacks: if you modify the text buffer manually (without using DeleteChars()/InsertChars() helper) you need to maintain the BufTextLen field. added an assert. - 2016/01/23 (1.48) - fixed not honoring exact width passed to PushItemWidth(), previously it would add extra FramePadding.x*2 over that width. if you had manual pixel-perfect alignment in place it might affect you. - 2015/12/27 (1.48) - fixed ImDrawList::AddRect() which used to render a rectangle 1 px too large on each axis. @@ -424,7 +425,6 @@ - window: get size/pos helpers given names (see discussion in #249) - window: a collapsed window can be stuck behind the main menu bar? - window: detect extra End() call that pop the "Debug" window out and assert at call site instead of later. - - window: consider renaming "GetWindowFont" which conflict with old Windows #define (#340) - window/tooltip: allow to set the width of a tooltip to allow TextWrapped() etc. while keeping the height automatic. - window: increase minimum size of a window with menus or fix the menu rendering so that it doesn't look odd. - draw-list: maintaining bounding box per command would allow to merge draw command when clipping isn't relied on (typical non-scrolling window or non-overflowing column would merge with previous command). @@ -591,7 +591,6 @@ //------------------------------------------------------------------------- static void LogRenderedText(const ImVec2& ref_pos, const char* text, const char* text_end = NULL); -static const char* FindTextDisplayEnd(const char* text, const char* text_end = NULL); static void PushMultiItemsWidths(int components, float w_full = 0.0f); static float GetDraggedColumnOffset(int column_index); @@ -2510,8 +2509,7 @@ void ImGui::Render() } } -// Find the optional ## from which we stop displaying text. -static const char* FindTextDisplayEnd(const char* text, const char* text_end) +const char* ImGui::FindRenderedTextEnd(const char* text, const char* text_end) { const char* text_display_end = text; if (!text_end) @@ -2550,7 +2548,7 @@ static void LogRenderedText(const ImVec2& ref_pos, const char* text, const char* ImGuiWindow* window = ImGui::GetCurrentWindowRead(); if (!text_end) - text_end = FindTextDisplayEnd(text, text_end); + text_end = ImGui::FindRenderedTextEnd(text, text_end); const bool log_new_line = ref_pos.y > window->DC.LogLinePosY+1; window->DC.LogLinePosY = ref_pos.y; @@ -2604,7 +2602,7 @@ void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool const char* text_display_end; if (hide_text_after_hash) { - text_display_end = FindTextDisplayEnd(text, text_end); + text_display_end = FindRenderedTextEnd(text, text_end); } else { @@ -2643,7 +2641,7 @@ void ImGui::RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, ImGuiAlign align, const ImVec2* clip_min, const ImVec2* clip_max) { // Hide anything after a '##' string - const char* text_display_end = FindTextDisplayEnd(text, text_end); + const char* text_display_end = FindRenderedTextEnd(text, text_end); const int text_len = (int)(text_display_end - text); if (text_len == 0) return; @@ -2750,7 +2748,7 @@ ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_tex const char* text_display_end; if (hide_text_after_double_hash) - text_display_end = FindTextDisplayEnd(text, text_end); // Hide anything after a '##' string + text_display_end = FindRenderedTextEnd(text, text_end); // Hide anything after a '##' string else text_display_end = text_end; @@ -2829,13 +2827,13 @@ static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs) // Test if mouse cursor is hovering given rectangle // NB- Rectangle is clipped by our current clip setting // NB- Expand the rectangle to be generous on imprecise inputs systems (g.Style.TouchExtraPadding) -bool ImGui::IsMouseHoveringRect(const ImVec2& pos_min, const ImVec2& pos_max, bool clip) +bool ImGui::IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip) { ImGuiState& g = *GImGui; ImGuiWindow* window = GetCurrentWindowRead(); // Clip - ImRect rect_clipped(pos_min, pos_max); + ImRect rect_clipped(r_min, r_max); if (clip) rect_clipped.Clip(window->ClipRect); @@ -4832,16 +4830,19 @@ ImDrawList* ImGui::GetWindowDrawList() return window->DrawList; } -ImFont* ImGui::GetWindowFont() +ImFont* ImGui::GetFont() { - ImGuiState& g = *GImGui; - return g.Font; + return GImGui->Font; } -float ImGui::GetWindowFontSize() +float ImGui::GetFontSize() { - ImGuiState& g = *GImGui; - return g.FontSize; + return GImGui->FontSize; +} + +ImVec2 ImGui::GetFontTexUvWhitePixel() +{ + return GImGui->FontTexUvWhitePixel; } void ImGui::SetWindowFontScale(float scale) @@ -6336,7 +6337,7 @@ bool ImGui::SliderFloatN(const char* label, float* v, int components, float v_mi } ImGui::PopID(); - ImGui::TextUnformatted(label, FindTextDisplayEnd(label)); + ImGui::TextUnformatted(label, FindRenderedTextEnd(label)); ImGui::EndGroup(); return value_changed; @@ -6378,7 +6379,7 @@ bool ImGui::SliderIntN(const char* label, int* v, int components, int v_min, int } ImGui::PopID(); - ImGui::TextUnformatted(label, FindTextDisplayEnd(label)); + ImGui::TextUnformatted(label, FindRenderedTextEnd(label)); ImGui::EndGroup(); return value_changed; @@ -6558,7 +6559,7 @@ bool ImGui::DragFloatN(const char* label, float* v, int components, float v_spee } ImGui::PopID(); - ImGui::TextUnformatted(label, FindTextDisplayEnd(label)); + ImGui::TextUnformatted(label, FindRenderedTextEnd(label)); ImGui::EndGroup(); return value_changed; @@ -6597,7 +6598,7 @@ bool ImGui::DragFloatRange2(const char* label, float* v_current_min, float* v_cu ImGui::PopItemWidth(); ImGui::SameLine(0, g.Style.ItemInnerSpacing.x); - ImGui::TextUnformatted(label, FindTextDisplayEnd(label)); + ImGui::TextUnformatted(label, FindRenderedTextEnd(label)); ImGui::EndGroup(); ImGui::PopID(); @@ -6636,7 +6637,7 @@ bool ImGui::DragIntN(const char* label, int* v, int components, float v_speed, i } ImGui::PopID(); - ImGui::TextUnformatted(label, FindTextDisplayEnd(label)); + ImGui::TextUnformatted(label, FindRenderedTextEnd(label)); ImGui::EndGroup(); return value_changed; @@ -6675,7 +6676,7 @@ bool ImGui::DragIntRange2(const char* label, int* v_current_min, int* v_current_ ImGui::PopItemWidth(); ImGui::SameLine(0, g.Style.ItemInnerSpacing.x); - ImGui::TextUnformatted(label, FindTextDisplayEnd(label)); + ImGui::TextUnformatted(label, FindRenderedTextEnd(label)); ImGui::EndGroup(); ImGui::PopID(); @@ -6909,12 +6910,16 @@ bool ImGui::Checkbox(const char* label, bool* v) bool ImGui::CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value) { - bool v = (*flags & flags_value) ? true : false; + bool v = ((*flags & flags_value) == flags_value); bool pressed = ImGui::Checkbox(label, &v); - if (v) - *flags |= flags_value; - else - *flags &= ~flags_value; + if (pressed) + { + if (v) + *flags |= flags_value; + else + *flags &= ~flags_value; + } + return pressed; } @@ -7895,7 +7900,7 @@ bool ImGui::InputFloatN(const char* label, float* v, int components, int decimal ImGui::PopID(); window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.CurrentLineTextBaseOffset, g.Style.FramePadding.y); - ImGui::TextUnformatted(label, FindTextDisplayEnd(label)); + ImGui::TextUnformatted(label, FindRenderedTextEnd(label)); ImGui::EndGroup(); return value_changed; @@ -7938,7 +7943,7 @@ bool ImGui::InputIntN(const char* label, int* v, int components, ImGuiInputTextF ImGui::PopID(); window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.CurrentLineTextBaseOffset, g.Style.FramePadding.y); - ImGui::TextUnformatted(label, FindTextDisplayEnd(label)); + ImGui::TextUnformatted(label, FindRenderedTextEnd(label)); ImGui::EndGroup(); return value_changed; @@ -8649,7 +8654,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha) g.ColorEditModeStorage.SetInt(id, (edit_mode + 1) % 3); // Don't set local copy of 'edit_mode' right away! } - const char* label_display_end = FindTextDisplayEnd(label); + const char* label_display_end = FindRenderedTextEnd(label); if (label != label_display_end) { ImGui::SameLine(0, (window->DC.ColorEditMode == ImGuiColorEditMode_UserSelectShowButton) ? -1.0f : style.ItemInnerSpacing.x); @@ -8798,33 +8803,31 @@ void ImGui::EndGroup() } // Gets back to previous line and continue with horizontal layout -// local_pos_x == 0 : follow on previous item -// local_pos_x != 0 : align to specified column +// pos_x == 0 : follow on previous item +// pos_x != 0 : align to specified column // spacing_w < 0 : use default spacing if column_x==0, no spacing if column_x!=0 // spacing_w >= 0 : enforce spacing -void ImGui::SameLine(float local_pos_x, float spacing_w) +void ImGui::SameLine(float pos_x, float spacing_w) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return; ImGuiState& g = *GImGui; - float x, y; - if (local_pos_x != 0.0f) + if (pos_x != 0.0f) { if (spacing_w < 0.0f) spacing_w = 0.0f; - x = window->Pos.x - window->Scroll.x + local_pos_x + spacing_w; - y = window->DC.CursorPosPrevLine.y; + window->DC.CursorPos.x = window->Pos.x - window->Scroll.x + pos_x + spacing_w; + window->DC.CursorPos.y = window->DC.CursorPosPrevLine.y; } else { if (spacing_w < 0.0f) spacing_w = g.Style.ItemSpacing.x; - x = window->DC.CursorPosPrevLine.x + spacing_w; - y = window->DC.CursorPosPrevLine.y; + window->DC.CursorPos.x = window->DC.CursorPosPrevLine.x + spacing_w; + window->DC.CursorPos.y = window->DC.CursorPosPrevLine.y; } window->DC.CurrentLineHeight = window->DC.PrevLineHeight; window->DC.CurrentLineTextBaseOffset = window->DC.PrevLineTextBaseOffset; - window->DC.CursorPos = ImVec2(x, y); } void ImGui::NextColumn() diff --git a/3rdparty/ocornut-imgui/imgui.h b/3rdparty/ocornut-imgui/imgui.h index 7bb57318..6b1a3677 100644 --- a/3rdparty/ocornut-imgui/imgui.h +++ b/3rdparty/ocornut-imgui/imgui.h @@ -103,9 +103,9 @@ namespace ImGui // Main IMGUI_API ImGuiIO& GetIO(); IMGUI_API ImGuiStyle& GetStyle(); - IMGUI_API ImDrawData* GetDrawData(); // same value as passed to your RenderDrawListsFn() function. valid after Render() and until the next call to NewFrame() + IMGUI_API ImDrawData* GetDrawData(); // same value as passed to your io.RenderDrawListsFn() function. valid after Render() and until the next call to NewFrame(). IMGUI_API void NewFrame(); - IMGUI_API void Render(); + IMGUI_API void Render(); // finalize rendering data, then call your io.RenderDrawListsFn() function if set. IMGUI_API void Shutdown(); IMGUI_API void ShowUserGuide(); // help block IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL); // style editor block @@ -126,14 +126,12 @@ namespace ImGui IMGUI_API ImVec2 GetWindowContentRegionMax(); // content boundaries max (roughly (0,0)+Size-Scroll) where Size can be override with SetNextWindowContentSize(), in window coordinates IMGUI_API float GetWindowContentRegionWidth(); // IMGUI_API ImDrawList* GetWindowDrawList(); // get rendering command-list if you want to append your own draw primitives - IMGUI_API ImFont* GetWindowFont(); - IMGUI_API float GetWindowFontSize(); // size (also height in pixels) of current font with current scale applied - IMGUI_API void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontGlobalScale if you want to scale all windows IMGUI_API ImVec2 GetWindowPos(); // get current window position in screen space (useful if you want to do your own drawing via the DrawList api) IMGUI_API ImVec2 GetWindowSize(); // get current window size IMGUI_API float GetWindowWidth(); IMGUI_API float GetWindowHeight(); IMGUI_API bool IsWindowCollapsed(); + IMGUI_API void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontGlobalScale if you want to scale all windows IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiSetCond cond = 0); // set next window position. call before Begin() IMGUI_API void SetNextWindowPosCenter(ImGuiSetCond cond = 0); // set next window position to be centered on screen. call before Begin() @@ -171,6 +169,9 @@ namespace ImGui IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val); IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val); IMGUI_API void PopStyleVar(int count = 1); + IMGUI_API ImFont* GetFont(); // get current font + IMGUI_API float GetFontSize(); // get current font size (= height in pixels) of current font with current scale applied + IMGUI_API ImVec2 GetFontTexUvWhitePixel(); // get UV coordinate for a while pixel, useful to draw custom shapes via the ImDrawList API IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f); // retrieve given style color with style alpha applied and optional extra alpha multiplier IMGUI_API ImU32 GetColorU32(const ImVec4& col); // retrieve given color with style alpha applied @@ -189,18 +190,11 @@ namespace ImGui IMGUI_API void BeginGroup(); // lock horizontal starting position. once closing a group it is seen as a single item (so you can use IsItemHovered() on a group, SameLine() between groups, etc. IMGUI_API void EndGroup(); IMGUI_API void Separator(); // horizontal line - IMGUI_API void SameLine(float local_pos_x = 0.0f, float spacing_w = -1.0f); // call between widgets or groups to layout them horizontally + IMGUI_API void SameLine(float pos_x = 0.0f, float spacing_w = -1.0f); // call between widgets or groups to layout them horizontally IMGUI_API void Spacing(); // add spacing IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size IMGUI_API void Indent(); // move content position toward the right by style.IndentSpacing pixels IMGUI_API void Unindent(); // move content position back to the left (cancel Indent) - IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border = true); // setup number of columns. use an identifier to distinguish multiple column sets. close with Columns(1). - IMGUI_API void NextColumn(); // next column - IMGUI_API int GetColumnIndex(); // get current column index - IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetcolumnsCount() inclusive. column 0 is usually 0.0f and not resizable unless you call this - IMGUI_API void SetColumnOffset(int column_index, float offset_x); // set position of column line (in pixels, from the left side of the contents region). pass -1 to use current column - IMGUI_API float GetColumnWidth(int column_index = -1); // column width (== GetColumnOffset(GetColumnIndex()+1) - GetColumnOffset(GetColumnOffset()) - IMGUI_API int GetColumnsCount(); // number of columns (what was passed to Columns()) IMGUI_API ImVec2 GetCursorPos(); // cursor position is relative to window position IMGUI_API float GetCursorPosX(); // " IMGUI_API float GetCursorPosY(); // " @@ -215,6 +209,16 @@ namespace ImGui IMGUI_API float GetTextLineHeightWithSpacing(); // distance (in pixels) between 2 consecutive lines of text == GetWindowFontSize() + GetStyle().ItemSpacing.y IMGUI_API float GetItemsLineHeightWithSpacing(); // distance (in pixels) between 2 consecutive lines of standard height widgets == GetWindowFontSize() + GetStyle().FramePadding.y*2 + GetStyle().ItemSpacing.y + // Columns + // You can also use SameLine(pos_x) for simplified columning. The columns API is still work-in-progress. + IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border = true); // setup number of columns. use an identifier to distinguish multiple column sets. close with Columns(1). + IMGUI_API void NextColumn(); // next column + IMGUI_API int GetColumnIndex(); // get current column index + IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetcolumnsCount() inclusive. column 0 is usually 0.0f and not resizable unless you call this + IMGUI_API void SetColumnOffset(int column_index, float offset_x); // set position of column line (in pixels, from the left side of the contents region). pass -1 to use current column + IMGUI_API float GetColumnWidth(int column_index = -1); // column width (== GetColumnOffset(GetColumnIndex()+1) - GetColumnOffset(GetColumnOffset()) + IMGUI_API int GetColumnsCount(); // number of columns (what was passed to Columns()) + // ID scopes // If you are creating widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them. // You can also use the "##foobar" syntax within widget label to distinguish them from each others. Read "A primer on the use of labels/IDs" in the FAQ for more details. @@ -330,7 +334,7 @@ namespace ImGui IMGUI_API void ValueColor(const char* prefix, const ImVec4& v); IMGUI_API void ValueColor(const char* prefix, unsigned int v); - // Tooltip + // Tooltips IMGUI_API void SetTooltip(const char* fmt, ...) IM_PRINTFARGS(1); // set tooltip under mouse-cursor, typically use with ImGui::IsHovered(). last call wins IMGUI_API void SetTooltipV(const char* fmt, va_list args); IMGUI_API void BeginTooltip(); // use to create full-featured tooltip windows that aren't just text @@ -346,7 +350,7 @@ namespace ImGui IMGUI_API bool MenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true); // return true when activated. shortcuts are displayed for convenience but not processed by ImGui at the moment IMGUI_API bool MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled = true); // return true when activated + toggle (*p_selected) if p_selected != NULL - // Popup + // Popups IMGUI_API void OpenPopup(const char* str_id); // mark popup as open. popups are closed when user click outside, or activate a pressable item, or CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level). IMGUI_API bool BeginPopup(const char* str_id); // return true if popup if opened and start outputting to it. only call EndPopup() if BeginPopup() returned true! IMGUI_API bool BeginPopupModal(const char* name, bool* p_opened = NULL, ImGuiWindowFlags extra_flags = 0); // modal dialog (can't close them by clicking outside) @@ -407,7 +411,7 @@ namespace ImGui IMGUI_API bool IsMouseReleased(int button); // did mouse button released (went from Down to !Down) IMGUI_API bool IsMouseHoveringWindow(); // is mouse hovering current window ("window" in API names always refer to current window). disregarding of any consideration of being blocked by a popup. (unlike IsWindowHovered() this will return true even if the window is blocked because of a popup) IMGUI_API bool IsMouseHoveringAnyWindow(); // is mouse hovering any visible window - IMGUI_API bool IsMouseHoveringRect(const ImVec2& pos_min, const ImVec2& pos_max, bool clip = true); // is mouse hovering given bounding rect (in screen space). clipped by current clipping settings. disregarding of consideration of focus/window ordering/blocked by a popup. + IMGUI_API bool IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip = true); // is mouse hovering given bounding rect (in screen space). clipped by current clipping settings. disregarding of consideration of focus/window ordering/blocked by a popup. IMGUI_API bool IsMouseDragging(int button = 0, float lock_threshold = -1.0f); // is mouse dragging. if lock_threshold < -1.0f uses io.MouseDraggingThreshold IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls IMGUI_API ImVec2 GetMousePosOnOpeningCurrentPopup(); // retrieve backup of mouse positioning at the time of opening popup we have BeginPopup() into @@ -432,6 +436,8 @@ namespace ImGui // Obsolete (will be removed) #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + static inline ImFont* GetWindowFont() { return GetFont(); } // OBSOLETE 1.48+ + static inline float GetWindowFontSize() { return GetFontSize(); } // OBSOLETE 1.48+ static inline void OpenNextNode(bool open) { ImGui::SetNextTreeNodeOpened(open, 0); } // OBSOLETE 1.34+ static inline bool GetWindowIsFocused() { return ImGui::IsWindowFocused(); } // OBSOLETE 1.36+ static inline bool GetWindowCollapsed() { return ImGui::IsWindowCollapsed(); } // OBSOLETE 1.39+ @@ -1124,11 +1130,11 @@ struct ImDrawList // Primitives IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness = 1.0f); - IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners = 0x0F); // a: upper-left, b: lower-right - IMGUI_API void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners = 0x0F); // a: upper-left, b: lower-right + IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners = 0x0F, float thickness = 1.0f); // a: upper-left, b: lower-right + IMGUI_API void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners = 0x0F); // a: upper-left, b: lower-right IMGUI_API void AddRectFilledMultiColor(const ImVec2& a, const ImVec2& b, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left); IMGUI_API void AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col); - IMGUI_API void AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12); + IMGUI_API void AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12, float thickness = 1.0f); IMGUI_API void AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12); IMGUI_API void AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL); IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL); @@ -1258,7 +1264,7 @@ struct ImFontAtlas int TexWidth; // Texture width calculated during Build(). int TexHeight; // Texture height calculated during Build(). int TexDesiredWidth; // Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height. - ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel (part of the TexExtraData block) + ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel ImVector<ImFont*> Fonts; // Hold all the fonts returned by AddFont*. Fonts[0] is the default font upon calling ImGui::NewFrame(), use ImGui::PushFont()/PopFont() to change the current font. // Private diff --git a/3rdparty/ocornut-imgui/imgui_demo.cpp b/3rdparty/ocornut-imgui/imgui_demo.cpp index 5169cbac..b1a460f1 100644 --- a/3rdparty/ocornut-imgui/imgui_demo.cpp +++ b/3rdparty/ocornut-imgui/imgui_demo.cpp @@ -1108,7 +1108,7 @@ void ImGui::ShowTestWindow(bool* p_opened) ImGui::InvisibleButton("##dummy", size); if (ImGui::IsItemActive() && ImGui::IsMouseDragging()) { offset.x += ImGui::GetIO().MouseDelta.x; offset.y += ImGui::GetIO().MouseDelta.y; } ImGui::GetWindowDrawList()->AddRectFilled(pos, ImVec2(pos.x+size.x,pos.y+size.y), ImColor(90,90,120,255)); - ImGui::GetWindowDrawList()->AddText(ImGui::GetWindowFont(), ImGui::GetWindowFontSize()*2.0f, ImVec2(pos.x+offset.x,pos.y+offset.y), ImColor(255,255,255,255), "Line 1 hello\nLine 2 clip me!", NULL, 0.0f, &clip_rect); + ImGui::GetWindowDrawList()->AddText(ImGui::GetFont(), ImGui::GetFontSize()*2.0f, ImVec2(pos.x+offset.x,pos.y+offset.y), ImColor(255,255,255,255), "Line 1 hello\nLine 2 clip me!", NULL, 0.0f, &clip_rect); ImGui::TreePop(); } } @@ -1804,24 +1804,24 @@ static void ShowExampleAppCustomRendering(bool* opened) const ImVec2 p = ImGui::GetCursorScreenPos(); const ImU32 col32 = ImColor(col); float x = p.x + 4.0f, y = p.y + 4.0f, spacing = 8.0f; - draw_list->AddCircle(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 32); x += sz+spacing; - draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32); x += sz+spacing; - draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f); x += sz+spacing; - draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y ), col32); x += sz+spacing; - draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y+sz), col32); x += sz+spacing; - draw_list->AddLine(ImVec2(x, y), ImVec2(x, y+sz), col32); x += spacing; - draw_list->AddBezierCurve(ImVec2(x, y), ImVec2(x+sz*1.3f,y+sz*0.3f), ImVec2(x+sz-sz*1.3f,y+sz-sz*0.3f), ImVec2(x+sz, y+sz), col32, 1.0f); - x = p.x + 4; - y += sz+spacing; + for (int n = 0; n < 2; n++) + { + float thickness = (n == 0) ? 1.0f : 4.0f; + draw_list->AddCircle(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 20, thickness); x += sz+spacing; + draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 0.0f, ~0, thickness); x += sz+spacing; + draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f, ~0, thickness); x += sz+spacing; + draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y ), col32, thickness); x += sz+spacing; + draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, thickness); x += sz+spacing; + draw_list->AddLine(ImVec2(x, y), ImVec2(x, y+sz), col32, thickness); x += spacing; + draw_list->AddBezierCurve(ImVec2(x, y), ImVec2(x+sz*1.3f,y+sz*0.3f), ImVec2(x+sz-sz*1.3f,y+sz-sz*0.3f), ImVec2(x+sz, y+sz), col32, thickness); + x = p.x + 4; + y += sz+spacing; + } draw_list->AddCircleFilled(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 32); x += sz+spacing; draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+sz), col32); x += sz+spacing; draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f); x += sz+spacing; - draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y ), col32, 4.0f); x += sz+spacing; - draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 4.0f); x += sz+spacing; - draw_list->AddLine(ImVec2(x, y), ImVec2(x, y+sz), col32, 4.0f); x += spacing; - draw_list->AddBezierCurve(ImVec2(x, y), ImVec2(x+sz*1.3f,y+sz*0.3f), ImVec2(x+sz-sz*1.3f,y+sz-sz*0.3f), ImVec2(x+sz, y+sz), col32, 4.0f); x += sz+spacing; draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x+sz, y+sz), ImColor(0,0,0), ImColor(255,0,0), ImColor(255,255,0), ImColor(0,255,0)); - ImGui::Dummy(ImVec2((sz+spacing)*8, (sz+spacing)*2)); + ImGui::Dummy(ImVec2((sz+spacing)*8, (sz+spacing)*3)); } ImGui::Separator(); { diff --git a/3rdparty/ocornut-imgui/imgui_draw.cpp b/3rdparty/ocornut-imgui/imgui_draw.cpp index 256bbfdd..0108da80 100644 --- a/3rdparty/ocornut-imgui/imgui_draw.cpp +++ b/3rdparty/ocornut-imgui/imgui_draw.cpp @@ -786,12 +786,12 @@ void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thic } // a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly. -void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners) +void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners, float thickness) { if ((col >> 24) == 0) return; PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.5f,0.5f), rounding, rounding_corners); - PathStroke(col, true); + PathStroke(col, true, thickness); } void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners) @@ -836,14 +836,14 @@ void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec PathFill(col); } -void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments) +void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments, float thickness) { if ((col >> 24) == 0) return; const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments; PathArcTo(centre, radius-0.5f, 0.0f, a_max, num_segments); - PathStroke(col, true); + PathStroke(col, true, thickness); } void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments) @@ -908,7 +908,7 @@ void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, _VtxCurrentIdx = (unsigned int)VtxBuffer.Size; } -// This is one of the few function breaking the encapsulation of ImDrawLst, but it is just so useful. +// [Uses global ImGui state] This is one of the few function breaking the encapsulation of ImDrawLst, but it is just so useful. void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end) { if ((col >> 24) == 0) diff --git a/3rdparty/ocornut-imgui/imgui_internal.h b/3rdparty/ocornut-imgui/imgui_internal.h index f6300e74..554ef885 100644 --- a/3rdparty/ocornut-imgui/imgui_internal.h +++ b/3rdparty/ocornut-imgui/imgui_internal.h @@ -356,7 +356,7 @@ struct ImGuiState ImFont* Font; // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back() float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize() float FontBaseSize; // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Size of characters. - ImVec2 FontTexUvWhitePixel; // (Shortcut) == Font->TexUvForWhite + ImVec2 FontTexUvWhitePixel; // (Shortcut) == Font->TexUvWhitePixel float Time; int FrameCount; @@ -707,7 +707,8 @@ namespace ImGui IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, ImGuiAlign align = ImGuiAlign_Default, const ImVec2* clip_min = NULL, const ImVec2* clip_max = NULL); IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f); IMGUI_API void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale = 1.0f, bool shadow = false); - IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col); + IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col); + IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text. IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_existing_clip_rect = true); IMGUI_API void PopClipRect();