Fixed MinGW build from Linux.

This commit is contained in:
Branimir Karadžić 2015-01-04 16:23:00 -08:00
parent c46aa66812
commit 4b1b62e6bd
2 changed files with 13 additions and 1 deletions

View file

@ -23,6 +23,10 @@
# define XINPUT_GAMEPAD_GUIDE 0x400
#endif // XINPUT_GAMEPAD_GUIDE
#ifndef XINPUT_DLL_A
# define XINPUT_DLL_A "xinput.dll"
#endif // XINPUT_DLL_A
namespace entry
{
typedef DWORD (WINAPI* PFN_XINPUT_GET_STATE)(DWORD dwUserIndex, XINPUT_STATE* pState);

View file

@ -88,6 +88,14 @@ namespace bgfx
# define D3DFMT_RAWZ ( (D3DFORMAT)BX_MAKEFOURCC('R', 'A', 'W', 'Z') )
# endif // D3DFMT_RAWZ
# ifndef D3DFMT_S8_LOCKABLE
# define D3DFMT_S8_LOCKABLE ( (D3DFORMAT)85)
# endif // D3DFMT_S8_LOCKABLE
# ifndef D3DFMT_A1
# define D3DFMT_A1 ( (D3DFORMAT)118)
# endif // D3DFMT_A1
struct ExtendedFormat
{
enum Enum
@ -327,7 +335,7 @@ namespace bgfx
void preReset();
void postReset();
union
{
IDirect3DBaseTexture9* m_ptr;