diff --git a/src/renderer_d3d11.cpp b/src/renderer_d3d11.cpp index 77f9a22d..ff24c208 100644 --- a/src/renderer_d3d11.cpp +++ b/src/renderer_d3d11.cpp @@ -8,10 +8,6 @@ #if BGFX_CONFIG_RENDERER_DIRECT3D11 # include "renderer_d3d11.h" -# if !defined(BGFX_D3D11_MAP_CONSTANT_BUFFERS) -# define BGFX_D3D11_MAP_CONSTANT_BUFFERS 0 -# endif - namespace bgfx { namespace d3d11 { static wchar_t s_viewNameW[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME]; @@ -466,13 +462,8 @@ namespace bgfx { namespace d3d11 , m_flags(BGFX_RESET_NONE) , m_maxAnisotropy(1) , m_currentProgram(NULL) -#if BGFX_D3D11_MAP_CONSTANT_BUFFERS - , m_vsScratch(NULL) - , m_fsScratch(NULL) -#else , m_vsChanges(0) , m_fsChanges(0) -#endif // BGFX_D3D11_MAP_CONSTANT_BUFFERS , m_rtMsaa(false) , m_ovrRtv(NULL) , m_ovrDsv(NULL) @@ -1745,16 +1736,12 @@ BX_PRAGMA_DIAGNOSTIC_POP(); if (_flags&BGFX_UNIFORM_FRAGMENTBIT) { memcpy(&m_fsScratch[_regIndex], _val, _numRegs*16); -#if !BGFX_D3D11_MAP_CONSTANT_BUFFERS m_fsChanges += _numRegs; -#endif } else { memcpy(&m_vsScratch[_regIndex], _val, _numRegs*16); -#if !BGFX_D3D11_MAP_CONSTANT_BUFFERS m_vsChanges += _numRegs; -#endif } } @@ -1770,17 +1757,6 @@ BX_PRAGMA_DIAGNOSTIC_POP(); void commitShaderConstants() { -#if BGFX_D3D11_MAP_CONSTANT_BUFFERS - if (NULL != m_vsScratch) - { - m_deviceCtx->Unmap(m_currentProgram->m_vsh->m_buffer, 0); - } - if (NULL != m_fsScratch) - { - m_deviceCtx->Unmap(m_currentProgram->m_fsh->m_buffer, 0); - } - m_vsScratch = m_fsScratch = 0; -#else if (0 < m_vsChanges) { if (NULL != m_currentProgram->m_vsh->m_buffer) @@ -1800,7 +1776,6 @@ BX_PRAGMA_DIAGNOSTIC_POP(); m_fsChanges = 0; } -#endif // BGFX_D3D11_MAP_CONSTANT_BUFFERS } void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true) @@ -2543,12 +2518,6 @@ BX_PRAGMA_DIAGNOSTIC_POP(); deviceCtx->PSSetShader(fsh->m_pixelShader, NULL, 0); deviceCtx->PSSetConstantBuffers(0, 1, &fsh->m_buffer); -#if BGFX_D3D11_MAP_CONSTANT_BUFFERS - D3D11_MAPPED_SUBRESOURCE mapped; - DX_CHECK(deviceCtx->Map(fsh->m_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped)); - void* fsScratch = mapped.pData; -#endif // BGFX_D3D11_MAP_CONSTANT_BUFFERS - if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags) { float mrtClear[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4]; @@ -2558,11 +2527,7 @@ BX_PRAGMA_DIAGNOSTIC_POP(); memcpy(mrtClear[ii], _palette[index], 16); } -#if BGFX_D3D11_MAP_CONSTANT_BUFFERS - memcpy(fsScratch, mrtClear, sizeof(mrtClear)); -#else deviceCtx->UpdateSubresource(fsh->m_buffer, 0, 0, mrtClear, 0, 0); -#endif // BGFX_D3D11_MAP_CONSTANT_BUFFERS } else { @@ -2573,20 +2538,8 @@ BX_PRAGMA_DIAGNOSTIC_POP(); _clear.m_index[2]*1.0f/255.0f, _clear.m_index[3]*1.0f/255.0f, }; - -#if BGFX_D3D11_MAP_CONSTANT_BUFFERS - memcpy(fsScratch, rgba, sizeof(rgba)); -#else deviceCtx->UpdateSubresource(fsh->m_buffer, 0, 0, rgba, 0, 0); -#endif // BGFX_D3D11_MAP_CONSTANT_BUFFERS } - -#if BGFX_D3D11_MAP_CONSTANT_BUFFERS - if (NULL != fsScratch) - { - deviceCtx->Unmap(fsh->m_buffer, 0); - } -#endif // BGFX_D3D11_MAP_CONSTANT_BUFFERS } else { @@ -2707,15 +2660,11 @@ BX_PRAGMA_DIAGNOSTIC_POP(); ProgramD3D11* m_currentProgram; -#if BGFX_D3D11_MAP_CONSTANT_BUFFERS - uint8_t* m_vsScratch; - uint8_t* m_fsScratch; -#else uint8_t m_vsScratch[64<<10]; uint8_t m_fsScratch[64<<10]; + uint32_t m_vsChanges; uint32_t m_fsChanges; -#endif // BGFX_D3D11_MAP_CONSTANT_BUFFERS FrameBufferHandle m_fbh; bool m_rtMsaa; @@ -3108,14 +3057,9 @@ BX_PRAGMA_DIAGNOSTIC_POP(); { D3D11_BUFFER_DESC desc; desc.ByteWidth = (size + 0xf) & ~0xf; -#if BGFX_D3D11_MAP_CONSTANT_BUFFERS - desc.Usage = D3D11_USAGE_DYNAMIC; - desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; -#else desc.Usage = D3D11_USAGE_DEFAULT; - desc.CPUAccessFlags = 0; -#endif // BGFX_D3D11_MAP_CONSTANT_BUFFERS desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; + desc.CPUAccessFlags = 0; desc.MiscFlags = 0; desc.StructureByteStride = 0; DX_CHECK(s_renderD3D11->m_device->CreateBuffer(&desc, NULL, &m_buffer) ); @@ -4164,23 +4108,6 @@ BX_PRAGMA_DIAGNOSTIC_POP(); { ProgramD3D11& program = m_program[programIdx]; -#if BGFX_D3D11_MAP_CONSTANT_BUFFERS - if (constantsChanged || 0 != program.m_numPredefined) - { - if (NULL != m_currentProgram->m_vsh->m_buffer) - { - D3D11_MAPPED_SUBRESOURCE mapped; - DX_CHECK(m_deviceCtx->Map(m_currentProgram->m_vsh->m_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped)); - m_vsScratch = (uint8_t*)mapped.pData; - } - if (NULL != m_currentProgram->m_fsh->m_buffer) - { - D3D11_MAPPED_SUBRESOURCE mapped; - DX_CHECK(m_deviceCtx->Map(m_currentProgram->m_fsh->m_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped)); - m_fsScratch = (uint8_t*)mapped.pData; - } - } -#endif // BGFX_D3D11_MAP_CONSTANT_BUFFERS if (constantsChanged) { ConstantBuffer* vcb = program.m_vsh->m_constantBuffer;