mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 00:58:30 -05:00
Fixed automatic framebuffer resize.
This commit is contained in:
parent
8f28fdd970
commit
49b4d32f15
8 changed files with 52 additions and 34 deletions
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@ -363,7 +363,7 @@ class HDR : public entry::AppI
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// Set views.
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for (uint32_t ii = 0; ii < 6; ++ii)
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{
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bgfx::setViewRect(ii, 0, 0, m_width, m_height);
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bgfx::setViewRect(ii, 0, 0, bgfx::BackbufferRatio::Equal);
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}
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bgfx::setViewFrameBuffer(0, m_fbh);
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bgfx::setViewFrameBuffer(1, m_fbh);
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@ -384,13 +384,13 @@ class HDR : public entry::AppI
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bgfx::setViewRect(6, 0, 0, 1, 1);
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bgfx::setViewFrameBuffer(6, m_lum[4]);
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bgfx::setViewRect(7, 0, 0, m_width/2, m_height/2);
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bgfx::setViewRect(7, 0, 0, bgfx::BackbufferRatio::Half);
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bgfx::setViewFrameBuffer(7, m_bright);
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bgfx::setViewRect(8, 0, 0, m_width/8, m_height/8);
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bgfx::setViewRect(8, 0, 0, bgfx::BackbufferRatio::Eighth);
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bgfx::setViewFrameBuffer(8, m_blur);
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bgfx::setViewRect(9, 0, 0, m_width, m_height);
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bgfx::setViewRect(9, 0, 0, bgfx::BackbufferRatio::Equal);
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float view[16];
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float proj[16];
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@ -1569,6 +1569,9 @@ namespace bgfx
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///
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void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
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///
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void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, BackbufferRatio::Enum _ratio);
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/// Set view scissor. Draw primitive outside view will be clipped. When
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/// _x, _y, _width and _height are set to 0, scissor will be disabled.
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///
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12
src/bgfx.cpp
12
src/bgfx.cpp
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@ -1320,6 +1320,7 @@ namespace bgfx
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{
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freeDynamicBuffers();
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m_submit->m_resolution = m_resolution;
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m_resolution.m_flags &= ~BGFX_RESET_FORCE;
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m_submit->m_debug = m_debug;
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memcpy(m_submit->m_viewRemap, m_viewRemap, sizeof(m_viewRemap) );
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@ -3034,6 +3035,17 @@ again:
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s_ctx->setViewRect(_id, _x, _y, _width, _height);
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}
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void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, BackbufferRatio::Enum _ratio)
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{
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BGFX_CHECK_MAIN_THREAD();
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BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
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uint16_t width = uint16_t(s_ctx->m_resolution.m_width);
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uint16_t height = uint16_t(s_ctx->m_resolution.m_height);
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getTextureSizeFromRatio(_ratio, width, height);
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setViewRect(_id, _x, _y, width, height);
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}
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void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
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{
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BGFX_CHECK_MAIN_THREAD();
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@ -174,6 +174,7 @@ namespace stl
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#define BGFX_MAX_COMPUTE_BINDINGS 8
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#define BGFX_SAMPLER_DEFAULT_FLAGS UINT32_C(0x10000000)
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#define BGFX_RESET_FORCE UINT32_C(0x80000000)
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#define BGFX_RENDERER_DIRECT3D9_NAME "Direct3D 9"
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#define BGFX_RENDERER_DIRECT3D11_NAME "Direct3D 11"
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@ -2036,6 +2037,7 @@ namespace bgfx
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, uint16_t(m_resolution.m_width)
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, uint16_t(m_resolution.m_height)
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);
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m_resolution.m_flags |= BGFX_RESET_FORCE;
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}
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}
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}
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@ -56,6 +56,7 @@ namespace bgfx { namespace d3d11
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ID3D11UnorderedAccessView* m_uav[D3D11_PS_CS_UAV_REGISTER_COUNT];
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ID3D11ShaderResourceView* m_srv[D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
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ID3D11SamplerState* m_sampler[D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT];
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ID3D11RenderTargetView* m_rtv[BGFX_CONFIG_MAX_FRAME_BUFFERS];
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uint32_t m_zero[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
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float m_zerof[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
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};
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@ -569,7 +570,6 @@ namespace bgfx { namespace d3d11
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, m_captureTexture(NULL)
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, m_captureResolve(NULL)
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, m_wireframe(false)
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, m_flags(BGFX_RESET_NONE)
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, m_maxAnisotropy(1)
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, m_currentProgram(NULL)
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, m_vsChanges(0)
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@ -1967,12 +1967,12 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&color) );
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D3D11_RENDER_TARGET_VIEW_DESC desc;
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desc.ViewDimension = (m_flags & BGFX_RESET_MSAA_MASK)
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desc.ViewDimension = (m_resolution.m_flags & BGFX_RESET_MSAA_MASK)
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? D3D11_RTV_DIMENSION_TEXTURE2DMS
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: D3D11_RTV_DIMENSION_TEXTURE2D
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;
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desc.Texture2D.MipSlice = 0;
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desc.Format = (m_flags & BGFX_RESET_SRGB_BACKBUFFER)
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desc.Format = (m_resolution.m_flags & BGFX_RESET_SRGB_BACKBUFFER)
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? DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
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: DXGI_FORMAT_R8G8B8A8_UNORM
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;
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@ -2036,7 +2036,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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HRESULT hr = S_OK;
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uint32_t syncInterval = BX_ENABLED(BX_PLATFORM_WINRT)
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? 1 // sync interval of 0 is not supported on WinRT
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: !!(m_flags & BGFX_RESET_VSYNC)
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: !!(m_resolution.m_flags & BGFX_RESET_VSYNC)
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;
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for (uint32_t ii = 1, num = m_numWindows; ii < num && SUCCEEDED(hr); ++ii)
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@ -2131,13 +2131,14 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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if ( getBufferWidth() != _resolution.m_width
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|| getBufferHeight() != _resolution.m_height
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|| m_flags != flags)
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|| m_resolution.m_flags != flags)
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{
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flags &= ~BGFX_RESET_FORCE;
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bool resize = true
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&& !BX_ENABLED(BX_PLATFORM_WINRT) // can't use ResizeBuffers on Windows Phone
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&& (m_flags&BGFX_RESET_MSAA_MASK) == (flags&BGFX_RESET_MSAA_MASK)
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&& (m_resolution.m_flags&BGFX_RESET_MSAA_MASK) == (flags&BGFX_RESET_MSAA_MASK)
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;
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m_flags = flags;
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m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
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m_textVideoMem.clear();
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@ -2159,6 +2160,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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{
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if (resize)
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{
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m_deviceCtx->OMSetRenderTargets(1, s_zero.m_rtv, NULL);
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DX_CHECK(m_swapChain->ResizeBuffers(2
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, getBufferWidth()
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, getBufferHeight()
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@ -2169,13 +2171,13 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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else
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{
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updateMsaa();
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m_scd.SampleDesc = s_msaa[(m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
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m_scd.SampleDesc = s_msaa[(m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
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DX_RELEASE(m_swapChain, 0);
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SwapChainDesc* scd = &m_scd;
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SwapChainDesc swapChainScd;
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if (0 != (m_flags & BGFX_RESET_HMD)
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if (0 != (m_resolution.m_flags & BGFX_RESET_HMD)
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&& m_ovr.isInitialized() )
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{
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swapChainScd = m_scd;
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@ -2948,7 +2950,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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void capturePostReset()
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{
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if (m_flags&BGFX_RESET_CAPTURE)
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if (m_resolution.m_flags&BGFX_RESET_CAPTURE)
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{
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ID3D11Texture2D* backBuffer;
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DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBuffer) );
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@ -3287,7 +3289,6 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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#endif // BX_PLATFORM_WINRT
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SwapChainDesc m_scd;
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uint32_t m_flags;
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uint32_t m_maxAnisotropy;
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IndexBufferD3D11 m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
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@ -457,7 +457,6 @@ namespace bgfx { namespace d3d12
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{
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RendererContextD3D12()
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: m_wireframe(false)
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, m_flags(BGFX_RESET_NONE)
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, m_maxAnisotropy(1)
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, m_fsChanges(0)
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, m_vsChanges(0)
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@ -1121,7 +1120,7 @@ namespace bgfx { namespace d3d12
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int64_t start = bx::getHPCounter();
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HRESULT hr = 0;
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uint32_t syncInterval = !!(m_flags & BGFX_RESET_VSYNC);
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uint32_t syncInterval = !!(m_resolution.m_flags & BGFX_RESET_VSYNC);
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uint32_t flags = 0 == syncInterval ? DXGI_PRESENT_RESTART : 0;
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for (uint32_t ii = 1, num = m_numWindows; ii < num && SUCCEEDED(hr); ++ii)
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{
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@ -1645,15 +1644,15 @@ data.NumQualityLevels = 0;
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if ( (uint32_t)m_scd.BufferDesc.Width != _resolution.m_width
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|| (uint32_t)m_scd.BufferDesc.Height != _resolution.m_height
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|| m_flags != _resolution.m_flags)
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|| m_resolution.m_flags != _resolution.m_flags)
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{
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bool resize = (m_flags&BGFX_RESET_MSAA_MASK) == (_resolution.m_flags&BGFX_RESET_MSAA_MASK);
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m_flags = _resolution.m_flags;
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bool resize = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK) == (_resolution.m_flags&BGFX_RESET_MSAA_MASK);
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m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
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m_textVideoMem.clear();
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m_resolution = _resolution;
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m_resolution.m_flags &= ~BGFX_RESET_FORCE;
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m_scd.BufferDesc.Width = _resolution.m_width;
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m_scd.BufferDesc.Height = _resolution.m_height;
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@ -1678,7 +1677,7 @@ data.NumQualityLevels = 0;
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else
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{
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updateMsaa();
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m_scd.SampleDesc = s_msaa[(m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
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m_scd.SampleDesc = s_msaa[(m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
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DX_RELEASE(m_swapChain, 0);
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@ -2537,7 +2536,6 @@ data.NumQualityLevels = 0;
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bool m_wireframe;
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DXGI_SWAP_CHAIN_DESC m_scd;
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uint32_t m_flags;
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uint32_t m_maxAnisotropy;
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BufferD3D12 m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
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@ -281,7 +281,6 @@ namespace bgfx { namespace d3d9
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, m_captureTexture(NULL)
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, m_captureSurface(NULL)
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, m_captureResolve(NULL)
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, m_flags(BGFX_RESET_NONE)
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, m_maxAnisotropy(1)
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, m_initialized(false)
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, m_amd(false)
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@ -1176,9 +1175,11 @@ namespace bgfx { namespace d3d9
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if (m_params.BackBufferWidth != _resolution.m_width
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|| m_params.BackBufferHeight != _resolution.m_height
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|| m_flags != flags)
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|| m_resolution.m_flags != flags)
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{
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m_flags = flags;
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flags &= ~BGFX_RESET_FORCE;
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m_resolution.m_flags = flags;
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m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
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m_textVideoMem.clear();
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@ -1195,12 +1196,12 @@ namespace bgfx { namespace d3d9
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m_params.BackBufferWidth = _resolution.m_width;
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m_params.BackBufferHeight = _resolution.m_height;
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m_params.FullScreen_RefreshRateInHz = BGFX_RESET_FULLSCREEN == (m_flags&BGFX_RESET_FULLSCREEN_MASK) ? 60 : 0;
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m_params.PresentationInterval = !!(m_flags&BGFX_RESET_VSYNC) ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
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m_params.FullScreen_RefreshRateInHz = BGFX_RESET_FULLSCREEN == (m_resolution.m_flags&BGFX_RESET_FULLSCREEN_MASK) ? 60 : 0;
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m_params.PresentationInterval = !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
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updateMsaa();
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Msaa& msaa = s_msaa[(m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
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Msaa& msaa = s_msaa[(m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
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m_params.MultiSampleType = msaa.m_type;
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m_params.MultiSampleQuality = msaa.m_quality;
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@ -1231,7 +1232,7 @@ namespace bgfx { namespace d3d9
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}
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DX_CHECK(m_device->SetDepthStencilSurface(m_backBufferDepthStencil) );
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DX_CHECK(m_device->SetRenderState(D3DRS_SRGBWRITEENABLE, 0 != (m_flags & BGFX_RESET_SRGB_BACKBUFFER) ) );
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DX_CHECK(m_device->SetRenderState(D3DRS_SRGBWRITEENABLE, 0 != (m_resolution.m_flags & BGFX_RESET_SRGB_BACKBUFFER) ) );
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}
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else
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{
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@ -1514,7 +1515,7 @@ namespace bgfx { namespace d3d9
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void capturePostReset()
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{
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if (m_flags&BGFX_RESET_CAPTURE)
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if (m_resolution.m_flags&BGFX_RESET_CAPTURE)
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{
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uint32_t width = m_params.BackBufferWidth;
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uint32_t height = m_params.BackBufferHeight;
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@ -1918,7 +1919,6 @@ namespace bgfx { namespace d3d9
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uint32_t m_adapter;
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D3DDEVTYPE m_deviceType;
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D3DPRESENT_PARAMETERS m_params;
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uint32_t m_flags;
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uint32_t m_maxAnisotropy;
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D3DADAPTER_IDENTIFIER9 m_identifier;
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Resolution m_resolution;
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@ -2346,6 +2346,8 @@ namespace bgfx { namespace gl
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|| m_resolution.m_height != _resolution.m_height
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|| m_resolution.m_flags != flags)
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{
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flags &= ~BGFX_RESET_FORCE;
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m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
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m_textVideoMem.clear();
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