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Android fixed RGBA16F texture format.
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2 changed files with 5 additions and 0 deletions
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@ -18,6 +18,7 @@ namespace bgfx
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void GlContext::create(uint32_t _width, uint32_t _height)
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void GlContext::create(uint32_t _width, uint32_t _height)
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{
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{
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BX_UNUSED(_width, _height);
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EGLNativeDisplayType ndt = EGL_DEFAULT_DISPLAY;
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EGLNativeDisplayType ndt = EGL_DEFAULT_DISPLAY;
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EGLNativeWindowType nwt = (EGLNativeWindowType)NULL;
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EGLNativeWindowType nwt = (EGLNativeWindowType)NULL;
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# if BX_PLATFORM_WINDOWS
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# if BX_PLATFORM_WINDOWS
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@ -1272,6 +1272,10 @@ namespace bgfx
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static void texImage(GLenum _target, GLint _level, GLint _internalFormat, GLsizei _width, GLsizei _height, GLsizei _depth, GLint _border, GLenum _format, GLenum _type, const GLvoid* _data)
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static void texImage(GLenum _target, GLint _level, GLint _internalFormat, GLsizei _width, GLsizei _height, GLsizei _depth, GLint _border, GLenum _format, GLenum _type, const GLvoid* _data)
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{
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{
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#if !BGFX_CONFIG_RENDERER_OPENGL
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_internalFormat = _format; // GLES wants internal format to match format...
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#endif // !BGFX_CONFIG_RENDERER_OPENGL
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#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
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#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
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if (_target == GL_TEXTURE_3D)
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if (_target == GL_TEXTURE_3D)
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{
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{
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