Updated docs.

This commit is contained in:
Branimir Karadžić 2015-07-25 18:21:34 -07:00
parent e337f82aaf
commit 4857c9df8a

View file

@ -1357,7 +1357,7 @@ namespace bgfx
/// @param[in] _width Texture width. /// @param[in] _width Texture width.
/// @param[in] _height Texture height. /// @param[in] _height Texture height.
/// @param[in] _format Texture format. See: `TextureFormat::Enum`. /// @param[in] _format Texture format. See: `TextureFormat::Enum`.
/// @param[in] _flags Default texture sampling mode is linear, and wrap mode /// @param[in] _textureFlags Default texture sampling mode is linear, and wrap mode
/// is repeat. /// is repeat.
/// - `BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap /// - `BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
/// mode. /// mode.
@ -1374,7 +1374,7 @@ namespace bgfx
/// @param[in] _ratio Frame buffer size in respect to back-buffer size. See: /// @param[in] _ratio Frame buffer size in respect to back-buffer size. See:
/// `BackbufferRatio::Enum`. /// `BackbufferRatio::Enum`.
/// @param[in] _format Texture format. See: `TextureFormat::Enum`. /// @param[in] _format Texture format. See: `TextureFormat::Enum`.
/// @param[in] _flags Default texture sampling mode is linear, and wrap mode /// @param[in] _textureFlags Default texture sampling mode is linear, and wrap mode
/// is repeat. /// is repeat.
/// - `BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap /// - `BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
/// mode. /// mode.
@ -1953,7 +1953,6 @@ namespace bgfx
/// @param[in] _sampler Program sampler. /// @param[in] _sampler Program sampler.
/// @param[in] _handle Frame buffer handle. /// @param[in] _handle Frame buffer handle.
/// @param[in] _attachment Attachment index. /// @param[in] _attachment Attachment index.
/// @param[in] _mip Mip level.
/// @param[in] _access Texture access. See `Access::Enum`. /// @param[in] _access Texture access. See `Access::Enum`.
/// @param[in] _format Texture format. See: `TextureFormat::Enum`. /// @param[in] _format Texture format. See: `TextureFormat::Enum`.
/// ///