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Updated imgui.
This commit is contained in:
parent
ba91815582
commit
475b0d1cf3
2 changed files with 165 additions and 156 deletions
296
3rdparty/ocornut-imgui/imgui.cpp
vendored
296
3rdparty/ocornut-imgui/imgui.cpp
vendored
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@ -136,8 +136,9 @@
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Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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- 2015/07/18 (1.44) - fixed angles in ImDrawList::PathArcTo(), PathArcToFast() (introduced in 1.43) being off by an extra PI for no justifiable reason
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- 2015/07/14 (1.43) - add new ImFontAtlas::AddFont() API. For the old AddFont***, moved the 'font_no' parameter of ImFontAtlas::AddFont** functions to the ImFontConfig structure.
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you need to render your textured triangles with bilinear filtering to benefit from subpixel positioning of text.
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you need to render your textured triangles with bilinear filtering to benefit from sub-pixel positioning of text.
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- 2015/07/08 (1.43) - switched rendering data to use indexed rendering. this is saving a fair amount of CPU/GPU and enables us to get anti-aliasing for a marginal cost.
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this necessary change will break your rendering function! the fix should be very easy. sorry for that :(
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- if you are using a vanilla copy of one of the imgui_impl_XXXX.cpp provided in the example, you just need to update your copy and you can ignore the rest.
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@ -482,6 +483,7 @@
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#ifdef _MSC_VER
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#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
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#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
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#define snprintf _snprintf
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#endif
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// Clang warnings with -Weverything
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@ -743,7 +745,7 @@ ImGuiIO::ImGuiIO()
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}
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//-----------------------------------------------------------------------------
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// Helpers
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// HELPERS
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//-----------------------------------------------------------------------------
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#define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR)/sizeof(*_ARR)))
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@ -794,8 +796,8 @@ static inline ImVec2 operator*(const ImVec2& lhs, const float rhs)
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//static inline ImVec2 operator/(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x/rhs, lhs.y/rhs); }
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static inline ImVec2 operator+(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x+rhs.x, lhs.y+rhs.y); }
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static inline ImVec2 operator-(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x-rhs.x, lhs.y-rhs.y); }
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static inline ImVec2 operator*(const ImVec2& lhs, const ImVec2 rhs) { return ImVec2(lhs.x*rhs.x, lhs.y*rhs.y); }
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static inline ImVec2 operator/(const ImVec2& lhs, const ImVec2 rhs) { return ImVec2(lhs.x/rhs.x, lhs.y/rhs.y); }
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static inline ImVec2 operator*(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x*rhs.x, lhs.y*rhs.y); }
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static inline ImVec2 operator/(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x/rhs.x, lhs.y/rhs.y); }
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static inline ImVec2& operator+=(ImVec2& lhs, const ImVec2& rhs) { lhs.x += rhs.x; lhs.y += rhs.y; return lhs; }
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//static inline ImVec2& operator-=(ImVec2& lhs, const ImVec2& rhs) { lhs.x -= rhs.x; lhs.y -= rhs.y; return lhs; }
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static inline ImVec2& operator*=(ImVec2& lhs, const float rhs) { lhs.x *= rhs; lhs.y *= rhs; return lhs; }
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@ -1076,7 +1078,6 @@ enum ImGuiSelectableFlagsPrivate_
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ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 5
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};
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struct ImGuiColMod // Color modifier, backup of modified data so we can restore it
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{
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ImGuiCol Col;
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@ -4050,7 +4051,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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const ImVec2 br = window->Rect().GetBR();
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window->DrawList->PathLineTo(br + ImVec2(-corner_size, 0.0f));
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window->DrawList->PathLineTo(br + ImVec2(0.0f, -corner_size));
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window->DrawList->PathArcToFast(ImVec2(br.x - window_rounding, br.y - window_rounding), window_rounding, 6, 9);
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window->DrawList->PathArcToFast(ImVec2(br.x - window_rounding, br.y - window_rounding), window_rounding, 0, 3);
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window->DrawList->PathFill(resize_col);
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}
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}
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@ -9264,20 +9265,15 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
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const int idx_count = count*12;
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const int vtx_count = points_count*3;
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PrimReserve(idx_count, vtx_count);
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unsigned int vtx_inner_idx = _VtxCurrentIdx+1;
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unsigned int vtx_outer_idx = _VtxCurrentIdx+2;
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// Temporary buffer
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ImVec2* temp_inner = (ImVec2*)alloca(points_count * 3 * sizeof(ImVec2));
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ImVec2* temp_outer = temp_inner + points_count;
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ImVec2* temp_normals = temp_inner + points_count * 2;
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ImVec2* temp_points = (ImVec2*)alloca(points_count * 3 * sizeof(ImVec2));
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ImVec2* temp_normals = temp_points + points_count * 2;
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for (int i1 = 0; i1 < count; i1++)
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{
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const int i2 = (i1+1) == points_count ? 0 : i1+1;
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const ImVec2& p1 = points[i1];
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const ImVec2& p2 = points[i2];
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ImVec2 diff = p2 - p1;
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ImVec2 diff = points[i2] - points[i1];
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diff *= ImInvLength(diff, 1.0f);
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temp_normals[i1].x = diff.y;
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temp_normals[i1].y = -diff.x;
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@ -9286,21 +9282,21 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
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if (!closed)
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{
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temp_normals[points_count-1] = temp_normals[points_count-2];
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temp_outer[0] = points[0] + temp_normals[0] * AA_SIZE;
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temp_inner[0] = points[0] - temp_normals[0] * AA_SIZE;
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temp_outer[points_count-1] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE;
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temp_inner[points_count-1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE;
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temp_points[0] = points[0] + temp_normals[0] * AA_SIZE;
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temp_points[1] = points[0] - temp_normals[0] * AA_SIZE;
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temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE;
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temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE;
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}
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// FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
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unsigned int idx1 = _VtxCurrentIdx;
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for (int i1 = 0; i1 < count; i1++)
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{
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const int i2 = (i1+1) == points_count ? 0 : i1+1;
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unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3;
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// Average normals
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const ImVec2& n1 = temp_normals[i1];
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const ImVec2& n2 = temp_normals[i2];
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ImVec2 dm = (n1 + n2) * 0.5f;
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ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
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float dmr2 = dm.x*dm.x + dm.y*dm.y;
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if (dmr2 > 0.000001f)
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{
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@ -9309,23 +9305,25 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
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dm *= scale;
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}
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dm *= AA_SIZE;
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temp_outer[i2] = points[i2] + dm;
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temp_inner[i2] = points[i2] - dm;
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temp_points[i2*2+0] = points[i2] + dm;
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temp_points[i2*2+1] = points[i2] - dm;
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// Add indexes
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_IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx + i2*3); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i1*3); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + i1*3);
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_IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + i1*3); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + i2*3); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + i2*3);
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_IdxWritePtr[6] = (ImDrawIdx)(vtx_inner_idx + i2*3); _IdxWritePtr[7] = (ImDrawIdx)(vtx_inner_idx + i1*3); _IdxWritePtr[8] = (ImDrawIdx)(_VtxCurrentIdx + i1*3);
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_IdxWritePtr[9] = (ImDrawIdx)(_VtxCurrentIdx + i1*3); _IdxWritePtr[10]= (ImDrawIdx)(_VtxCurrentIdx + i2*3); _IdxWritePtr[11]= (ImDrawIdx)(vtx_inner_idx + i2*3);
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_IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
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_IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0);
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_IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
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_IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1);
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_IdxWritePtr += 12;
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idx1 = idx2;
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}
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// Add vertexes
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for (int i = 0; i < points_count; i++)
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{
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_VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
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_VtxWritePtr[1].pos = temp_inner[i]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;
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_VtxWritePtr[2].pos = temp_outer[i]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans;
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_VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;
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_VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans;
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_VtxWritePtr += 3;
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}
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_VtxCurrentIdx += (ImDrawIdx)vtx_count;
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@ -9454,8 +9452,8 @@ void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int amin, int
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for (int i = 0; i < circle_vtx_count; i++)
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{
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const float a = ((float)i / (float)circle_vtx_count) * 2*IM_PI;
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circle_vtx[i].x = cosf(a + IM_PI);
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circle_vtx[i].y = sinf(a + IM_PI);
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circle_vtx[i].x = cosf(a);
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circle_vtx[i].y = sinf(a);
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}
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circle_vtx_builds = true;
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}
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@ -9484,7 +9482,7 @@ void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float amin, float
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for (int i = 0; i <= num_segments; i++)
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{
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const float a = amin + ((float)i / (float)num_segments) * (amax - amin);
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_Path.push_back(ImVec2(centre.x + cosf(a + IM_PI) * radius, centre.y + sinf(a + IM_PI) * radius));
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_Path.push_back(ImVec2(centre.x + cosf(a) * radius, centre.y + sinf(a) * radius));
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}
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}
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@ -9507,10 +9505,10 @@ void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int
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const float r1 = (rounding_corners & 2) ? r : 0.0f;
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const float r2 = (rounding_corners & 4) ? r : 0.0f;
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const float r3 = (rounding_corners & 8) ? r : 0.0f;
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PathArcToFast(ImVec2(a.x+r0,a.y+r0), r0, 0, 3);
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PathArcToFast(ImVec2(b.x-r1,a.y+r1), r1, 3, 6);
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PathArcToFast(ImVec2(b.x-r2,b.y-r2), r2, 6, 9);
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PathArcToFast(ImVec2(a.x+r3,b.y-r3), r3, 9, 12);
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PathArcToFast(ImVec2(a.x+r0,a.y+r0), r0, 6, 9);
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PathArcToFast(ImVec2(b.x-r1,a.y+r1), r1, 9, 12);
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PathArcToFast(ImVec2(b.x-r2,b.y-r2), r2, 0, 3);
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PathArcToFast(ImVec2(a.x+r3,b.y-r3), r3, 3, 6);
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}
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}
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@ -9634,6 +9632,14 @@ void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos,
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_VtxCurrentIdx = (ImDrawIdx)VtxBuffer.Size;
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}
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// This is one of the few function breaking the encapsulation of ImDrawLst, but it is just so useful.
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void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
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{
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if ((col >> 24) == 0)
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return;
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AddText(ImGui::GetWindowFont(), ImGui::GetWindowFontSize(), pos, col, text_begin, text_end);
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}
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void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0, const ImVec2& uv1, ImU32 col)
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{
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if ((col >> 24) == 0)
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@ -11009,19 +11015,103 @@ static void ImeSetInputScreenPosFn_DefaultImpl(int, int)
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#endif
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#ifdef IMGUI_DISABLE_TEST_WINDOWS
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void ImGui::ShowUserGuide() {}
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void ImGui::ShowStyleEditor(ImGuiStyle*) {}
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void ImGui::ShowTestWindow(bool*) {}
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void ImGui::ShowMetricsWindow(bool*) {}
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#else
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//-----------------------------------------------------------------------------
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// HELP
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//-----------------------------------------------------------------------------
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void ImGui::ShowMetricsWindow(bool* opened)
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{
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if (ImGui::Begin("ImGui Metrics", opened))
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{
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ImGui::Text("ImGui %s", ImGui::GetVersion());
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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ImGui::Text("%d vertices, %d triangles", ImGui::GetIO().MetricsRenderVertices, ImGui::GetIO().MetricsRenderIndices / 3);
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ImGui::Text("%d allocations", ImGui::GetIO().MetricsAllocs);
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static bool show_clip_rects = true;
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ImGui::Checkbox("Show clipping rectangles when hovering ImDrawList", &show_clip_rects);
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ImGui::Separator();
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struct Funcs
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{
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static void NodeDrawList(ImDrawList* draw_list, const char* label)
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{
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bool node_opened = ImGui::TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->_OwnerName ? draw_list->_OwnerName : "", draw_list->VtxBuffer.Size, draw_list->IdxBuffer.Size, draw_list->CmdBuffer.Size);
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if (draw_list == ImGui::GetWindowDrawList())
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{
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ImGui::SameLine();
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ImGui::TextColored(ImColor(255,100,100), "CURRENTLY APPENDING"); // Can't display stats for active draw list! (we don't have the data double-buffered)
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}
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if (!node_opened)
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return;
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int elem_offset = 0;
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for (const ImDrawCmd* pcmd = draw_list->CmdBuffer.begin(); pcmd < draw_list->CmdBuffer.end(); elem_offset += pcmd->ElemCount, pcmd++)
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{
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if (pcmd->UserCallback)
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ImGui::BulletText("Callback %p, user_data %p", pcmd->UserCallback, pcmd->UserCallbackData);
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else
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{
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ImGui::BulletText("Draw %d indexed vtx, tex = %p, clip_rect = (%.0f,%.0f)..(%.0f,%.0f)", pcmd->ElemCount, pcmd->TextureId, pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w);
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if (show_clip_rects && ImGui::IsItemHovered())
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{
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ImRect clip_rect = pcmd->ClipRect;
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ImRect vtxs_rect;
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for (int i = elem_offset; i < elem_offset + (int)pcmd->ElemCount; i++)
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vtxs_rect.Add(draw_list->VtxBuffer[draw_list->IdxBuffer[i]].pos);
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GImGui->OverlayDrawList.PushClipRectFullScreen();
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clip_rect.Round(); GImGui->OverlayDrawList.AddRect(clip_rect.Min, clip_rect.Max, ImColor(255,255,0));
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vtxs_rect.Round(); GImGui->OverlayDrawList.AddRect(vtxs_rect.Min, vtxs_rect.Max, ImColor(255,0,255));
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GImGui->OverlayDrawList.PopClipRect();
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}
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}
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}
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ImGui::TreePop();
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}
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static void NodeWindows(ImVector<ImGuiWindow*>& windows, const char* label)
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{
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if (!ImGui::TreeNode(label, "%s (%d)", label, windows.Size))
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return;
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for (int i = 0; i < windows.Size; i++)
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Funcs::NodeWindow(windows[i], "Window");
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ImGui::TreePop();
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}
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static void NodeWindow(ImGuiWindow* window, const char* label)
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{
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if (!ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, window->Active || window->WasActive, window))
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return;
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NodeDrawList(window->DrawList, "DrawList");
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if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow");
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if (window->DC.ChildWindows.Size > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows");
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ImGui::BulletText("Storage: %d bytes", window->StateStorage.Data.Size * sizeof(ImGuiStorage::Pair));
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ImGui::TreePop();
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}
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};
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ImGuiState& g = *GImGui; // Access private state
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g.DisableHideTextAfterDoubleHash++; // Not exposed (yet). Disable processing that hides text after '##' markers.
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Funcs::NodeWindows(g.Windows, "Windows");
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if (ImGui::TreeNode("DrawList", "Active DrawLists (%d)", g.RenderDrawLists[0].Size))
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{
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for (int i = 0; i < g.RenderDrawLists[0].Size; i++)
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Funcs::NodeDrawList(g.RenderDrawLists[0][i], "DrawList");
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Popups", "Opened Popups Stack (%d)", g.OpenedPopupStack.Size))
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{
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for (int i = 0; i < g.OpenedPopupStack.Size; i++)
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{
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ImGuiWindow* window = g.OpenedPopupStack[i].Window;
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ImGui::BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenedPopupStack[i].PopupID, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : "");
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}
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ImGui::TreePop();
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}
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g.DisableHideTextAfterDoubleHash--;
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}
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ImGui::End();
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}
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void ImGui::ShowUserGuide()
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{
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ImGui::BulletText("Double-click on title bar to collapse window.");
|
||||
|
@ -11150,6 +11240,8 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
|||
// SAMPLE CODE
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef IMGUI_DISABLE_TEST_WINDOWS
|
||||
|
||||
static void ShowExampleAppConsole(bool* opened);
|
||||
static void ShowExampleAppLayout(bool* opened);
|
||||
static void ShowExampleAppLongText(bool* opened);
|
||||
|
@ -11376,14 +11468,16 @@ void ImGui::ShowTestWindow(bool* opened)
|
|||
ImGui::SliderFloat("Wrap width", &wrap_width, -20, 600, "%.0f");
|
||||
|
||||
ImGui::Text("Test paragraph 1:");
|
||||
ImGui::GetWindowDrawList()->AddRectFilled(ImGui::GetCursorScreenPos() + ImVec2(wrap_width, 0.0f), ImGui::GetCursorScreenPos() + ImVec2(wrap_width+10, ImGui::GetTextLineHeight()), 0xFFFF00FF);
|
||||
ImVec2 pos = ImGui::GetCursorScreenPos();
|
||||
ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(pos.x + wrap_width, pos.y), ImVec2(pos.x + wrap_width + 10, pos.y + ImGui::GetTextLineHeight()), 0xFFFF00FF);
|
||||
ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + wrap_width);
|
||||
ImGui::Text("lazy dog. This paragraph is made to fit within %.0f pixels. The quick brown fox jumps over the lazy dog.", wrap_width);
|
||||
ImGui::GetWindowDrawList()->AddRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), 0xFF00FFFF);
|
||||
ImGui::PopTextWrapPos();
|
||||
|
||||
ImGui::Text("Test paragraph 2:");
|
||||
ImGui::GetWindowDrawList()->AddRectFilled(ImGui::GetCursorScreenPos() + ImVec2(wrap_width, 0.0f), ImGui::GetCursorScreenPos() + ImVec2(wrap_width+10, ImGui::GetTextLineHeight()), 0xFFFF00FF);
|
||||
pos = ImGui::GetCursorScreenPos();
|
||||
ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(pos.x + wrap_width, pos.y), ImVec2(pos.x + wrap_width + 10, pos.y + ImGui::GetTextLineHeight()), 0xFFFF00FF);
|
||||
ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + wrap_width);
|
||||
ImGui::Text("aaaaaaaa bbbbbbbb, cccccccc,dddddddd. eeeeeeee ffffffff. gggggggg!hhhhhhhh");
|
||||
ImGui::GetWindowDrawList()->AddRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), 0xFF00FFFF);
|
||||
|
@ -12025,8 +12119,8 @@ void ImGui::ShowTestWindow(bool* opened)
|
|||
ImGui::DragFloat2("offset", (float*)&offset, 0.5f, -200, 200.0f, "%.0f");
|
||||
ImVec2 pos = ImGui::GetCursorScreenPos();
|
||||
ImVec4 clip_rect(pos.x, pos.y, pos.x+size.x, pos.y+size.y);
|
||||
ImGui::GetWindowDrawList()->AddRectFilled(pos, pos+size, ImColor(90,90,120,255));
|
||||
ImGui::GetWindowDrawList()->AddText(ImGui::GetWindowFont(), ImGui::GetWindowFontSize()*2.0f, pos+offset, ImColor(255,255,255,255), "Line 1 hello\nLine 2 clip me!", NULL, 0.0f, &clip_rect);
|
||||
ImGui::GetWindowDrawList()->AddRectFilled(pos, ImVec2(pos.x+size.x,pos.y+size.y), ImColor(90,90,120,255));
|
||||
ImGui::GetWindowDrawList()->AddText(ImGui::GetWindowFont(), ImGui::GetWindowFontSize()*2.0f, ImVec2(pos.x+offset.x,pos.y+offset.y), ImColor(255,255,255,255), "Line 1 hello\nLine 2 clip me!", NULL, 0.0f, &clip_rect);
|
||||
ImGui::Dummy(size);
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
@ -12450,97 +12544,6 @@ void ImGui::ShowTestWindow(bool* opened)
|
|||
ImGui::End();
|
||||
}
|
||||
|
||||
void ImGui::ShowMetricsWindow(bool* opened)
|
||||
{
|
||||
if (ImGui::Begin("ImGui Metrics", opened))
|
||||
{
|
||||
ImGui::Text("ImGui %s", ImGui::GetVersion());
|
||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
||||
ImGui::Text("%d vertices, %d triangles", ImGui::GetIO().MetricsRenderVertices, ImGui::GetIO().MetricsRenderIndices / 3);
|
||||
ImGui::Text("%d allocations", ImGui::GetIO().MetricsAllocs);
|
||||
static bool show_clip_rects = true;
|
||||
ImGui::Checkbox("Show clipping rectangles when hovering ImDrawList", &show_clip_rects);
|
||||
ImGui::Separator();
|
||||
|
||||
struct Funcs
|
||||
{
|
||||
static void NodeDrawList(ImDrawList* draw_list, const char* label)
|
||||
{
|
||||
bool node_opened = ImGui::TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->_OwnerName ? draw_list->_OwnerName : "", draw_list->VtxBuffer.Size, draw_list->IdxBuffer.Size, draw_list->CmdBuffer.Size);
|
||||
if (draw_list == ImGui::GetWindowDrawList())
|
||||
{
|
||||
ImGui::SameLine();
|
||||
ImGui::TextColored(ImColor(255,100,100), "CURRENTLY APPENDING"); // Can't display stats for active draw list! (we don't have the data double-buffered)
|
||||
}
|
||||
if (!node_opened)
|
||||
return;
|
||||
|
||||
int elem_offset = 0;
|
||||
for (const ImDrawCmd* pcmd = draw_list->CmdBuffer.begin(); pcmd < draw_list->CmdBuffer.end(); elem_offset += pcmd->ElemCount, pcmd++)
|
||||
if (pcmd->UserCallback)
|
||||
ImGui::BulletText("Callback %p, user_data %p", pcmd->UserCallback, pcmd->UserCallbackData);
|
||||
else
|
||||
{
|
||||
ImGui::BulletText("Draw %d indexed vtx, tex = %p, clip_rect = (%.0f,%.0f)..(%.0f,%.0f)", pcmd->ElemCount, pcmd->TextureId, pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w);
|
||||
if (show_clip_rects && ImGui::IsItemHovered())
|
||||
{
|
||||
ImRect clip_rect = pcmd->ClipRect;
|
||||
ImRect vtxs_rect;
|
||||
for (int i = elem_offset; i < elem_offset + (int)pcmd->ElemCount; i++)
|
||||
vtxs_rect.Add(draw_list->VtxBuffer[draw_list->IdxBuffer[i]].pos);
|
||||
GImGui->OverlayDrawList.PushClipRectFullScreen();
|
||||
clip_rect.Round(); GImGui->OverlayDrawList.AddRect(clip_rect.Min, clip_rect.Max, ImColor(255,255,0));
|
||||
vtxs_rect.Round(); GImGui->OverlayDrawList.AddRect(vtxs_rect.Min, vtxs_rect.Max, ImColor(255,0,255));
|
||||
GImGui->OverlayDrawList.PopClipRect();
|
||||
}
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
static void NodeWindows(ImVector<ImGuiWindow*>& windows, const char* label)
|
||||
{
|
||||
if (!ImGui::TreeNode(label, "%s (%d)", label, windows.Size))
|
||||
return;
|
||||
for (int i = 0; i < windows.Size; i++)
|
||||
Funcs::NodeWindow(windows[i], "Window");
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
static void NodeWindow(ImGuiWindow* window, const char* label)
|
||||
{
|
||||
if (!ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, window->Active || window->WasActive, window))
|
||||
return;
|
||||
NodeDrawList(window->DrawList, "DrawList");
|
||||
if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow");
|
||||
if (window->DC.ChildWindows.Size > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows");
|
||||
ImGui::BulletText("Storage: %d bytes", window->StateStorage.Data.Size * sizeof(ImGuiStorage::Pair));
|
||||
ImGui::TreePop();
|
||||
}
|
||||
};
|
||||
|
||||
ImGuiState& g = *GImGui; // Access private state
|
||||
g.DisableHideTextAfterDoubleHash++; // Not exposed (yet). Disable processing that hides text after '##' markers.
|
||||
Funcs::NodeWindows(g.Windows, "Windows");
|
||||
if (ImGui::TreeNode("DrawList", "Active DrawLists (%d)", g.RenderDrawLists[0].Size))
|
||||
{
|
||||
for (int i = 0; i < g.RenderDrawLists[0].Size; i++)
|
||||
Funcs::NodeDrawList(g.RenderDrawLists[0][i], "DrawList");
|
||||
ImGui::TreePop();
|
||||
}
|
||||
if (ImGui::TreeNode("Popups", "Opened Popups Stack (%d)", g.OpenedPopupStack.Size))
|
||||
{
|
||||
for (int i = 0; i < g.OpenedPopupStack.Size; i++)
|
||||
{
|
||||
ImGuiWindow* window = g.OpenedPopupStack[i].Window;
|
||||
ImGui::BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenedPopupStack[i].PopupID, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : "");
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
g.DisableHideTextAfterDoubleHash--;
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
static void ShowExampleAppMainMenuBar()
|
||||
{
|
||||
if (ImGui::BeginMainMenuBar())
|
||||
|
@ -12669,7 +12672,7 @@ static void ShowExampleAppManipulatingWindowTitle(bool* opened)
|
|||
|
||||
// Using "###" to display a changing title but keep a static identifier "AnimatedTitle"
|
||||
char buf[128];
|
||||
ImFormatString(buf, IM_ARRAYSIZE(buf), "Animated title %c %d###AnimatedTitle", "|/-\\"[(int)(ImGui::GetTime()/0.25f)&3], rand());
|
||||
sprintf(buf, "Animated title %c %d###AnimatedTitle", "|/-\\"[(int)(ImGui::GetTime()/0.25f)&3], rand());
|
||||
ImGui::SetNextWindowPos(ImVec2(100,300), ImGuiSetCond_FirstUseEver);
|
||||
ImGui::Begin(buf);
|
||||
ImGui::Text("This window has a changing title.");
|
||||
|
@ -12778,7 +12781,8 @@ struct ExampleAppConsole
|
|||
char buf[1024];
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
ImFormatStringV(buf, IM_ARRAYSIZE(buf), fmt, args);
|
||||
vsnprintf(buf, IM_ARRAYSIZE(buf), fmt, args);
|
||||
buf[IM_ARRAYSIZE(buf)-1] = 0;
|
||||
va_end(args);
|
||||
Items.push_back(strdup(buf));
|
||||
ScrollToBottom = true;
|
||||
|
@ -12915,7 +12919,7 @@ struct ExampleAppConsole
|
|||
while (word_start > data->Buf)
|
||||
{
|
||||
const char c = word_start[-1];
|
||||
if (ImCharIsSpace(c) || c == ',' || c == ';')
|
||||
if (c == ' ' || c == '\t' || c == ',' || c == ';')
|
||||
break;
|
||||
word_start--;
|
||||
}
|
||||
|
@ -12991,7 +12995,7 @@ struct ExampleAppConsole
|
|||
// A better implementation would preserve the data on the current input line along with cursor position.
|
||||
if (prev_history_pos != HistoryPos)
|
||||
{
|
||||
ImFormatString(data->Buf, data->BufSize, "%s", (HistoryPos >= 0) ? History[HistoryPos] : "");
|
||||
snprintf(data->Buf, data->BufSize, "%s", (HistoryPos >= 0) ? History[HistoryPos] : "");
|
||||
data->BufDirty = true;
|
||||
data->CursorPos = data->SelectionStart = data->SelectionEnd = (int)strlen(data->Buf);
|
||||
}
|
||||
|
@ -13106,6 +13110,10 @@ static void ShowExampleAppLongText(bool* opened)
|
|||
}
|
||||
|
||||
// End of Sample code
|
||||
#else
|
||||
|
||||
void ImGui::ShowTestWindow(bool*) {}
|
||||
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
7
3rdparty/ocornut-imgui/imgui.h
vendored
7
3rdparty/ocornut-imgui/imgui.h
vendored
|
@ -1,4 +1,4 @@
|
|||
// ImGui library v1.44
|
||||
// ImGui library v1.44 WIP
|
||||
// See .cpp file for documentation.
|
||||
// See ImGui::ShowTestWindow() for sample code.
|
||||
// Read 'Programmer guide' in .cpp for notes on how to setup ImGui in your codebase.
|
||||
|
@ -1072,6 +1072,7 @@ struct ImDrawList
|
|||
IMGUI_API void AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col);
|
||||
IMGUI_API void AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
|
||||
IMGUI_API void AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
|
||||
IMGUI_API void AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL);
|
||||
IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL);
|
||||
IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0, const ImVec2& uv1, ImU32 col = 0xFFFFFFFF);
|
||||
IMGUI_API void AddPolyline(const ImVec2* points, const int num_points, ImU32 col, bool closed, float thickness, bool anti_aliased);
|
||||
|
@ -1080,8 +1081,8 @@ struct ImDrawList
|
|||
// Stateful path API, add points then finish with PathFill() or PathStroke()
|
||||
inline void PathClear() { _Path.resize(0); }
|
||||
inline void PathLineTo(const ImVec2& p) { _Path.push_back(p); }
|
||||
IMGUI_API void PathArcToFast(const ImVec2& centre, float radius, int a_min, int a_max);
|
||||
IMGUI_API void PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 12);
|
||||
IMGUI_API void PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 10);
|
||||
IMGUI_API void PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12);
|
||||
IMGUI_API void PathRect(const ImVec2& a, const ImVec2& b, float rounding = 0.0f, int rounding_corners = 0x0F);
|
||||
inline void PathFill(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col, true); PathClear(); }
|
||||
inline void PathStroke(ImU32 col, bool closed, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness, true); PathClear(); }
|
||||
|
|
Loading…
Reference in a new issue