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Updated README.
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README.md
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README.md
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@ -44,85 +44,100 @@ examples your current directory should be examples/runtime.
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<bgfx_path>/examples/runtime $ ../../.build/<config>/bin/example-00-helloworldDebug
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<bgfx_path>/examples/runtime $ ../../.build/<config>/bin/example-00-helloworldDebug
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### 00-helloworld
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### [00-helloworld](https://github.com/bkaradzic/bgfx/blob/master/examples/00-helloworld)
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Initialization and debug text.
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Initialization and debug text.
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### 01-cubes
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### [01-cubes](https://github.com/bkaradzic/bgfx/blob/master/examples/01-cubes/cubes.cpp)
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Rendering simple static mesh.
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Rendering simple static mesh.
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![example-01-cubes](https://github.com/bkaradzic/bgfx/raw/master/examples/01-cubes/screenshot.png)
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![example-01-cubes](https://github.com/bkaradzic/bgfx/raw/master/examples/01-cubes/screenshot.png)
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### 02-metaballs
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### [02-metaballs](https://github.com/bkaradzic/bgfx/blob/master/examples/02-metaballs)
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Rendering with transient buffers and embedding shaders.
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Rendering with transient buffers and embedding shaders.
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![example-02-metaballs](https://github.com/bkaradzic/bgfx/raw/master/examples/02-metaballs/screenshot.png)
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![example-02-metaballs](https://github.com/bkaradzic/bgfx/raw/master/examples/02-metaballs/screenshot.png)
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### 03-raymarch
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### [03-raymarch](https://github.com/bkaradzic/bgfx/blob/master/examples/03-raymarch)
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Updating shader uniforms.
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Updating shader uniforms.
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![example-03-raymarch](https://github.com/bkaradzic/bgfx/raw/master/examples/03-raymarch/screenshot.png)
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![example-03-raymarch](https://github.com/bkaradzic/bgfx/raw/master/examples/03-raymarch/screenshot.png)
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### 04-mesh
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### [04-mesh](https://github.com/bkaradzic/bgfx/blob/master/examples/04-mesh)
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Loading meshes.
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Loading meshes.
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![example-04-mesh](https://github.com/bkaradzic/bgfx/raw/master/examples/04-mesh/screenshot.png)
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![example-04-mesh](https://github.com/bkaradzic/bgfx/raw/master/examples/04-mesh/screenshot.png)
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### 05-instancing
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### [05-instancing](https://github.com/bkaradzic/bgfx/blob/master/examples/05-instancing)
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Geometry instancing.
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Geometry instancing.
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![example-05-instancing](https://github.com/bkaradzic/bgfx/raw/master/examples/05-instancing/screenshot.png)
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![example-05-instancing](https://github.com/bkaradzic/bgfx/raw/master/examples/05-instancing/screenshot.png)
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### 06-bump
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### [06-bump](https://github.com/bkaradzic/bgfx/blob/master/examples/06-bump)
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Loading textures.
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Loading textures.
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![example-06-bump](https://github.com/bkaradzic/bgfx/raw/master/examples/06-bump/screenshot.png)
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![example-06-bump](https://github.com/bkaradzic/bgfx/raw/master/examples/06-bump/screenshot.png)
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### 07-callback
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### [07-callback](https://github.com/bkaradzic/bgfx/blob/master/examples/07-callback)
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Implementing application specific callbacks for taking screen shots, caching
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Implementing application specific callbacks for taking screen shots, caching
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OpenGL binary shaders, and video capture.
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OpenGL binary shaders, and video capture.
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### 08-update
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### [08-update](https://github.com/bkaradzic/bgfx/blob/master/examples/08-update)
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Updating textures.
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Updating textures.
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### 09-hdr
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### [09-hdr](https://github.com/bkaradzic/bgfx/tree/master/examples/09-hdr)
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Using multiple views and render targets.
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Using multiple views and render targets.
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![example-09-hdr](https://github.com/bkaradzic/bgfx/raw/master/examples/09-hdr/screenshot.png)
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![example-09-hdr](https://github.com/bkaradzic/bgfx/raw/master/examples/09-hdr/screenshot.png)
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### 10-font
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### [10-font](https://github.com/bkaradzic/bgfx/tree/master/examples/10-font)
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Use the font system to display text and styled text.
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Use the font system to display text and styled text.
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![example-10-font](https://github.com/bkaradzic/bgfx/raw/master/examples/10-font/screenshot.png)
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![example-10-font](https://github.com/bkaradzic/bgfx/raw/master/examples/10-font/screenshot.png)
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### 11-fontsdf
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### [11-fontsdf](https://github.com/bkaradzic/bgfx/tree/master/examples/11-fontsdf)
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Use a single distance field font to render text of various size.
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Use a single distance field font to render text of various size.
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![example-11-fontsdf](https://github.com/bkaradzic/bgfx/raw/master/examples/11-fontsdf/screenshot.png)
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![example-11-fontsdf](https://github.com/bkaradzic/bgfx/raw/master/examples/11-fontsdf/screenshot.png)
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### 12-lod
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### [12-lod](https://github.com/bkaradzic/bgfx/tree/master/examples/12-lod)
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Mesh LOD transitions.
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Mesh LOD transitions.
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![example-12-lod](https://github.com/bkaradzic/bgfx/raw/master/examples/12-lod/screenshot.png)
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![example-12-lod](https://github.com/bkaradzic/bgfx/raw/master/examples/12-lod/screenshot.png)
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### 13-stencil
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### [13-stencil](https://github.com/bkaradzic/bgfx/tree/master/examples/13-stencil)
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Stencil reflections and shadows.
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Stencil reflections and shadows.
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![example-13-stencil](https://github.com/bkaradzic/bgfx/raw/master/examples/13-stencil/screenshot.png)
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![example-13-stencil](https://github.com/bkaradzic/bgfx/raw/master/examples/13-stencil/screenshot.png)
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### 14-shadowvolumes
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### [14-shadowvolumes](https://github.com/bkaradzic/bgfx/tree/master/examples/14-shadowvolumes)
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Shadow volumes.
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Shadow volumes.
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![example-14-shadowvolumes](https://github.com/bkaradzic/bgfx/raw/master/examples/14-shadowvolumes/screenshot.png)
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![example-14-shadowvolumes](https://github.com/bkaradzic/bgfx/raw/master/examples/14-shadowvolumes/screenshot.png)
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### 15-shadowmaps-simple
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### [15-shadowmaps-simple](https://github.com/bkaradzic/bgfx/tree/master/examples/15-shadowmaps-simple)
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![example-15-shadowmaps-simple](https://github.com/bkaradzic/bgfx/raw/master/examples/15-shadowmaps-simple/screenshot.png)
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![example-15-shadowmaps-simple](https://github.com/bkaradzic/bgfx/raw/master/examples/15-shadowmaps-simple/screenshot.png)
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### 16-shadowmaps
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### [16-shadowmaps](https://github.com/bkaradzic/bgfx/tree/master/examples/16-shadowmaps)
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![example-16-shadowmaps](https://github.com/bkaradzic/bgfx/raw/master/examples/16-shadowmaps/screenshot.png)
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![example-16-shadowmaps](https://github.com/bkaradzic/bgfx/raw/master/examples/16-shadowmaps/screenshot.png)
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### 17-drawstress
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### [17-drawstress](https://github.com/bkaradzic/bgfx/blob/master/examples/17-drawstress)
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Draw stress is CPU stress test to show what is the maximimum number of draw
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Draw stress is CPU stress test to show what is the maximimum number of draw
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calls while maintaining 60Hz frame rate. bgfx currently has limit of maximum 64K
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calls while maintaining 60Hz frame rate. bgfx currently has limit of maximum 64K
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draw calls per frame.
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draw calls per frame.
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@ -155,7 +170,8 @@ draw calls per frame.
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| Xperia Z | ES2 | Adreno320 | GCC | ARM | Android | 11 | 1331 |
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| Xperia Z | ES2 | Adreno320 | GCC | ARM | Android | 11 | 1331 |
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| i7-920 2.66 | ES2-Mali | GTX650Ti | VS2008 | x86 | Windows7 | 6 | 216 |
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| i7-920 2.66 | ES2-Mali | GTX650Ti | VS2008 | x86 | Windows7 | 6 | 216 |
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### 18-ibl
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### [18-ibl](https://github.com/bkaradzic/bgfx/tree/master/examples/18-ibl)
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Image based lighting.
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Image based lighting.
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![example-18-ibl](https://github.com/bkaradzic/bgfx/raw/master/examples/18-ibl/screenshot.png)
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![example-18-ibl](https://github.com/bkaradzic/bgfx/raw/master/examples/18-ibl/screenshot.png)
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