mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
Removed imguiImageSwizzle() and added imguiImageChannel().
This commit is contained in:
parent
6e69a02906
commit
3f25e22df2
2 changed files with 16 additions and 10 deletions
|
@ -1280,8 +1280,10 @@ struct Imgui
|
|||
image(_image, _lod, int32_t(width), int32_t(height), _align);
|
||||
}
|
||||
|
||||
void imageSwizzle(bgfx::TextureHandle _image, const float _swizzle[4], float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align)
|
||||
void imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align)
|
||||
{
|
||||
BX_CHECK(_channel < 4, "Channel param must be from 0 to 3!");
|
||||
|
||||
int32_t xx;
|
||||
if (ImguiImageAlign::Left == _align)
|
||||
{
|
||||
|
@ -1309,7 +1311,11 @@ struct Imgui
|
|||
|
||||
screenQuad(xx, yy, _width, _height);
|
||||
bgfx::setUniform(u_imageLod, &_lod);
|
||||
bgfx::setUniform(u_imageSwizzle, _swizzle);
|
||||
|
||||
float swizz[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
|
||||
swizz[_channel] = 1.0f;
|
||||
bgfx::setUniform(u_imageSwizzle, swizz);
|
||||
|
||||
bgfx::setTexture(0, s_texColor, bgfx::isValid(_image) ? _image : m_missingTexture);
|
||||
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
|
||||
bgfx::setProgram(m_imageSwizzProgram);
|
||||
|
@ -1317,12 +1323,12 @@ struct Imgui
|
|||
bgfx::submit(m_view);
|
||||
}
|
||||
|
||||
void imageSwizzle(bgfx::TextureHandle _image, const float _swizzle[4], float _lod, float _width, float _aspect, ImguiImageAlign::Enum _align)
|
||||
void imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiImageAlign::Enum _align)
|
||||
{
|
||||
const float width = _width*float(m_scrollAreaInnerWidth);
|
||||
const float height = width/_aspect;
|
||||
|
||||
imageSwizzle(_image, _swizzle, _lod, int32_t(width), int32_t(height), _align);
|
||||
imageChannel(_image, _channel, _lod, int32_t(width), int32_t(height), _align);
|
||||
}
|
||||
|
||||
bool collapse(const char* _text, const char* _subtext, bool _checked, bool _enabled)
|
||||
|
@ -2719,12 +2725,12 @@ void imguiImage(bgfx::TextureHandle _image, float _lod, float _width, float _asp
|
|||
s_imgui.image(_image, _lod, _width, _aspect, _align);
|
||||
}
|
||||
|
||||
void imguiImageSwizzle(bgfx::TextureHandle _image, const float _swizzle[4], float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align)
|
||||
void imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align)
|
||||
{
|
||||
s_imgui.imageSwizzle(_image, _swizzle, _lod, _width, _height, _align);
|
||||
s_imgui.imageChannel(_image, _channel, _lod, _width, _height, _align);
|
||||
}
|
||||
|
||||
void imguiImageSwizzle(bgfx::TextureHandle _image, const float _swizzle[4], float _lod, float _width, float _aspect, ImguiImageAlign::Enum _align)
|
||||
void imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiImageAlign::Enum _align)
|
||||
{
|
||||
s_imgui.imageSwizzle(_image, _swizzle, _lod, _width, _aspect, _align);
|
||||
s_imgui.imageChannel(_image, _channel, _lod, _width, _aspect, _align);
|
||||
}
|
||||
|
|
|
@ -128,7 +128,7 @@ void imguiColorWheel(const char* _str, float _rgb[3], bool& _activated, bool _en
|
|||
|
||||
void imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align = ImguiImageAlign::LeftIndented);
|
||||
void imguiImage(bgfx::TextureHandle _image, float _lod, float _scale, float _aspect, ImguiImageAlign::Enum _align = ImguiImageAlign::LeftIndented);
|
||||
void imguiImageSwizzle(bgfx::TextureHandle _image, const float _swizzle[4], float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align = ImguiImageAlign::LeftIndented);
|
||||
void imguiImageSwizzle(bgfx::TextureHandle _image, const float _swizzle[4], float _lod, float _scale, float _aspect, ImguiImageAlign::Enum _align = ImguiImageAlign::LeftIndented);
|
||||
void imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align = ImguiImageAlign::LeftIndented);
|
||||
void imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _scale, float _aspect, ImguiImageAlign::Enum _align = ImguiImageAlign::LeftIndented);
|
||||
|
||||
#endif // IMGUI_H_HEADER_GUARD
|
||||
|
|
Loading…
Reference in a new issue