mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
Merge pull request #562 from andr3wmac/shadowmap_projection_fix
Fix for projection width in 16-shadowmaps example.
This commit is contained in:
commit
3f08a49c6d
1 changed files with 1 additions and 1 deletions
|
@ -1960,7 +1960,7 @@ int _main_(int _argc, char** _argv)
|
||||||
const float camNear = 0.1f;
|
const float camNear = 0.1f;
|
||||||
const float camFar = 2000.0f;
|
const float camFar = 2000.0f;
|
||||||
const float projHeight = 1.0f/tanf(bx::toRad(camFovy)*0.5f);
|
const float projHeight = 1.0f/tanf(bx::toRad(camFovy)*0.5f);
|
||||||
const float projWidth = projHeight * 1.0f/camAspect;
|
const float projWidth = projHeight * camAspect;
|
||||||
bx::mtxProj(viewState.m_proj, camFovy, camAspect, camNear, camFar);
|
bx::mtxProj(viewState.m_proj, camFovy, camAspect, camNear, camFar);
|
||||||
cameraGetViewMtx(viewState.m_view);
|
cameraGetViewMtx(viewState.m_view);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue